Post by Yugo on May 9, 2021 21:17:55 GMT -5
Name of Spell: Glass Breathing: Form 4 - Glass Swords
Elemental Type: Glass
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 Meter Range | 10 Meters/s
Mana Cost: 10 | 5
Stats Effected: none
Applicable Perks: None
Description: the user can use any number of motion to use this spell. When activated, the user can create as many swords as the ammo system allows them to create, either one at a time to allow them to have extra swords available to summon should the glass swords break or all at once to overwhelm the enemy with projectile swords. Each sword moves up to 25 meters at 10 meters per second. The user can grab these swords and use them without issue or harm, however even allies cannot touch these unrefined weapons without hurting themselves.
These Weapons are roughly cut, and appear to have jagged edges that only sand down where the user grabs it. This weapon is 1 meter long. This spell works on Ammo system where every 10 control equals 1 additional weapon.
Name of Spell: Glass Breathing: Form 5 - Glass Tridents
Elemental Type: Glass
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 Meter Range | 10 Meters/s
Mana Cost: 10 | 5
Stats Effected: None
Applicable Perks: None
Description: the user can use any number of motion to use this spell. When activated, the user can create as many Tridents as the ammo system allows them to create, either one at a time to allow them to have extra Tridents available to summon should the glass Tridents break or all at once to overwhelm the enemy with projectile Tridents. Each Trident moves up to 25 meters at 10 meters per second. The user can grab these Tridents and use them without issue or harm, however even allies cannot touch these unrefined weapons without hurting themselves.
These Weapons are roughly cut, and appear to have jagged edges that only sand down where the user grabs it. This weapon is 1 meter long. This spell works on Ammo system where every 10 control equals 1 additional weapon.
Name of Spell: Glass Breathing: Form 6 - Glass Thread
Elemental Type: Glass
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 Meter Range | 10 Meters/s
Mana Cost: 10 | 5
Stats Effected: Knock Back
Applicable Perks: None
Description: the user can use any number of motion to use this spell. When activated, the user can create as many “Glass threads” as the ammo system allows them to create, either one at a time to allow them to have extra threads available to summon should the glass thread break or all at once to overwhelm the enemy with projectile Threads. Each thread attaches itself to the users hand or casting instrument and moves up to 25 meters at 10 meters per second.
These Weapons are roughly cut, and appear to have jagged edges that only sand down where the user grabs it. These threads can reach up to 25 meters in length and remain thread thin. This spell works on Ammo system where every 10 control equals 1 additional weapon.
Elemental Type: Glass
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 Meter Range | 10 Meters/s
Mana Cost: 10 | 5
Stats Effected: none
Applicable Perks: None
Description: the user can use any number of motion to use this spell. When activated, the user can create as many swords as the ammo system allows them to create, either one at a time to allow them to have extra swords available to summon should the glass swords break or all at once to overwhelm the enemy with projectile swords. Each sword moves up to 25 meters at 10 meters per second. The user can grab these swords and use them without issue or harm, however even allies cannot touch these unrefined weapons without hurting themselves.
These Weapons are roughly cut, and appear to have jagged edges that only sand down where the user grabs it. This weapon is 1 meter long. This spell works on Ammo system where every 10 control equals 1 additional weapon.
Name of Spell: Glass Breathing: Form 5 - Glass Tridents
Elemental Type: Glass
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 Meter Range | 10 Meters/s
Mana Cost: 10 | 5
Stats Effected: None
Applicable Perks: None
Description: the user can use any number of motion to use this spell. When activated, the user can create as many Tridents as the ammo system allows them to create, either one at a time to allow them to have extra Tridents available to summon should the glass Tridents break or all at once to overwhelm the enemy with projectile Tridents. Each Trident moves up to 25 meters at 10 meters per second. The user can grab these Tridents and use them without issue or harm, however even allies cannot touch these unrefined weapons without hurting themselves.
These Weapons are roughly cut, and appear to have jagged edges that only sand down where the user grabs it. This weapon is 1 meter long. This spell works on Ammo system where every 10 control equals 1 additional weapon.
Name of Spell: Glass Breathing: Form 6 - Glass Thread
Elemental Type: Glass
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 Meter Range | 10 Meters/s
Mana Cost: 10 | 5
Stats Effected: Knock Back
Applicable Perks: None
Description: the user can use any number of motion to use this spell. When activated, the user can create as many “Glass threads” as the ammo system allows them to create, either one at a time to allow them to have extra threads available to summon should the glass thread break or all at once to overwhelm the enemy with projectile Threads. Each thread attaches itself to the users hand or casting instrument and moves up to 25 meters at 10 meters per second.
These Weapons are roughly cut, and appear to have jagged edges that only sand down where the user grabs it. These threads can reach up to 25 meters in length and remain thread thin. This spell works on Ammo system where every 10 control equals 1 additional weapon.