In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Asmodeus has given an order for his sons and daughters to go and corrupt a much more primal link to the world to further their goals...the leylines. Sending out five of his children to the awakened hotspots awakened by the mages of Clover he tells them to take over these areas and corrupt them so that more daemonspawn can enter the world.
[attr="class","shadowsSub"]Details
Maximum Number of Players: 2 Minimum | 4 Max
[break]Minimum Word Count: 3,500
[break]Location: Witches Forest Outskirts
[break]Special Requirements:N/A
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
[break]Magic Element and Types: Shadow | Attack | Restraint
[break]Combat Style: Fezek the Wrathful will always use his sword to attack his enemies, supplementing his attacks with Attack Creation, or restrain his foes so they suffer every moment as his prisoners.
[break]Additional Information: Fezek wields a greatsword as if it were some sort of small blade, his strength is immeasurable and he acts as a vanguard to the Princes of Asmodeus. He wants to bring destruction to the world and rule over his other siblings. He wears grey armor and is the peak of physical conditioning.
[break] It would be a while before the royal knight squad she had been assigned to would be called upon, yet, there had been rumours circulating that Asmodeus had subordinates within the witch's forest. From the little she knew about the royal daemon he was not one to fight head-on unless he had a clear advantage, but that made it all that much more confusing why if the rumours were true he would send one of his children into what was currently Lilith's domain. Part of her wondered if Lilith even knew and if she cared that the time daemon was up to something. At the end of the day, she supposed it really didn't matter as it was something that needed to be investigated ahead of time and if indeed true the threat had to be taken out and quickly. She already knew her group was facing an uphill struggle she didn't want to imagine additional complications. [break][break] She had been at home when she received the information and was instructed to investigate and aid those who would be accompanying her if the information was indeed true. She had heard that the Wizard King had known for a good while who the witch queen had truly been but only came forward once the threat was real. She understood in some aspects why he would withhold such information, it was to prevent panic but given what happened with Kikka this likely had created a larger divide between the citizens due to such information coming to light and how long he had known. She hadn't wasted any time and travelled to the meeting spot with Junjie accompanying her. She wouldn't allow him to enter not only due to his gender but the fact that he didn't sign up for such danger. [break][break] He had insisted on going the entire time but she refused to let him, she didn't want him to be hurt because of her. He insisted on staying with her until he saw who was going with her, she sighed but relented. She believed it was out of worry for her and where this was partly the case the other part was so he knew who to kill if anything happened to her though he'd never voice the matter. She would sit on a stool provided by Junjie so she didn't get her white and lavender hanfu dirty. She had no idea when the two others would join her, it was still very early in the morning after all. Junjie checked the perimeter while they waited to see if he could gather any information for the group, he, however never moved so far out of sight that he couldn't reach his lady within a few seconds.
Rank & Element: Junior ¦ Fire[break] Class & Type: Relic ¦ Accessory (Ring)[break] Magic Specializations: Sensory ¦ Healing[break] Appearance & Lore:[break] A set of delicate and elegant silver rings with three small round cubic zirconia in the top band and a marquise cut sapphire on the bottom. [break][break]
Kikka is a town known to be the defensive foot-hold for the Clover Kingdom, it is the town that sits in the grey area of what could be considered the noble region and the common region. It is due to this that there is a diverse range of people and backgrounds that called this place home. [break][break] A young fire mage found himself getting into trouble when he decided to steal some vegetables from a garden of jewellers. The mother of the family was the one that caught him and even told the boy and his mother that they just needed to ask due to them having more than enough. It was the beginning of a new bond between the family and the fire mage. [break][break] Over time the boy grew and where he was wanting to learn the next flashy fire move from the former purple orca. She would tell him that he needed to learn how to walk before he tried to run or those he cared about would get burned by those same flames that treasured so much. Of course, being young he didn't understand what she was getting at. [break][break] The woman's husband attempted to teach the street smart and somewhat rough male his craft. He, of course, got bored real quickly because crafting jewellery was a slow process that often was very detail orientated. Still, the man tried. On the day the fire mage was scheduled to leave Kikka for the exams the man called the young mage into his workshop. [break][break] He was just finishing up a double ring set and told him to put every wish and promise he could into a single flame and release it onto the ring. Somewhat sceptical the fire mage did what he was asked and thought it was for some sort of trinket for the woman that had helped him grow. The man placed the ring into a box and handed it to the budding mage. [break][break] "Valo, we see you as our son and we are proud to see the man you've grown into. You've helped create something that is unique and special, keep it with you and give it to someone that you believe deserves what you put into it." [break][break] The now young man gave bravado with his normal attitude but took the ring. He held onto it for three years until something terrible happened. The family that he had loved so much was taken from him. The one that had seen him at his most vulnerable and had helped him through the grief was a young woman. A woman who themselves couldn't fight due to their beliefs. [break][break] He remembered the ring from all those years ago and offered it to her, telling her if she was ever in danger just to call him and he'd come running.
[break][break] User gains the following while using Forever Promised[break] - Divine Rite[break] - Mana Conservationalist[break] [break][break] Name of Ability: True Path[break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Healing[break] Mana Cost: 6 per trigger ¦ 15 Recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +2 Control (wearer only)[break] Description:[break] Turning the top ring to the left once is how to activate the trigger to this ability. From the ring, a blue flame seems to emerge and move around the wearer giving the feeling of warmth and being hugged. The flames eventually dissipate and leave the person being healed with almost metallic blue flaming intertwining symbols going around their body. The flames are intricate and delicate so they could easily be mistaken as tasteful jewellery. Speaking the name of another while twisting the ring will give them the benefits of the healing. With the use of the ammo rules, additional people can be healed per trigger. This ability heals for junior rank damage, this ability will also actively attempt to cleanse those being healed by it from any debuffs, poisons, hexes, curses, venoms as per the clashing rules.
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown[break] Rank & Specialization: Junior ¦ Sensory ¦ Communication[break] Mana Cost: 6 ¦ 3[break] Range & Speed: Within Same Sub-Board (Board if no sub-board) ¦ 10m/s[break] Stats Affected: n/a[break] Description:[break] Turning the bottom ring to the right is how this ability is activated. From the ring springs, a book made with a blue flame cover but upon opening it the flames are an orangy-red as normal. Speaking the name of the person that the wielder wants to speak from creates their name at the front of the book in orangy-red flames. When a connection is made an identical book is created in front of that person with the casters name so they know who is contacting them. As those communicating speak the pages start to fill in with blue flaming text as if being written, this is so facts can be looked over at a later point while the spell is active. As this is only junior currently only one person may be contacted at a time. If used for reinforcements the person being asked must wait 2 rounds after the initial contact has been made before they can enter, as this ability grows stronger it will allow for contacting people in other areas, if contacting people in other areas and requesting aid they must wait 4 rounds after the initial contact has been made before they can enter.
[break][break] Rank &Element: Junior ¦ Flower[break] Class & Type: Magic ¦ Trinket[break] Magic Specializations: Supplementry Construct[break] Appearance & Lore:[break] A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest. [break][break] Abilities:[break]
Name of the Ability: On Wings of Butterflies[break] Type & Uses: Flow ¦ 3 uses ¦ 2 overheated[break] Rank & Specialization] Junior ¦ Supplementry construct[break] Mana Cost: 8 ¦ 4[break] Range &[break] Speed: 25m ¦ 10m/s[break] Stats Affected: Not Applicable[break] Description:[break] Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for two people to be transported at any one time at 10 m/s. This item can be upgraded by finding a mage holding the matching element.
A warm gift for Hinota Yuiee. After spending a few weeks away from the flower mage, Valo had crafted a beautiful bracelet as a gift for her. To show her that he cares about her, and he plans to do better by her. He never wants to spend weeks away from her again. And as a symbol for his commitment, he got Warmth's Embrace made for her.[break][break]
It is a beautiful red and gold bracelet with shiny clear and red diamonds circled throughout. With graceful elegant carvings of flowers sculpted on the bracelet itself.[break][break]
The bracelet is always warm but never to hot for comfort[break][break]
[break][break] While wearing Warmth's Embrace the wielder also has access to the perk Full Blitz. [break][break] Name of the Ability 熱波 Neppa (Heat Wave)[break]
Type & Uses: Trigger | 6 uses[break] Rank & Specialization: Senior | Physical Reinforcement | Transformation[break] Mana Cost: 24 per trigger ¦ 45 recharge[break] Range & Speed: 40 m | Self[break] Stats Affected: + 20 Speed[break] Description: [break][break] Neppa is a temperature controlling spell, that allows the weilder to increase the temperature in a 40 meter radius. It has no offensive or defensive uses. But it will negate debuffs from dungeons or missions alike that originate from colder temperature. The user simply has to pour some of their mana into the bracelet in order to activate it, and a small flower made of blue flames will hover right on top of the bracelet. The second function of this spell is the heat emitted in the air increases the user's speed drastically, for faster velocity throughout the area radius.
Amaya watched the flow of the water from the fountain that she paid a fortune for within the safety of the Ravencrest's estate Garden. She watched the water in thought focusing on it and all the sounds from the fountain. Was it enough to help those of the estate if she was sent on missions? Sent to fight daemons? She couldn't help but worry. Her train of thought snapped back to reality hearing footsteps approach her, that being of Jianyu along with a details of a mission within a envelope of his hand. She accepted the envelope looking over it's contents as she was worried of such news. It was ironic the universe seemed to love giving her what she worried about. As if to taunt her. [break][break] She stood up heading to her room picking up her Satchel ensuring it and all it held was secured across her body as she picked up her staff. She looked towards Lady madness and her bracelet in silent thought "When it is safer I will take you both." She said gently to them. It was a comfort to speak her thoughts out even if she knew such things were not needed. [break][break] She walked out of her room trailed by Jianyu towards the carriage that was awaiting them. She could have gone by herself but she long sense gave up trying to get Jianyu to let her go anywhere by herself. She was more then strong enough to handle herself. She didn't have any stray vermilions to cause trouble or any stalkers to worry about. Most guys tend to not have the balls to even approach her, why should they her own suitor was scarier then most guys combined, along with what family she was born in. Along with the fact, she was no longer a damsel in distress. She didn't need to hide behind anyone else. Her magic was proof of that even if her doubts in herself was still strong and willing to tear into her if she gave them a chance. [break][break] She sat quietly looking over the details taking in every word for the entire ride. She soon felt the carriage stop as Jianyu jumped down from the carriage seat opening the door assisting her out as she adjusted her staff into her left hand looking around seeing Hinota was first to arrive. She nodded to Jianyu as he nodded back looking towards Junjie in silence as Amaya moved over to Hinota bowing in traditional respect " Lady Hinota, It seems we will be tending to this mission together." She said in greeting
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation: Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spin looks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization: Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank &Specialization: Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
The User of Angel's breath will receive the applied perk Healing specialist[break]
Appearance & Lore:[break]
A hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damage as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).[break]
Post by Sol Delothosin✾ on Mar 23, 2024 3:01:01 GMT -5
[attr="class","Solstats"]
POWER 224
DURABILITY 90
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 20 ic | 40 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol focused on his task at hand as he finished his final set of pushups to finish his morning training, he pushed himself harder then usual at current since his royal knight squad was set to go into liliths domain in the future soon so the best thing that the man could do was keep his nose to the grindstone and train until he was as strong as possible. At current he was in a pair of black pants and no shirt while currently finishing his pushups, he was using his hand to balance as well so it was more strain on his body as he focused.”and two hundred now to get washed and back into proper clothes” he muttered to himself as he walked back into the headquarters to get washed up, a short while later he emerged and he was garbed in his usual attire and blinked as he was approached by another mantis holding a letter for him, he would read thru it as he furrowed his brow in concern.
Sure they had to deal with Lilith coming up but if another of the daemons was causing issue it couldn't be ignored and he was being asked to join two others in order to deal with the situation which was near the outskirts of the witches forest, Sol headed out and grabbed himself a broom before he would hop on and take off towards the forest. As he soared thru the skies he focused on what he had gained so far in skill and was making mental notes in his head on how to use such things in tandem, while he had some spells hidden for the coming battle he knew that his use of his birth family's training grounds had made sure that he was not spied upon by anyone man or daemon though Sol was brought out of his musings when he saw the spot where he needed to meet up with the others and he started his descent, he landed a bit off and would store the broom somewhere away from prying eyes so it wasn't stolen and he would approach the group gaining a smile as he saw the familiar faces of Hinota and of his girlfriend Amaya.
“Apologies for being the last to arrive I was just finishing training when I was given the summons” he said as he bowed to all present as a show of respect. Sol wasn't sure if Junjie would be going in with them or if Jianyi would be going either but even if it was only himself Hinota and Amaya Sol was confident in their ability's since they all excelled in certain areas and could cover each others weaknesses without issue.”I'm glad to see you both doing well lets hope we can put these rumors floating about to rest” he said his tone showing he was ready in case these rumors were the real deal but even if they were not he would rather they make sure then to overlook them and it cause more issues.
[break] The floral mage was still sitting on her stool drinking tea and embroidering, if a person didn't know better it was almost like she was taking a rest in the middle of a long journey but this wasn't at all the case. It was still quite cold and she didn't want to get cold so she brought a warm drink from home and something to do while she awaited those she was going to enter the forest. Soon enough a carriage she recognised made its way towards her at a steady pace before coming to a halt. The first thing she saw was Junjie's uncle Jianyu followed by Amaya. She placed down her embroidery and returned the bow "Hello Amaya, I didn't expect them to send you to this place." she said honestly "Although, I am quite relieved to see a familiar face I have to say." her tone was warm as Junjie set up another stool for her. [break][break] Hinota sat back down, placed a second cup, and poured her some tea, allowing their guardians to keep an eye out for things and catch up while they rested awaiting the arrival of the third person they had been informed would be accompanying them. It wouldn't be all that long before they heard a familiar voice coming from above. Hinota stood and sighed "Sol, would you please not call out. Anyone nearby but not within eyeshot of our guardians is now aware of our presence." she scolded the man "As a senior magic knight and a prospect for captain you shouldn't be making such novice mistakes." she continued "If this was a rescue mission you could have just gotten all the hostages killed so congratulations on that." she knew she was going hard on the taller male but this was a territory they shouldn't be anywhere near right now. [break][break] "Also coming in by air is not the wisest option you make yourself an easy target for ranged attacks." he reminded him. With that, she bowed to him "Now that we are all here I agree we best get going as the quicker we can put these rumours to rest the better." she said not even touching the way the green mantis was run if they decided not to give him such a task just because he was in the middle of training. "I was given this task while I was finishing applying my makeup and have been here since around eight this morning." she said showing just how early these would have been sent to each person so it was surprising they had just arrived, but then, she wasn't a fighter so didn't understand how a person's pecks came before the kingdom's wellbeing. [break][break] Standing she bowed to both guardians and made her way into the forests, she had no idea what she was even looking for but she guessed they would know the moment they saw it. It wasn't that long before she heard a sound she wasn't expecting, they were wolf howls but they didn't sound how she imagined, was there something wrong with them? She quickly looked around the area and saw eyes from the thick brush. "one, two...." she started counting quickly "There's eighteen and they don't seem right." she warned the others. She held her hands out a little "Scatter" A glowing cloud of blue and baby pink coloured butterflies smelling of mint began flying around her made from condensed angelic light. A person could be forgiven for thinking that this was a defensive spell or even a healing spell but the spell was in a standby state. [break][break] As the butterflies started flying above her they released white and red lily petals which smelled of peach and apple blossoms it would this almost made it seem like an area of effect spell but again this wasn't the case. For now, she would make the spell remain in this state and activate it fully if and when it was required. "Be careful." she warned the other two as they didn't know enough information to go diving head first right from the start.
Name of Spell: Pure Reflections[break] Elemental Type: Plant ¦ Angelic[break] Rank & Spell Type: Senior ¦ Defence ¦ Healing[break] Range & Speed: 80m ¦ 40 m/s[break] Mana Cost: 30 ¦ 15[break] Stats Effected: +9 Control (self), +15 Mana Regen (Allies)[break] Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid ¦ Self-Repair[break] Description:[break] Holding her hands out a little as she says 'Scatter' is more than enough to start the activation of this spell, at first it doesn't seem like much but a glowing cloud of blue and baby pink coloured butterflies that smell of mint flying around her made from condensed angelic light. A person may think that this was a defensive spell or even a healing spell but at current, the spell isn't fully active. As the butterflies start flying above her they release white and red lily petals that smelled of peach and apple blossoms it would be easy to think that it was a small area of effect but as it isn't active this is not the case. Saying the word 'Reflections' is how she activates the true abilities of this spell is unleashed as the dual coloured butterflies seem to separate and turn into a pair of phoenix. One of which is made from blue lotus petals that smell of summer flowers and the other of pink lotus petals that smell of cherry blossoms. With the use of ammo rules, an additional pair can be created so long as she has the required control to fly around additional allies. Hinota has no real control of the pair of phoenixes other than sending them to fly over the person they are meant to protect and heal. [break][break] As they fly around the person in question blue and pink lotus petals fall from their wings, as the pink petals touch the person who the phoenixes are flying around they are healed for senior rank damage and can regain +15 mana each round the spell is active. (The regen does not affect Hinota if the spell is used on her), those under the blessings of the pink Phoenix find that it will actively try and cleanse them of any curse, hex, poison, venom or debuff that may be on them as per the required clashing rules. It is also able to regrow digits like fingers in two rounds and regrow vital organs in four rounds and will revive someone in three rounds. The blue phoenix on the other hand acts as a defender, as its petals touch the person they seem to gain an almost fiery blue glow like mist around them that will protect them from grand rank damage (clashing happens normally), if the shield isn't destroyed then at the beginning of the following round it will repair itself, this can happen the maximum of three times.
Rank & Element: Junior ¦ Fire[break] Class & Type: Relic ¦ Accessory (Ring)[break] Magic Specializations: Sensory ¦ Healing[break] Appearance & Lore:[break] A set of delicate and elegant silver rings with three small round cubic zirconia in the top band and a marquise cut sapphire on the bottom. [break][break]
Kikka is a town known to be the defensive foot-hold for the Clover Kingdom, it is the town that sits in the grey area of what could be considered the noble region and the common region. It is due to this that there is a diverse range of people and backgrounds that called this place home. [break][break] A young fire mage found himself getting into trouble when he decided to steal some vegetables from a garden of jewellers. The mother of the family was the one that caught him and even told the boy and his mother that they just needed to ask due to them having more than enough. It was the beginning of a new bond between the family and the fire mage. [break][break] Over time the boy grew and where he was wanting to learn the next flashy fire move from the former purple orca. She would tell him that he needed to learn how to walk before he tried to run or those he cared about would get burned by those same flames that treasured so much. Of course, being young he didn't understand what she was getting at. [break][break] The woman's husband attempted to teach the street smart and somewhat rough male his craft. He, of course, got bored real quickly because crafting jewellery was a slow process that often was very detail orientated. Still, the man tried. On the day the fire mage was scheduled to leave Kikka for the exams the man called the young mage into his workshop. [break][break] He was just finishing up a double ring set and told him to put every wish and promise he could into a single flame and release it onto the ring. Somewhat sceptical the fire mage did what he was asked and thought it was for some sort of trinket for the woman that had helped him grow. The man placed the ring into a box and handed it to the budding mage. [break][break] "Valo, we see you as our son and we are proud to see the man you've grown into. You've helped create something that is unique and special, keep it with you and give it to someone that you believe deserves what you put into it." [break][break] The now young man gave bravado with his normal attitude but took the ring. He held onto it for three years until something terrible happened. The family that he had loved so much was taken from him. The one that had seen him at his most vulnerable and had helped him through the grief was a young woman. A woman who themselves couldn't fight due to their beliefs. [break][break] He remembered the ring from all those years ago and offered it to her, telling her if she was ever in danger just to call him and he'd come running.
[break][break] User gains the following while using Forever Promised[break] - Divine Rite[break] - Mana Conservationalist[break] [break][break] Name of Ability: True Path[break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Healing[break] Mana Cost: 6 per trigger ¦ 15 Recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +2 Control (wearer only)[break] Description:[break] Turning the top ring to the left once is how to activate the trigger to this ability. From the ring, a blue flame seems to emerge and move around the wearer giving the feeling of warmth and being hugged. The flames eventually dissipate and leave the person being healed with almost metallic blue flaming intertwining symbols going around their body. The flames are intricate and delicate so they could easily be mistaken as tasteful jewellery. Speaking the name of another while twisting the ring will give them the benefits of the healing. With the use of the ammo rules, additional people can be healed per trigger. This ability heals for junior rank damage, this ability will also actively attempt to cleanse those being healed by it from any debuffs, poisons, hexes, curses, venoms as per the clashing rules.
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown[break] Rank & Specialization: Junior ¦ Sensory ¦ Communication[break] Mana Cost: 6 ¦ 3[break] Range & Speed: Within Same Sub-Board (Board if no sub-board) ¦ 10m/s[break] Stats Affected: n/a[break] Description:[break] Turning the bottom ring to the right is how this ability is activated. From the ring springs, a book made with a blue flame cover but upon opening it the flames are an orangy-red as normal. Speaking the name of the person that the wielder wants to speak from creates their name at the front of the book in orangy-red flames. When a connection is made an identical book is created in front of that person with the casters name so they know who is contacting them. As those communicating speak the pages start to fill in with blue flaming text as if being written, this is so facts can be looked over at a later point while the spell is active. As this is only junior currently only one person may be contacted at a time. If used for reinforcements the person being asked must wait 2 rounds after the initial contact has been made before they can enter, as this ability grows stronger it will allow for contacting people in other areas, if contacting people in other areas and requesting aid they must wait 4 rounds after the initial contact has been made before they can enter.
[break][break] Rank &Element: Junior ¦ Flower[break] Class & Type: Magic ¦ Trinket[break] Magic Specializations: Supplementry Construct[break] Appearance & Lore:[break] A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest. [break][break] Abilities:[break]
Name of the Ability: On Wings of Butterflies[break] Type & Uses: Flow ¦ 3 uses ¦ 2 overheated[break] Rank & Specialization] Junior ¦ Supplementry construct[break] Mana Cost: 8 ¦ 4[break] Range &[break] Speed: 25m ¦ 10m/s[break] Stats Affected: Not Applicable[break] Description:[break] Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for two people to be transported at any one time at 10 m/s. This item can be upgraded by finding a mage holding the matching element.
A warm gift for Hinota Yuiee. After spending a few weeks away from the flower mage, Valo had crafted a beautiful bracelet as a gift for her. To show her that he cares about her, and he plans to do better by her. He never wants to spend weeks away from her again. And as a symbol for his commitment, he got Warmth's Embrace made for her.[break][break]
It is a beautiful red and gold bracelet with shiny clear and red diamonds circled throughout. With graceful elegant carvings of flowers sculpted on the bracelet itself.[break][break]
The bracelet is always warm but never to hot for comfort[break][break]
[break][break] While wearing Warmth's Embrace the wielder also has access to the perk Full Blitz. [break][break] Name of the Ability 熱波 Neppa (Heat Wave)[break]
Type & Uses: Trigger | 6 uses[break] Rank & Specialization: Senior | Physical Reinforcement | Transformation[break] Mana Cost: 24 per trigger ¦ 45 recharge[break] Range & Speed: 40 m | Self[break] Stats Affected: + 20 Speed[break] Description: [break][break] Neppa is a temperature controlling spell, that allows the weilder to increase the temperature in a 40 meter radius. It has no offensive or defensive uses. But it will negate debuffs from dungeons or missions alike that originate from colder temperature. The user simply has to pour some of their mana into the bracelet in order to activate it, and a small flower made of blue flames will hover right on top of the bracelet. The second function of this spell is the heat emitted in the air increases the user's speed drastically, for faster velocity throughout the area radius.
Amaya had bowed in respect with her mentor as Jianyu followed as well standing within ear shot of the girls leaving them be with junjie's care. Amaya accepted the extra stool and hot drink as she sat down sipping at her drink as she listened to Hinota speaking that she was surprised to see her there to then say she was rather relieved to know she was sent there instead of someone unfamiliar. Amaya would be lying if she didn't feel the same. [break][break] While she lived her life having to play nice and be willing around people, she always preferred familiar people she was comfortable with. It was always just something she was use to. The Gods know it wasn't something that she was allowed not the be nervous and untrusting as even the kindest of words can have a ignition to a wildfire if allowed to be free. She was happy it was her mentor. However it seemed they were seemingly awaiting others. She didn't complain but instead caught up with Hinota before sensing a familiar magic accompanied by it's owner's voice as before she even got a word in Hinota was already back on her feet and instructing Sol on his faults. She took her job seriously and wanted to ensure they get what they needed done. [break][break] She nodded to sol as she got up sitting down the tea cup on her stool as she adjusted her satchel following after Hinota. She was excited to be on this mission with her two mentors and two most trusted knights. the universe seemed kind and in her favor. At least that was until she heard the howls stopping with Hinota as she looked around spotting the various eyes "18...That is a lot to a pack." She spoke in thought pulling out her staff infront of her [break][break]
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation: Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spin looks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization: Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank &Specialization: Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
The User of Angel's breath will receive the applied perk Healing specialist[break]
Appearance & Lore:[break]
A hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damage as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).[break]
Post by Sol Delothosin✾ on Mar 31, 2024 3:56:54 GMT -5
[attr="class","Solstats"]
POWER 224
DURABILITY 90
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 20 ic | 40 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol saw Hinota stand before she scolded him for his approach and that for talking so loud as he arrived would tip enemies of their presence as well as meant that if this was a hostage situation that he could have costed those people their lives which made Sol have to fight back the urge to flinch at her words, she was right that he was a prospect for captain and that to make such a mistake was costly and while he knew that she was trying to help him it caught him a bit off guard that she scolded him straight out of the gate.she also gave him a warning that coming by air in such a location could also spell trouble for him which he nodded in understanding.”I understand Hinota I wont make such a mistake again” he said as he focused on the task ahead knowing that they needed to deal with the situation quickly before anymore rumors could spread.
Sol would bow to the guardians as well as he followed both Hinota and Amaya into the forest, even now this setting made him wary and for good reason the whispers that were flying about at current, the instant they head the howling of wolves Sol paused along with the rest of the group as like Hinota he started to count the sets of eyes and he narrowed his own as he glanced around subtly.”such a large pack isnt normal” he said his tone quiet but would be able to be heard by both Hinota and Amaya as he heard their comments on the groups size and behavior.” here they come” he said as suddenly the suddenly started moving closer as the mongrels started to descend upon them. Sol was quick to act clapping his hands together as a prayer before lasing his fingers to activate a spell before then separating them and had his right hand facing palm up while his left was facing down with his ring and pointer fingers making a ring while the others pointed outwards
suddenly four trees would grow before Sol and the group three in front of him and one a few meters out and to the left as they started to twist themselves and shaped into golems,what was interesting is that unlike his usual trees that were darker and had blood red leaves and bones these were a dark brown color with lush green leaves, the ones in front of Sol shifted and became very human with humanoid faces and a flat nose with beards of leaves and hair made from leaves as well and while their fingertips were pointing they didn't seem scary, the other tree grew to full height before from its canopy three golems descended they were only around two meters in height but they also were not scary instead seeming more natural like the other golems.
As the mongrels approached Sol saw one about to use what seemed to be a hex at them and with the use of his mana tether the Mantis made one of the Jinmenju children suddenly shoot forward and delivered a powerful kick that sent the beast skidding to the floor and out of commission as the other two started to move as well one knocking away a beast going after Amaya with a shoulder tackle and another dodging a bite from one of the mongrels before grabbing it and with surprising strength slamming it down to defeat it. The three Jibakurei would start moving as well one delivering a knee strike to a mongrel before the other two would grab the beasts before like the Jinmenju children slammed the beasts into the ground. Sol was not aiming to be vicious but to neutralize the threats as soon as possible and while they beasts did have numbers on them soon the Mantis was quickly thinning the packs numbers.
Combat Summary
[attr="class","Solscroll2"] TL;DR:
mongrels slain 6/18
Spells:
Name of Spell: Jinmenju Child Spell Element: World Tree Spell Rank: Senior Mana Cost:50/25 Type of Golem: Scout Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description:Sol will trigger this spell by bringing his hands together before him and with bring them together like a prayer then will lace his fingers together as a tree will sprout three meters ahead of Sol and to the left of him, unlike most of his trees this one appears normal with brown bark and lush green leaves it will quickly grow into a full tree before from the tree a figure will drop down and will stand upright its height just under two meters or about five feet five inches tall, its legs are digitgrade and tips with two claws on the front and its body is petite yet humanlike with patches of green leaves near its shoulders and back, its arms are strong yet not bulky and end in pointed fingers and its face is lacking a nose but its mouth the same size as a humans and its eyes are a dull shade of green but at set in such a way that seemed inquisitive. It is one of the few golems Sol has that is not meant to inspire fear. This golem can move around the area at blinding speed and its hits can cause Senior damage, due to the effect of World Tree magic a foe hit by this golem will have 10 mana drained from them and that mana will go into Sols own mana pool, this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Scout
55+3
95+3
115+3
140
36 m/s +5
Senior+Intermediate
Name of Spell: Jibakurei of the forest Spell Element:World Tree Spell Rank: Senior Mana Cost:50/25 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Repair Shop Description: Sol will bring his arms to his chest with his right hand on bottom with the palm facing upwards while the left is ontop and facing downwards with the pointer finger and thumb forming a circle while the other fingers point outwards, once this is done a tree will sprout in front of Sol before starting to grow and twist itself into the golem in question, this golem looks incredably humanoid in appearance with clearly defined wooden feet and joints at the knees and its elbows, its dark wood body has green leaves growing off of its shoulders and down the back of its head and on its chin almost as if it was a makeshift hair and beard.its arms and legs are strong and have channels in them where the golem bends its arms and legs and its fingers while slightly pointy are not designed to be frighting, its face is humanoid with softly glowing eyes and a normal human mouth and a rather flat nose with an expression of being at attention and ready.
The golem is 6 feet in height and While being rather Balanced This creature is more then capable of inflecting deadly harm with little effort able to break bones with punches and kick while their fingers are not clawed are still capable of tearing thru flesh and creating horrible gashes .. These attacks cause Senior damage while draining 15 mana and giving it to the caster per World Tree Rules and for every 50 Control the user has they can make another Jibakurei, capping at 3. this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged