Post by Corinth Cheerwright on Feb 6, 2024 16:40:48 GMT -5
Name of Spell: Aura Magic - Valjean
Elemental Type: Pure Aura
Rank & Spell Type: Junior | Physical Reinforcement / Healing
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +7m/s Speed (Target), +4 Control (Self)
Applicable Perks: Full Blitz
Description: Corinth says "Valjean" to activate the spell while pointing at a target with his right hand, and a bluish black wisp of aura that's 2.5 inches in diameter emerges from his hand and shoots towards the target at 10m/s. When hit, the target's ankles are encircled with rings of aura that are 1cm thick, increasing their speed by 7m/s. Aura from the rings constantly floats towards wounds of the target and gently helps them heal Junior rank damage and might remove hexes, curses and poisons. This spell cannot regrow limbs or ressurect. Per ammo rules, Corinth can create multiple wisps. With each additional piece of ammo the speed buff gets reduced by -1 m/s and healing will go down a rank.
Name of Spell: Aura Magic - Konovalov
Elemental Type: Pure Aura
Rank & Spell Type: Junior | Physical Reinforcement / Healing
Range & Speed: Self
Mana Cost: 10 | 5
Stats Effected: Junior Strength, +4 Power
Applicable Perks: Combat Aid
Elemental Type: Pure Aura
Rank & Spell Type: Junior | Physical Reinforcement / Healing
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +7m/s Speed (Target), +4 Control (Self)
Applicable Perks: Full Blitz
Description: Corinth says "Valjean" to activate the spell while pointing at a target with his right hand, and a bluish black wisp of aura that's 2.5 inches in diameter emerges from his hand and shoots towards the target at 10m/s. When hit, the target's ankles are encircled with rings of aura that are 1cm thick, increasing their speed by 7m/s. Aura from the rings constantly floats towards wounds of the target and gently helps them heal Junior rank damage and might remove hexes, curses and poisons. This spell cannot regrow limbs or ressurect. Per ammo rules, Corinth can create multiple wisps. With each additional piece of ammo the speed buff gets reduced by -1 m/s and healing will go down a rank.
Name of Spell: Aura Magic - Konovalov
Elemental Type: Pure Aura
Rank & Spell Type: Junior | Physical Reinforcement / Healing
Range & Speed: Self
Mana Cost: 10 | 5
Stats Effected: Junior Strength, +4 Power
Applicable Perks: Combat Aid
Description: Corinth says "Konovalov" to activate the spell, and his hands and feet are covered by bluish-black wisps of aura. This allows him to deal Junior damage with physical attacks and increases his Power by 4. Aura from the wisps constantly floats towards his wounds and gently helps him heal Junior rank damage and might remove hexes, curses and poisons. Attacks with this spell will cause 2 meters of knockback + 5 meters for every 10 Power stat Corinth has. The black wisps of aura can cause temporary blinding for a single post if aimed at the target's head and if Corinth has 10 more Power than the target's Sensory. This spell cannot regrow limbs, ressurect, target others or make additional bullets.
Name of Spell: Aura Magic - Lemu
Elemental Type: Pure Aura
Rank & Spell Type: Junior | Physical Reinforcement / Healing
Range & Speed: Self
Mana Cost: 10 | 5
Stats Effected: Junior Endurance, +4 Durability
Applicable Perks: Combat Aid
Name of Spell: Aura Magic - Lemu
Elemental Type: Pure Aura
Rank & Spell Type: Junior | Physical Reinforcement / Healing
Range & Speed: Self
Mana Cost: 10 | 5
Stats Effected: Junior Endurance, +4 Durability
Applicable Perks: Combat Aid
Description: Corinth says "Lemu" to activate the spell, and a bluish-black lines of aura appear all over his body in a square grid pattern, buffing his endurance by Junior and his Durability by 4. The lines are 5mm thick and look embedded into his skin. This allows him to ignore the damage of a single spell or attack per post equal to the rank or below Junior if the opposing attacker has less than 20 Power over his Durability. If the opposing attacker has +20 Power over his Durability stat, they will deal half that spell’s rank in damage. If the opposing attacker has +30 Power over his Durability stat, Corinth will not be able to ignore the damage at all. The aura lines constantly emit healing magic towards his wounds and gently help him heal Junior rank damage and might remove hexes, curses and poisons. This spell cannot regrow limbs, ressurect, target others or make additional bullets.