Post by Yugo on Sept 7, 2023 17:35:04 GMT -5
Name of Spell: Darkman - Double
Element: Dark
Rank: Junior | Golem
Mana Cost: 10 | 5
Type of Golem:Balanced
Applicable Perks: Puppet Master
Description: The user casts this spell placing his left hand Palm downward and saying "Draab (Double)" summoning a magical circle somewhere within his spell range, the circle measuring 2 meters wide, before quickly moving upward creating the golem as it does. The Golem is an empty Suit of armor That is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, Its arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. They are able to fight using melee combat and can deal Junior level damage. For every 10 control the user may create an additional Golem, up to a total of 5.
Name of Spell: Fantasia of Creation: Benthos Manta
Element: Paint
Rank: Junior |Golem
Mana Cost: 10 | 5
Type of Golem: Balanced
Applicable Perks: puppet master
Description: Yugo activates this spell by bringing their right hand to the side of their face on their right side. The motion is then followed by a motion upward and then away from his body. From the ground underneath the user a spell circle will form that is 3 meters wide that shoots a torrent of water like paint. From the gushing water spire a 3 meter wide from fin to fin and 3 meters long from tip of its head to the tip of its tail manta will be formed painted with fantastical blues and navys. It has a long spindly beard of what looks like dried and aged seaweed. The back of this golem has enough room to carry 1 person on its back. On the back of this Manta are colorful corals and sea plants painted with vivid colors matching an Ocean theme. When riding this golem the riders do not need to worry about holding on, as the manta skin naturally holds them onto its back. This golem moves at 5 meters per second while being used as a transport. It uses its body and its mouth to attack enemies. when movin g without anyone on it it moves at its normal speed of 6 meters per second. For every 10 control the user may create an additional Golem, up to a total of 5.
Name of Spell: Dark Nail
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 meters |15 meters per second
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, knock back, quick shot.
Description: The user places their left hand up behind their right ear as if holding throwing knives in their hand. A single ‘Nail’ form of pure darkness. This nail is 6 inches long by a few centemeters wide, no bigger then a standard number 2 pencil. The user then can throw the nails to embed themselves into far off object within 25 meters moving at 10 meters per second. These nails leave no impact, when they hit a living target they leave the area numb and cold knocking back the target by (2 meters + 5 every 10 POWER). Those hit by this spell suffer from a single turn of blind. This spell moves at 10 meters per second. With the use of ammo rules, additional swords can be made.this attack deals Junior damage.
Element: Dark
Rank: Junior | Golem
Mana Cost: 10 | 5
Type of Golem:Balanced
Applicable Perks: Puppet Master
Description: The user casts this spell placing his left hand Palm downward and saying "Draab (Double)" summoning a magical circle somewhere within his spell range, the circle measuring 2 meters wide, before quickly moving upward creating the golem as it does. The Golem is an empty Suit of armor That is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, Its arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. They are able to fight using melee combat and can deal Junior level damage. For every 10 control the user may create an additional Golem, up to a total of 5.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 15+5 | 15+5 | 15+5 | 20 M/s | 6 M/s | Junior |
Name of Spell: Fantasia of Creation: Benthos Manta
Element: Paint
Rank: Junior |Golem
Mana Cost: 10 | 5
Type of Golem: Balanced
Applicable Perks: puppet master
Description: Yugo activates this spell by bringing their right hand to the side of their face on their right side. The motion is then followed by a motion upward and then away from his body. From the ground underneath the user a spell circle will form that is 3 meters wide that shoots a torrent of water like paint. From the gushing water spire a 3 meter wide from fin to fin and 3 meters long from tip of its head to the tip of its tail manta will be formed painted with fantastical blues and navys. It has a long spindly beard of what looks like dried and aged seaweed. The back of this golem has enough room to carry 1 person on its back. On the back of this Manta are colorful corals and sea plants painted with vivid colors matching an Ocean theme. When riding this golem the riders do not need to worry about holding on, as the manta skin naturally holds them onto its back. This golem moves at 5 meters per second while being used as a transport. It uses its body and its mouth to attack enemies. when movin g without anyone on it it moves at its normal speed of 6 meters per second. For every 10 control the user may create an additional Golem, up to a total of 5.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 15+5 | 15+5 | 15+5 | 20 M/s | 6 M/s | Junior |
Name of Spell: Dark Nail
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 meters |15 meters per second
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, knock back, quick shot.
Description: The user places their left hand up behind their right ear as if holding throwing knives in their hand. A single ‘Nail’ form of pure darkness. This nail is 6 inches long by a few centemeters wide, no bigger then a standard number 2 pencil. The user then can throw the nails to embed themselves into far off object within 25 meters moving at 10 meters per second. These nails leave no impact, when they hit a living target they leave the area numb and cold knocking back the target by (2 meters + 5 every 10 POWER). Those hit by this spell suffer from a single turn of blind. This spell moves at 10 meters per second. With the use of ammo rules, additional swords can be made.this attack deals Junior damage.