In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Coming from the highest perches in all of Mandrenke, the Skrýtinn are one of the most repulsive species to be found on all the islands. Having no particular natural enemy and eating just about anything, the only creatures they don't attack for food are the Ekhidnae, the Giants and the Rimkvarda. Everything else is considered prey. So whenever a new clutch hatches and grows to the size of the average adolescent, they are taken out hunting to the island of Grýnd, actively going after the Villtsung as they are the smallest and youngest of the races. As a magic knight, it is up to you to aid the Villtsung and see to it that they'll survive, even if they themselves might not even want your help or respond in a thankful manner.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3 [break]Minimum Word Count: 3500 [break]Location: The Settlements [break]Special Requirements: Seeing as how the goals of these winged monsters are simple, to kill as many as they can and drag their corpses away with them for food and building materials, your goal is to keep this from happening by making sure the civilians are safe and the attackers meet a timely end. Do not go easy on them, mercy is not something they can grasp or wrap their heads around.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
Health Limit: Senior [break]Mana Skin: Intermediate [break]Physical Speed: 12 m/s [break]Physical Damage: Senior [break]Magic Element and Types: Feather | Attack Creation [break]Combat Style: The Skrýtinn fly around their enemies, circling them in larger numbers and attacking them from the back and sides. Using their sharp talons to inflict flesh wounds, they can also release a volley of sharp and thick arrows that can penetrate armor and shatter bone. All things considered, they are smart hunters that can be tough to take down. [break]Additional Information: Whenever a new clutch of Skrýtinn is ready to go for their first hunt, it is common for them to harass the Villtsung, what with them being the youngest and smallest of the species found on the islands. Learning how to go about killing and collecting their prey, a Skrýtinn on the Villtsung is an annual thing, though no one knows exactly when it is going to happen due.
Health Limit: Grand [break]Mana Skin: Senior [break]Physical Speed: 15 m/s [break]Physical Damage: Grand [break]Magic Element and Types: Feather | Attack Creation [break]Combat Style: The Skrýtinn fly around their enemies, circling them in larger numbers and attacking them from the back and sides. Using their sharp talons to inflict flesh wounds, they can also release a volley of sharp and thick arrows that can penetrate armor and shatter bone. All things considered, they are smart hunters that can be tough to take down. [break]Additional Information: Whenever a new clutch of Skrýtinn is ready to go for their first hunt, it is common for them to harass the Villtsung, what with them being the youngest and smallest of the species found on the islands. Learning how to go about killing and collecting their prey, a Skrýtinn on the Villtsung is an annual thing, though no one knows exactly when it is going to happen due. This particular kind goes along with the new clutch to teach them how to hunt more effectively.
Post by Nova Silva on Oct 23, 2023 23:38:58 GMT -5
NOVA SILVA - I Represent The Greatest Magic Knight Squad; The Silver Eagles
Nova Silva of the Silver Eagles and House Silva was on his journey to becoming the squad captain. He still had quite a long way to go, but he was much closer than when he started in the squad. His identity as a Silva was complicated, at least in his eyes. The first thing was his relationship with the Sperm Donor, who happened to provide the seed for his birth. That man was not his dad. He harbored great resentment for him. It wasn't always that way, but having watched his mother wither away while the sperm donor did nothing but disregard her, shaped the young man's views.
Additionally, Nova's dad attempted to kill him in his sleep under the guise of training; it was clear why the heir had such disdain for his blood-related father. That man painted a picture of elitism without the need of others and one built with hatred and malice. That wasn't the way Nova wanted to be. He learned a different set of values from his dying mother, which he wanted to take with him. A younger Nova looked up at his mother and frowned. "I am afraid that you will die, and I will have to live in a world without you. Father doesn't seem to care that you have fallen ill. He says never to be afraid, but I can't help it. What is wrong with me? I am a Silva, and they are never afraid."
"Nova, there is nothing wrong with being afraid." The woman spoke to him before coughing quite a few times, the last time blood came out. This strengthened the boy's internal fear. Instead of showing worry, she folded the tissue she coughed in and gave her son a weak smile. "You don't need to hide your fears and discard them to show that you are strong. True strength is fighting even though you're afraid, even if you are outnumbered, and the odds are against you. That's true strength."
“That’s not what father says…” the boy frowned. "He thinks it's weak to be afraid, and those who are afraid deserve to be crushed, especially by their fears. He also thinks you're weak and says that he dislikes those who are weak." He looked up at his mother with sad eyes. "That's why he doesn't want to visit you. He thinks I'm wasting my time visiting you."
"What do you think about the situation, Nova?"
"I think he's wrong! You, mom, are not weak. You're just currently ill." He looked down again. Aren't you afraid?"
"Yes, but I am not afraid of dying; I'm afraid of you losing yourself when I'm gone." Nova sat up. It was that same dream again. He hadn't had it for quite some time, yet here it was again. He groaned as he stood up, grabbed his grimoire, and looked through the pages. "Will these spells be strong enough to protect her? Will I be strong enough to shield her from harm?" He glanced up from the grimoire and looked at the family portrait in his room, focusing on his sister. She meant the world to him. She was precious to him, even if he didn't publicly show that. He closed his grimoire and stood up, walking over to a locked box on the dresser. He opened the third drawer of the dresser and took out a silver key. He used the key to unlock the box, looking at the family heirloom passed down from his mother. Technically, it was meant for his bride, but it was his since he didn't have one yet. Of course, his father had a problem with him getting it instead of his sister, seeing that Nova didn't have a bride. It didn't matter, though. His mom had given it to him, which meant that it was his to decide what would become of it, no one else's. Since his mother died, he kept it in the box. He had reasons for that, but he came to terms with accepting that wearing it wouldn't make his mother any less dead than she was. He took the necklace out, looking into the pendant with a light smile as a tear fell down his face. "I miss you, mom."
His door swung open, and his sadness was replaced by annoyance and anger. Due to him backing the door, he wasn't sure who had entered, but they had some nerve to do so without knocking. "Who do you think you are barging into my room like that?" He put the necklace on, wiped his face, and turned to face the intruder. A servant stood before him, shivering as they realized what they had done. "Lord Silva, I was… I was…" Nova wasn't the patient type, nor was he very forgiving. "Out with it already." He took a step closer to the cowering servant, who took a step back. "I came to inform you of a mission from your squad. Sending you to the Skjærgard Archapelo, Here, sir." The nervous man presented a letter with the mission information to Nova. Taking the letter from the man, Nova read through it before looking at the servant still standing there. "The next time you make such a mistake you will gather your things and be relieved of your service. You’re dismissed. As for me, I have places to be." Dismissed, the man left Nova and went to the servant's quarters to get ready to perform his other tasks.
Nova made sure to have a heavy breakfast as he knew the travel to the lands outside of Clover would be long. After showering and getting dressed, he set out for the Skjærgard Archapelo. WC: 951 TWC:
Stats earned: Spell points earned:
[attr="class","statgentextred"]
[attr="class","statheaderred"] TRAINABLE STATS
Trainable stats that are earned via RP.
POWER
30
DURABILITY
30
STAMINA
20
SENSORY
000
CONTROL
20
TOTAL
108(8)
SPELL POINTS
52
GRIMOIRE TIER BONUS: +1 in all stats +10 Mana +5 Spell Points
ELEMENTAL AFFINITY BONUS: +4 Power
RACE BONUSES: potential bonuses you get from your race
Stats that are dependent on rank only or other stats, can only be changed via spells, perks. or rank up.
SPEED
5 m/s
STRENGTH
1/2 Junior
MANA SKIN
senior
HEALTH
senior
CASTING LIMIT
002
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20[break]
MANA POOL
070
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB[break]
MANA REGEN
10 IC | 15 OOC
Set per rank you are, IC means in combat, OOC means out of combat.[break]
Spells Used: N/A
Items:
Future Reflections
Rank & Element: Junior ¦ Water Class & Type: Relic ¦ Accessory (Necklace) Magic Specializations: Physical Reinforcement ¦ Restraining Appearance & Lore: A leather cord necklace that is used to hold a beautifully crafted glass pendant. The pendant itself seems to look as if it has trapped a whirlpool within it, the glitter inside catches the light creating an almost twinkling effect that could be seen at the top of crystal clear water. At the centre of the chaos however a small white and a small black pearl can be seen.
The origins of the necklace aren't one of legends, it was crafted as a wedding gift forged for the first bride of the Silva line and handed down to the first bride in each generation as a way of showing their importance to the family. Recently, the tradition has been broken when the last female bride of the family handed it to her son. She knew she should have passed it to her daughter given the circumstances but she was still very young and she doubted she would even remember such a small trinket. She had intended to hand it to her eldest son's bride upon their wedding day as it had been to her, this was the only way she could think to keep the tradition alive. She had no idea if he would indeed keep to the tradition or keep it for himself, but, the moment she gave it to him that was for him to decide.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Restraining Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: -50% spell cap reduction, Strength Debuff, Knockback Description: Touching the pendant of the necklace at the sides will cause the two pearls within it to glow, as it does an orb of water no bigger than a baseball appears in front of the user. Thrusting their hand towards the water orb will make it go in the general direction of who they are trying to hit. If the orb successfully hits the user it will knock them back for 2m with an additional 5m being added for every 10 power the wearer has. The orb itself deals no damage but does seem to form into water ropes around the arms and legs of the individual hit reducing their strength due to being weighed down by water. In addition to that due to the person's grimoire getting wet, the pages stick together reducing the number of spells they can cast by half.
Type & Uses: Imbuned Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: NA Range & Speed: NA ¦ NA Stats Affected: +2 m/s speed Description: In the beginning, this ability is inactive, it is only with the use and bonding of the item itself a deeper understanding that allows an unknown strength to awaken likely not even realized by many of the Silva family. This ability will become an imbued +2 speed buff when it ranks to intermediate.
Type & Uses: Imbuned Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: N/A Range & Speed: NA ¦ NA Stats Affected: -- Description: In the beginning, this ability is inactive, it is only with the use and bonding of the item itself a deeper understanding that allows an unknown strength to awaken likely not even realized by many of the Silva family. This ability will become an imbued endurance buff when it ranks to intermediate.
Amaya did promise she was never going to go exploring without authorization outside of clover. She learned from the last time she decided to leave clover without any notice. It wasn't that she couldn't vanish. Her cousin would tear this world apart to find what happened to her. The spirits only know what he would have done if she didn't return last time. [break][break] She ensured she left her proper paperwork with her squad upon her leaving clover for this mission as well as ensured her cousin knew to ensure she wasn't about to get another six hour lecture of how reckless she was with her actions. [break][break] Today she had a light pink hanfu underneath her mantle. Sure she could have taken the proper mods of transportation, she decided just to take a broom, it was faster. She sat on it as she looked over the paperwork of this mission she was given. Seems she wasn't the only magic knight for this mission. A silver eagle was to join her as she tilted her head. She wasn't sure who it was but there was only a few silver eagles she did bother liking. she looked at the satchel next to her hip as it felt some supplies like 2-3 meals for travel just incase as well as a shawl to keep warm and a umbrella for any bad weather. [break][break]
It took her a few hours but she finally saw the archipelago ahead of her "Finally." She said to herself heading down to the meeting spot. She sat on her broom near the ground refixing her hair as she waited for her fellow magic knight to arrive. Could she handle it herself? Most likely. However this was a team work mission. she needed her fellow knight to be there as well.
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
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Intermediate Lore:[break]
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.
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Senior Lore:[break]
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.
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Grand Lore:[break]
~Get the relic to Grand to unlock~
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Dive Lore:[break]
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break]
Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells.
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In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
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Boons:[break]
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break]
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
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Weaknesses:[break]
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break]
- Spells cost 20% additional mana from the natural base amount of mana
Rank & Specialization: Senior ¦ Healing[break]
Mana Cost: 24 Per Trigger ¦ 45 Recharge[break]
Range & Speed: 80m ¦ 40 m/s[break]
Stats Affected: +6 control[break]
Description:[break][break]
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break]
Rank & Specialization:Senior¦ Attack Creation[break]
Mana Cost:23 | 12 [break]
Range & Speed:80m ¦ 40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break]
Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break]
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break]
Range & Speed:80m ¦40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
The User of Angel's breath will receive the applied perk Healing specialist[break]
Appearance & Lore:[break]
A hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damage as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).[break]