Post by Gawain on Feb 27, 2024 13:10:28 GMT -5
Oblitus Praeteritum
Rank & Element: Grand ¦ Spectra
Class & Type: Relic ¦ Accessory (Ring)
Magic Specializations: Physical Reinforcement ¦ Hex and Curse
Appearance:
An old shoddy-looking ring made from rock and clay with hints of tarnished copper coming through almost looking like teeth, at the top, there's a small circular amethyst around half a cm in size. This ring is meant to be worn on the index finger of the owner's dominant hand otherwise it just seems to slip off.
History:
This is a ring that any person could easily look over and not think twice about it or its history purely due to its appearance. It once sat in the most prestigious of museums within the diamond kingdom and was thought to have been forged when the four kingdoms were still in their infancy. Years ago during the first diamond war that museum was not only ransacked but left in ruins leaving the fate of many of the treasures within up for debate. It could have been one of the citizens or someone who had invaded that took this specific ring but whatever the story might be it has had many owners over that time each seemingly having a decent run at life until they eventually met some unfortunate fate.
Abilities:
The wearer of Oblitus Praeteritum gains access to the perks 'Herculean Strength' and 'Adaptive Body'
Name of the Ability: Legatum Fortitudo
Name of the Ability: Legatum Fortitudo
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff, 1/2 Junior Rank Strength Debuff
Description:
Swiping their thumb across the amethyst before rotating it once fully to the left and then once to the right activates this spell. The instant that it is active the ring begins to softly pulsate with pale jade green mana, this pulse only gets to around the size of a ping pong before fading and repeating a few seconds later. This may not seem like much but it has infused the user with increased strength allowing their physical damage output not only to have magical damage but increases it to be Junior rank. On a successful hit, a pale jade green diamond will appear where the hit landed, this mark helps to decrease the strength of the opponent while active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff, 1/2 Junior Rank Strength Debuff
Description:
Swiping their thumb across the amethyst before rotating it once fully to the left and then once to the right activates this spell. The instant that it is active the ring begins to softly pulsate with pale jade green mana, this pulse only gets to around the size of a ping pong before fading and repeating a few seconds later. This may not seem like much but it has infused the user with increased strength allowing their physical damage output not only to have magical damage but increases it to be Junior rank. On a successful hit, a pale jade green diamond will appear where the hit landed, this mark helps to decrease the strength of the opponent while active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Name of the Ability: Viae Corruptae
Name of the Ability: Viae Corruptae
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Hex and Curse ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Rank Endurance Buff, 25% Junior Rank Endurance Debuff.
Description:
Rotating the ring to the right fully before doing the same but to the left and then rubbing their thumb over the amethyst is how this ability is activated. The ring begins to pulse with a vibrant jade green colour to about the size of a ping pong ball before fading and repeating a few seconds later. Like the other spell on this ring, it may seem mundane but it has given the wearer an increased endurance giving the possibility of ignoring a spell of the same rank or below. A physical strike is needed to activate the curse portion of this ability, when this happens a vibrant jade green whirlwind is left where the strike landed, this weakens the opponent's endurance meaning they take an additional 25% junior rank damage. While active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Hex and Curse ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Rank Endurance Buff, 25% Junior Rank Endurance Debuff.
Description:
Rotating the ring to the right fully before doing the same but to the left and then rubbing their thumb over the amethyst is how this ability is activated. The ring begins to pulse with a vibrant jade green colour to about the size of a ping pong ball before fading and repeating a few seconds later. Like the other spell on this ring, it may seem mundane but it has given the wearer an increased endurance giving the possibility of ignoring a spell of the same rank or below. A physical strike is needed to activate the curse portion of this ability, when this happens a vibrant jade green whirlwind is left where the strike landed, this weakens the opponent's endurance meaning they take an additional 25% junior rank damage. While active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Name of the Ability: Occulta Historia
Name of the Ability: Occulta Historia
Type & Uses: -- ¦ --
Rank & Specialization: Grand ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 75 m/s
Stats Affected: + 10 m/s (Passive)
Description:
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Type & Uses: -- ¦ --
Rank & Specialization: Grand ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 75 m/s
Stats Affected: + 10 m/s (Passive)
Description:
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
MADE BY NOVA
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[div align="center"][font size="3"][font color="B53636"][b]Oblitus Praeteritum[/b][/font][/font][/div]
[b][font color="B53636"]Rank & Element:[/font][/b] Junior ¦ Spectra
[b][font color="B53636"]Class & Type:[/font][/b] Relic ¦ Accessory (Ring)
[b][font color="B53636"]Magic Specializations:[/font][/b] Physical Reinforcement ¦ Hex and Curse
[b][font color="B53636"]Appearance:[/font][/b]
An old shoddy-looking ring made from rock and clay with hints of tarnished copper coming through almost looking like teeth, at the top, there's a small circular amethyst around half a cm in size. This ring is meant to be worn on the index finger of the owner's dominant hand otherwise it just seems to slip off.
[b][font color="#b53636"]History:[/font][/b]
This is a ring that any person could easily look over and not think twice about it or its history purely due to its appearance. It once sat in the most prestigious of museums within the diamond kingdom and was thought to have been forged when the four kingdoms were still in their infancy. Years ago during the first diamond war that museum was not only ransacked but left in ruins leaving the fate of many of the treasures within up for debate. It could have been one of the citizens or someone who had invaded that took this specific ring but whatever the story might be it has had many owners over that time each seemingly having a decent run at life until they eventually met some unfortunate fate.
[b][font color="B53636"]Abilities:[/font][/b]
The wearer of Oblitus Praeteritum gains access to the perks [b][font color="#b53636"]'Herculean Strength'[/font][/b] and [b][font color="#b53636"]'Adaptive Body'[/font][/b]
[spoiler]
[b][font color="B53636"]Name of the Ability:[/font][/b] Legatum Fortitudo
[spoiler][b][font color="B53636"]Name of the Ability:[/font][/b] Legatum Fortitudo
[b][font color="B53636"]Type & Uses:[/font][/b] Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
[b][font color="B53636"]Rank & Specialization:[/font][/b] Junior ¦ Physical Reinforcement ¦ Hex and Curse
[b][font color="B53636"]Mana Cost:[/font][/b] 8 ¦ 4
[b][font color="B53636"]Range & Speed:[/font][/b] 25m ¦ 10 m/s
[b][font color="B53636"]Stats Affected:[/font][/b] Junior Strength Buff, 1/2 Junior Rank Strength Debuff
[b][font color="B53636"]Description:[/font][/b]
Swiping their thumb across the amethyst before rotating it once fully to the left and then once to the right activates this spell. The instant that it is active the ring begins to softly pulsate with pale jade green mana, this pulse only gets to around the size of a ping pong before fading and repeating a few seconds later. This may not seem like much but it has infused the user with increased strength allowing their physical damage output not only to have magical damage but increases it to be Junior rank. On a successful hit, a pale jade green diamond will appear where the hit landed, this mark helps to decrease the strength of the opponent while active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
[/spoiler]
[b][font color="B53636"]Name of the Ability:[/font][/b] Viae Corruptae
[spoiler][b][font color="B53636"]Name of the Ability:[/font][/b] Viae Corruptae
[b][font color="B53636"]Type & Uses:[/font][/b] Flow ¦ 3 Rounds Active ¦ 2 Cooldown
[b][font color="B53636"]Rank & Specialization:[/font][/b] Junior ¦ Hex and Curse ¦ Physical Reinforcement
[b][font color="B53636"]Mana Cost:[/font][/b] 8 ¦ 4
[b][font color="B53636"]Range & Speed:[/font][/b] 25m ¦ 10 m/s
[b][font color="B53636"]Stats Affected:[/font][/b] Junior Rank Endurance Buff, 25% Junior Rank Endurance Debuff.
[b][font color="B53636"]Description:[/font][/b]
Rotating the ring to the right fully before doing the same but to the left and then rubbing their thumb over the amethyst is how this ability is activated. The ring begins to pulse with a vibrant jade green colour to about the size of a ping pong ball before fading and repeating a few seconds later. Like the other spell on this ring, it may seem mundane but it has given the wearer an increased endurance giving the possibility of ignoring a spell of the same rank or below. A physical strike is needed to activate the curse portion of this ability, when this happens a vibrant jade green whirlwind is left where the strike landed, this weakens the opponent's endurance meaning they take an additional 25% junior rank damage. While active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
[/spoiler]
[b][font color="B53636"]Name of the Ability:[/font][/b] Occulta Historia
[spoiler][b][font color="B53636"]Name of the Ability:[/font][/b] Occulta Historia
[b][font color="B53636"]Type & Uses:[/font][/b] -- ¦ --
[b][font color="B53636"]Rank & Specialization:[/font][/b] Junior ¦ Physical Reinforcement
[b][font color="B53636"]Mana Cost:[/font][/b] -- ¦ --
[b][font color="B53636"]Range & Speed:[/font][/b] Self ¦ 75 m/s
[b][font color="B53636"]Stats Affected:[/font][/b] +10 m/s (passive)
[b][font color="B53636"]Description:[/font][/b]
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
[/spoiler]
[/spoiler][/div][div style="width:100px;padding:3px;font-family:Roboto;font-size:8px;margin-top:3px;color:#8d3c49;line-height:10px;text-align:right;margin-left:400px;"]MADE BY NOVA[/div]