Post by Gawain on Nov 19, 2023 17:06:09 GMT -5
Name of Spell: Cleave
Elemental Type: Air Pressure
Rank & Spell Type: Grand | Attack Creation | Sensory (Homing)
Range & Speed: 150m | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Overpowered | Quick Shot | Battle Knight
Description: Extending and pushing his right index, ring and middle finger together before flicking them upward in order to activate the spell, a crescent blade of highly compressed air roughly five centimeters thick and twelve meters long is fired into the desired direction, following directly up on this motion. The attack itself is lethal, capable of leaving deep cuts and lacerations and ripping through structures and obstacles in its path, dealing Grand rank damage. For every 50 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent blade follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 50 sensory, this spell will be invisible, appearing as a wispy green crescent blade to others.
Name of Spell: Grid
Elemental Type: Air Pressure
Rank & Spell Type: Grand | Attack Creation | Sensory (Homing)
Range & Speed: 150m | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Overpowered | Quick Shot | Battle Knight
Description: By pointing his right fist at a chosen target or direction while simultaneously forming the half-dragon seal with his left hand, a grid-shaped pattern of air pressure magic will rapidly form right in front of his right fist. When he opens up his fist, the grid will launch forward instantly, slicing through buildings and obstacles in its path and leaving it in the shape of cubic bits and pieces of roughly equal size, leaving deep lacerations and cuts and being potentially lethal on a direct hit. For every 50 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The square-shaped grid is roughly 12 meters wide, being invisible to those without at least 50 Sensory, appearing as a wispy green grid to others.
Elemental Type: Air Pressure
Rank & Spell Type: Grand | Attack Creation | Sensory (Homing)
Range & Speed: 150m | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Overpowered | Quick Shot | Battle Knight
Description: Extending and pushing his right index, ring and middle finger together before flicking them upward in order to activate the spell, a crescent blade of highly compressed air roughly five centimeters thick and twelve meters long is fired into the desired direction, following directly up on this motion. The attack itself is lethal, capable of leaving deep cuts and lacerations and ripping through structures and obstacles in its path, dealing Grand rank damage. For every 50 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent blade follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 50 sensory, this spell will be invisible, appearing as a wispy green crescent blade to others.
Name of Spell: Grid
Elemental Type: Air Pressure
Rank & Spell Type: Grand | Attack Creation | Sensory (Homing)
Range & Speed: 150m | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Overpowered | Quick Shot | Battle Knight
Description: By pointing his right fist at a chosen target or direction while simultaneously forming the half-dragon seal with his left hand, a grid-shaped pattern of air pressure magic will rapidly form right in front of his right fist. When he opens up his fist, the grid will launch forward instantly, slicing through buildings and obstacles in its path and leaving it in the shape of cubic bits and pieces of roughly equal size, leaving deep lacerations and cuts and being potentially lethal on a direct hit. For every 50 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The square-shaped grid is roughly 12 meters wide, being invisible to those without at least 50 Sensory, appearing as a wispy green grid to others.