Post by Yugo on Jan 20, 2021 1:10:22 GMT -5
Name of Spell: Marble Flick
Elemental Type: Glass
Rank & Spell Type: Junior Attack Creation
Range & Speed: 25m range, 10 m/s speed.
Mana Cost: Initial=10
Sustained=5
Stats Effected: +2 Power
Applicable Perks: none
Description: The user holds up their hand, their thumb holding back their middle finger which is used to aim the spell. By “Flicking their finger" the user shoots a Marble Sized ball of Super hardened Glass that travels at 10 meters per second toward the target and can reach a maximum range of 25 meters from the user. The user can cause the spell to home in on the opponent by designating them while aiming by saying “Mark Set.”
Name of Spell: Caïuss’s Chessboard
Elemental Type: Glass
Rank & Spell Type: Junior Sensory
Range & Speed: 10 Meters + (your sensory x 2) | 10 M/S
Mana Cost: Initial=10
Sustained=5
Stats Effected: -2 Control to Enemies
Applicable Perks: None
Description: When using this Magic, the user can create a intricate 3D replica of the area of effect from glass that is fashioned in a chess board style. People, constructs. Spirits, and any other type of life form or animated magic appear as various chess pieces. The user however, does not know their official ranking. It is more an indicated threat then proper rank classification. If someone’s Sensory ability outranks the user and is attempting to hide, their Chess Piece will represent the rank they are attempting to hide.
Junior=Pawn
Int=Bishop
Senior=Knight
Grand=Rook
Arch=Queen
User and Ruler of Clover=King
When viewing the spell. The User can tell who constructs, spirits, and other such life form, are created or linked to, indicated by a glass thread between the pieces.
The user can also tell the Name, Magic Element and grimior color (indicated as the chess piece gaining the color of the grimior and a visual representation of their magic within the chess piece.), and magic specialties.
The user and any other observers who the user considers allies can see the spells display. Known Enemies are designated by a floating glass skull above their piece. Allies are indicated with no symbols above their heads. Neutral parties are indicated with a question mark floating above their piece.
Elemental Type: Glass
Rank & Spell Type: Junior Attack Creation
Range & Speed: 25m range, 10 m/s speed.
Mana Cost: Initial=10
Sustained=5
Stats Effected: +2 Power
Applicable Perks: none
Description: The user holds up their hand, their thumb holding back their middle finger which is used to aim the spell. By “Flicking their finger" the user shoots a Marble Sized ball of Super hardened Glass that travels at 10 meters per second toward the target and can reach a maximum range of 25 meters from the user. The user can cause the spell to home in on the opponent by designating them while aiming by saying “Mark Set.”
Name of Spell: Caïuss’s Chessboard
Elemental Type: Glass
Rank & Spell Type: Junior Sensory
Range & Speed: 10 Meters + (your sensory x 2) | 10 M/S
Mana Cost: Initial=10
Sustained=5
Stats Effected: -2 Control to Enemies
Applicable Perks: None
Description: When using this Magic, the user can create a intricate 3D replica of the area of effect from glass that is fashioned in a chess board style. People, constructs. Spirits, and any other type of life form or animated magic appear as various chess pieces. The user however, does not know their official ranking. It is more an indicated threat then proper rank classification. If someone’s Sensory ability outranks the user and is attempting to hide, their Chess Piece will represent the rank they are attempting to hide.
Junior=Pawn
Int=Bishop
Senior=Knight
Grand=Rook
Arch=Queen
User and Ruler of Clover=King
When viewing the spell. The User can tell who constructs, spirits, and other such life form, are created or linked to, indicated by a glass thread between the pieces.
The user can also tell the Name, Magic Element and grimior color (indicated as the chess piece gaining the color of the grimior and a visual representation of their magic within the chess piece.), and magic specialties.
The user and any other observers who the user considers allies can see the spells display. Known Enemies are designated by a floating glass skull above their piece. Allies are indicated with no symbols above their heads. Neutral parties are indicated with a question mark floating above their piece.