In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Yuurei Krane on Jul 27, 2020 13:46:10 GMT -5
Yuurei continued to move through the area, but something felt weird, his mana felt like it was being drained from this tower, which honestly pissed him off. This reminded him of the time he was fighting Kashgar and his mana continued to seep away from him as he continued to fight. He was worried about Kouhei then, and this time he might have to worry about Hanami. This wasn’t good, which meant what came next was also not good. Yuurei would come to a halt as he could see that there were stairs that led to the next area of the tower. This was good, but the things blocking it weren’t the most exciting things. They had avoided fighting the Sunkens earlier, but it seemed like they had a choice. They either had to fight here or keep moving and find another way.
He wasn’t too sure about what he wanted to, but he felt that if they were blocking the path, then that was the right way to go. The Silver Tempest felt his mana being drained but knew that he couldn’t hold his punches still if they wanted to proceed forward. His grimoire moving through the pages as it would make it’s the way once again towards the golem spell he had been using.
“Wind Magic: King Bahamut.” He said this as the wind would move around violently until it formed seven Bahamuts that were just ready to fight.
Yuurei would look at them for a split second before he had gotten them to take on his orders. It wasn’t just them that were ready to attack as he had ordered the group of Pazuzus to also start their assault as well. The wind mage figured that he would throw a bunch of attacks at them, and overwhelm them and he figured that Hanami would help as well.
The Bahamuts had split into groups of twos as they had each rushed towards the Almagamations that looked really strong and scary. When he saw those he realized he had to throw his golems as them. Each of his Bahamuts moved at 57 meters per second towards these huge golems, they had gone for a pincer attack and would attempt to slash at all the Almagamations.
Now as for the last Bahamut it would move along with the sixteen Pazuzu that were flying around and towards the two Sunken. The Pazuzu would split it into two groups of eight and Bahamut would be with one of the groups. The group would soar through the air and the Pazuzu would all attack first as they were going to do what they could to take out the Sunkens in front of them. When they were done the Bahamut would appear in the midst of their attack to take out the Sunken if it lived through the assault.
WC: 475 TWC: 10441
Yuurei's Stats Power: 0 Durability: 240(250)+21 +5 from dug in(276) Control: 220(225) Stamina: 120 Sensory: 150 +15 to durability against every affinity except stamina Item Brought: Ring of Leylines. +43 m/s -50 -25 -15 -15 +70 554/608 Spell Sustained
Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support
Description: The user will be able to use the air around them and protect themselves and their allies from incoming attacks in any direction. The wind will be compressed with each other to make a huge wall depending on the direction of an attack. It will cut up any type of harmful things aimed at the user and their allies. When it finishes defending the wall will disperse, but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Spell: Wind Magic: Wind Tunnel Elemental Type: Wind Rank & Spell Type: Senior & Defensive Range & Speed: 80 meters & 40 m/s Mana Cost: 30 | 15 Stats Effected: +9 Durability Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will be able to create magical winds that will surround the user and their allies from incoming attacks in any direction. When attacks come towards the user or their allies the wind around them will spiral in the direction of any type of harmful things aimed at the user and their allies. The winding spiral will suck up the attack and will cause the spell to disappear if the wind spiral can handle it. The winding spiral will disperse but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Golem: Wind Magic: Pazuzu Spell Element: Wind Spell Rank: Senior Mana Cost: 30 | 15 Type of Golem: Light Range and Speed: 246 meters & 50 m/s Health of Golem : Intermediate Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user will use their grimoire to produce a stronger intensified wind out in the open. This wind will compress itself into a huge golem, which will shape itself into that of a wind bird. This bird is purely made out of wind, and use that to attack if it needs to when it comes into contact with enemies. The bird has wind coming out of it has horns on its head, and can be summoned as small as 1 foot to as big as 7 feet. This golem is able to take flight into the air. When Pazuzu carries people it’s speed becomes 20 m/s due to weight and can only carry up to 3 people. The user can create more of these golems if their control allows them to.
Picture of Pazuzu SPOILER: Click to show Power 20 Durability 20 Sensory 123 Stat Pool 63
Name of Golem: Wind Magic: King Bahamut Spell Element: Wind Spell Rank: Grand Mana Cost: 50 | 25 Type of Golem: Balanced Range and Speed: 120 meters & 57 m/s Health of Golem: Senior Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user will use their grimoire to produce a stronger intensified wind out in the open. This wind will compress itself into a huge golem, which will shape itself into that of a huge dragon. This golem is purely made out of wind, and use that to attack if it needs to when it comes into contact with enemies. Bahamut also attacks with its four limbs making use of the talons and the power behind each limbs. It has horns of what looks to be deer horns on its head. It has huge wings that are strong enough to damage enemies as well. Bahamut can be summoned as small as 1 feet to as big as 65 feet. This golem is able to take flight into the air. When Bahamut carries people its speed becomes 40 m/s due to weight and can only carry up to 5 people. The user can create more of these golems if their control allows them to.
Picture of King Bahamut SPOILER: Click to show Power 160 Durability 60 Sensory 60 Stat Pool 100
Combat summary:
Yuurei summons his 7 Bahamuts.
He orders them to separate into pairs of 2 leaving 1 out of the loop.
Each pair goes after one Algam doing a pincer slash attack of grand to take them out.
The Pazuzu split into two groups of eight and soar through the air as each group goes after one Sunken.
The last Bahamut will be with one of the two groups and attack the Sunken they attacked if it remained alive.
Last Edit: Jul 27, 2020 13:49:17 GMT -5 by Yuurei Krane
[attr="class","hanatextd"]As Hanami glided through the air into the next room she'd feel a pressure upon her like none other, a new feeling for her as if her very life essence was being drained away. Her mana seeping from her body no matter how she tried to stop it otherwise. While it left her feeling a little queasy and unwell, it seemed her captain's expression was rather different to her own. Glancing over to him, it seemed he had been affected as well, but due to his overwhelming mana it just seemed to anger him rather than make him feel uneasy as it had for her. He definitely was on a whole other level compared to herself, this entire mission had been a constant reminder for her of that very fact.
Her attention would soon be pulled away from her captain however, and instead focus on the presence she could sense nearby as they entered the third room. It seemed there were very few options, a fight was looking to be rather imminent as Hanami and Yuurei came face to face with three mechanical golems, protectors of the tower and two sunken monsters that soon made themselves known as they raced down the stairs from above. The only other option other than fighting would be to attempt to slip passed them, but that seemed like a very bad idea in the permeation mage's mind. While she could be certain she would pass by unharmed with her special magical abilities that only few possessed, she couldn't say the same about her captain. His defense magic was strong, but the sunken had already managed to penetrate it once before.
Instead she'd look towards her captain for his choice. He was after all her superior, she was not in a place to make decisions without his approval. Seeing his mana manifest into that of his golems she would nod to herself, it seemed they were indeed for a fight and she wasn't about to sit back and make him do all the work for them both.
"Animate Illustration. Attack other sunken!" Hanami muttered barely audibly as she mimicked her captain summoning golems, only hers were quite a bit smaller, a total of two of them the size of her hand, but more powerful than her regular painting golems. They took the form of painted purple and black pixies that flew quickly towards their marks, working together to buzz around the sunken that Yuurei had left for Hanami to deal with in an attempt to claw or bite their target, injecting it with their boiling paint.
❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀
WC: 431 | TWC: 7338 POW 00 | DUR 00 | CON 140 | SEN 100 | STA 68 MS: 8/16 | HP: 8/8 | MP: 150/165 (220) | RGN: 30 | SPD: 10m/s NOTES: Watercolour Wings (-15 Mana | 20m/s flight speed + predator's mutation) Animate Illustrations (-30 Mana) Mana Debuff -25% Total Momentum stacks building but not relevant due to flying [4/10]
Post by Zaven Blake✧ on Jul 30, 2020 13:37:46 GMT -5
The combined attacks of Yuurei and his golems have caused the next floor to fall. Each player ally, defensive buff, and golem received Senior Level damage from the fall, as the clash happens, and the floor above them was absolutely filled with spear traps that have broken loose and fall down upon the party for 1 Senior Rank of damage. All in all it was not a great way to get past the defenses, but the attacks have created a way up for Yuurei and Hanami, and for any Sunken coming up they will be met with an empty room. The two Silver Eagles must find a way up, but within doing so they can now traverse three floors bringing them to the next to last floor before the keep. They need to recuperate and most likely find a better solution as the tower and the path they have set out on has proven to be quite a turn of events. After a minute of two the ground will start to shake as another earthquake rocks the entirety of Atlantis...it was becoming more frequent.
You both have horrible luck, 2 Seniors worth of damage and its unblockable...but The power shift caused from the great attack that the two of you used negated the attack damage from monsters and now you two need to find a way up. This is truly the worst part of the adventure. If you can think of a creative way out without being caught in Atlantis defenses...be my guest and feel free to bring it to me in DM’s, Hanami remember your healing is halved.
Post by Yuurei Krane on Aug 2, 2020 19:11:25 GMT -5
Yuurei would take note that the attack that he had used was enough to destroy everything around them. This was interesting, yet in the end, it was something that needed to be done. The noble could see that they had created an opening for them, and now it was their chance to proceed forward. Yuurei took damage as he could see that he was bleeding and he was feeling it. This was nice as it was a feeling he didn’t think he would miss in a long time. He could only smile when he saw this but knew that there was no need to complain or talk about it. The noble also saw that Hanami had gotten hurt, which was what bothered him the most. Still, a huge hole was how they were going to ascend upward now and he was going to take that chance.
Apparently his golems had been destroyed even with the armor he had on, which confused him, but in the end, he figured he would just summon them again, and use them to soar through the floors above them. His grimoire would glow once again as he was ready for what was to come next.
“Wind Magic: King Bahamut.” He said out loud as he would summon his golems.
They would move towards him as he would look at Hanami with sorrow on his face.
“Sorry that you were hurt. I will do all that I can to heal you up, but for now, get on the golem with me.” He would say this as he would be ready to take off with all seven of his Bahamuts when she was on one.
They would soar through the hole that they had created now as he would also use his ring to glow and he would create two portals one for him and another for Hanami. The Silver Tempest would go through it and when Hanami went through the one he had given her, they would both heal. Yuurei would heal for Intermediate damage, while for some reason Hanami would heal for Junior damage. Yuurei figured he would continue to do this as best as he could, so they could recover from all the damage they had taken.
Yuurei knew mechanism usually had been used with mana, and he was using his sensory ability to see where they were located and doing his best to avoid them while making it up to the final floor of the tower. His golems would move in the direction he had ordered them and hopefully, he would arrive to the top floor without a problem. Now, that they were on the final floor, Yuurei would hopefully be able to get out of this place without taking any more damage.
WC: 460 TWC: 10901
Yuurei's Stats Power: 0 Durability: 240(250)+21 +5 from dug in(276) Control: 220(225) Stamina: 120 Sensory: 150 +15 to durability against every affinity except stamina Item Brought: Ring of Leylines. +46 m/s -50 -15 +70 Protecting my title perk, Manhunter, so I don't spend a sustain cost for my defense spells this turn 559/608 Spell Sustained
Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support
Description: The user will be able to use the air around them and protect themselves and their allies from incoming attacks in any direction. The wind will be compressed with each other to make a huge wall depending on the direction of an attack. It will cut up any type of harmful things aimed at the user and their allies. When it finishes defending the wall will disperse, but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Spell: Wind Magic: Wind Tunnel Elemental Type: Wind Rank & Spell Type: Senior & Defensive Range & Speed: 80 meters & 40 m/s Mana Cost: 30 | 15 Stats Effected: +9 Durability Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will be able to create magical winds that will surround the user and their allies from incoming attacks in any direction. When attacks come towards the user or their allies the wind around them will spiral in the direction of any type of harmful things aimed at the user and their allies. The winding spiral will suck up the attack and will cause the spell to disappear if the wind spiral can handle it. The winding spiral will disperse but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Spatial Magic: Leyline of Healing SPOILER: Click to hide Type & Uses: Flow Rank & Specialization: Intermediate & Supplementary Construct | Healing Mana Cost: 15 | 8 Range & Speed: 40 meters & 20 m/s Stats Affected: + 6 Control Description: The ring is imbued with mana and creates a portal within 40 meters of the user’s visual. This portal will be about 8 meters in size and anybody that steps into the portal will have intermediate damage healed by the portal. If they stay inside of the portal for a full post they will heal a senior worth of damage. The more control the user has the more portals they can create.
Name of Golem: Wind Magic: King Bahamut Spell Element: Wind Spell Rank: Grand Mana Cost: 50 | 25 Type of Golem: Balanced Range and Speed: 120 meters & 57 m/s Health of Golem: Senior Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user will use their grimoire to produce a stronger intensified wind out in the open. This wind will compress itself into a huge golem, which will shape itself into that of a huge dragon. This golem is purely made out of wind, and use that to attack if it needs to when it comes into contact with enemies. Bahamut also attacks with its four limbs making use of the talons and the power behind each limbs. It has horns of what looks to be deer horns on its head. It has huge wings that are strong enough to damage enemies as well. Bahamut can be summoned as small as 1 feet to as big as 65 feet. This golem is able to take flight into the air. When Bahamut carries people its speed becomes 40 m/s due to weight and can only carry up to 5 people. The user can create more of these golems if their control allows them to.
Picture of King Bahamut SPOILER: Click to show Power 160 Durability 60 Sensory 60 Stat Pool 100
Combat summary:
Yuurei summons his 7 Bahamuts.
Goes up the hole they created to the top floor while using his sensory to avoid any traps around them with his sensory.
Yuurei uses his ring to heal himself for intermediate damage, and Hanami for junior damage.
Last Edit: Aug 2, 2020 19:11:54 GMT -5 by Yuurei Krane
[attr="class","hanatextd"]As the building around them rumbled from the force of their own mana creations the tower would become even more unstable. Perhaps she should have been more vocal, she had been able to tell that the tower was not strong enough to withstand large uses of mana, but she had been foolish enough to believe her captain would have noticed without her warning. This had been her own fault, of course his mind would be far too preoccupied with other things to worry over some minor detail. Still the horror that was about to unfold due to their actions, or lack there of, could not be stopped.
The permeation mage's lilac eyes would widen in fear as she buried her face in her arms as the floor above them collapsed inwards, causing rubble and weaponry from the floor above to cascade down onto the duo. It seemed the wind coating Hanami would protect her from a large amount of the damage dealt but ultimately fail, breaking open and allowing the shower of weaponry falling above to slice up the remains of her pitiful mana skin. As she'd reopen her eyes slowly she'd blink a few times to keep the dust out as it resettled, a cough escaping from her throat as she breathed in the tainted air. Scanning around she'd notice the full extent of the catastrophic repercussions of her actions.
She'd breath out a sigh of relief upon sighting her captain, at least he was still alive. However, she'd find the blood rushing to her face as he apologised to her. It was her fault for not speaking up, not his for using his magic the best way he thought possible. She tried to tell him this, but her voice choked up, unable to form the words before he took off soaring upwards through the now open tower. She quickly followed suit.
❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀
WC: 313 | TWC: 7651 POW 00 | DUR 00 | CON 140 | SEN 100 | STA 68 MS: 0/16 | HP: 8/8 | MP: 165/165 (220) | RGN: 30 | SPD: 10m/s NOTES: Watercolour Wings (-15 Mana | 20m/s flight speed + predator's mutation) Mana Debuff -25% Total Momentum stacks building but not relevant due to flying [5/10]
Post by Zaven Blake✧ on Aug 3, 2020 14:28:02 GMT -5
Soaring through the holes in the floors made by the combination of attacks it was apparent that as they soared through the floors that were destroyed or damaged...they were not alone, the damage done on the higher floors looked to be done by some massive force that was also there with them. But as one thing does eventually lead to another, the two of them broke through into the foyer of the keep. Around the room were more of the Amalgamations and Sunken that were utterly destroyed, pieces of them littered the floor and a putrid odor of death hung around like a thick cloud threatening to choke the two. Closer inspections would see the large doors of the keep moving threateningly, but held back by a great bit of detritus that was used to block something from getting into the keep. The floor would shake under them as they would feel another earthquake, stronger now than what it was before.
On the stairs there was a cloaked figure. He did not say a word to them, and did not look at them, but there was something about his presence there that felt unnatural, but also that the two were being watched.
You made it to the keep. The way up is not blocked, but there is a figure at the staircase apparently watching...how will you all proceed. The earthquakes are becoming much more frequent, and there is no way in hell that the sunken do not know where you are now. Hanami remember your healing is halved and the both of you have 25% Mana reduction.
Post by Yuurei Krane on Aug 10, 2020 4:04:48 GMT -5
Yuurei and Hanami had made it towards their destination, but they were not done here. Instead, they would be met with the stench of death around them. It wasn’t just that, but there seemed like a lot more was around them. This noise, this feeling, the ground shaking was just enough to know that things were bad around here. Still, they had to keep pushing as if they did not then the effort put forth of the Atlanteans would be for nothing. They didn’t have time to stand idly and just figure things out, as there was a figure not too far from them.
“We need to keep moving forward. I don’t think we have time to ask what and who this cloaked figure is. I want to get rid of this Calamity and stop the destruction of this place and the world.” He would say this to Hanami.
It was at this point, that he would look at Hanami as he could see that she needed more healing. He would create another portal for her to go through and one for himself as well as he wasn’t done healing. Now what they had to do was keep pushing forward, and he would as he continued onward as he wasn’t trying to have anything catch up to them. At the same time, he would avoid the cloak figured as it didn’t seem like it was going to cause them any type of harm. This was a good thing, and honestly, they didn’t have time for it.
“When do you think we’re going to bump into the Calamity? I hope we’re ready for it because it seems like things are going to get rather destructive and crazy.” He said to Hanami trying to make conversation as he pushed forward with his golems.
WC: 301 TWC: 11202
Yuurei's Stats Power: 0 Durability: 240(250)+21 +5 from dug in(276) Control: 220(225) Stamina: 120 Sensory: 150 +15 to durability against every affinity except stamina Item Brought: Ring of Leylines. +49 m/s -75 -8 +70 my title perk, Manhunter, so I don't spend a sustain cost for my defense spells this turn 545/608 Spell Sustained
Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support
Description: The user will be able to use the air around them and protect themselves and their allies from incoming attacks in any direction. The wind will be compressed with each other to make a huge wall depending on the direction of an attack. It will cut up any type of harmful things aimed at the user and their allies. When it finishes defending the wall will disperse, but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Spell: Wind Magic: Wind Tunnel Elemental Type: Wind Rank & Spell Type: Senior & Defensive Range & Speed: 80 meters & 40 m/s Mana Cost: 30 | 15 Stats Effected: +9 Durability Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will be able to create magical winds that will surround the user and their allies from incoming attacks in any direction. When attacks come towards the user or their allies the wind around them will spiral in the direction of any type of harmful things aimed at the user and their allies. The winding spiral will suck up the attack and will cause the spell to disappear if the wind spiral can handle it. The winding spiral will disperse but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Spatial Magic: Leyline of Healing SPOILER: Click to hide Type & Uses: Flow Rank & Specialization: Intermediate & Supplementary Construct | Healing Mana Cost: 15 | 8 Range & Speed: 40 meters & 20 m/s Stats Affected: + 6 Control Description: The ring is imbued with mana and creates a portal within 40 meters of the user’s visual. This portal will be about 8 meters in size and anybody that steps into the portal will have intermediate damage healed by the portal. If they stay inside of the portal for a full post they will heal a senior worth of damage. The more control the user has the more portals they can create.
Name of Golem: Wind Magic: King Bahamut Spell Element: Wind Spell Rank: Grand Mana Cost: 50 | 25 Type of Golem: Balanced Range and Speed: 120 meters & 57 m/s Health of Golem: Senior Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user will use their grimoire to produce a stronger intensified wind out in the open. This wind will compress itself into a huge golem, which will shape itself into that of a huge dragon. This golem is purely made out of wind, and use that to attack if it needs to when it comes into contact with enemies. Bahamut also attacks with its four limbs making use of the talons and the power behind each limbs. It has horns of what looks to be deer horns on its head. It has huge wings that are strong enough to damage enemies as well. Bahamut can be summoned as small as 1 feet to as big as 65 feet. This golem is able to take flight into the air. When Bahamut carries people its speed becomes 40 m/s due to weight and can only carry up to 5 people. The user can create more of these golems if their control allows them to.
Picture of King Bahamut SPOILER: Click to show Power 160 Durability 60 Sensory 60 Stat Pool 100
Combat summary:
Yuurei moves forward avoiding the cloaked figure
Yuurei uses his ring to heal himself for intermediate damage, and Hanami for junior damage.
[attr="class","hanatextd"]Hanami felt her heart start to race even faster, a sudden chill running through her veins as they soared upwards with the aid of her wing spell. There was something here with them that was for sure, something just as strong, if not stronger than her captain. Soon enough the duo had found themselves in a foyer of sorts. The stench of death strong in the air, unlike anything the permeation had experienced before, her stomach churning despite being mostly empty at this point.
Her lilac eyes would eventually make contact with the cloaked figure that watched them as they entered. Another shiver ran up her spine, there was something unnatural and unhuman about what stood before them. Could this be... Dio? Or what remained of him? They hadn't seen him since he sent them down to the depths, a puppet of the calamity. She didn't wish to kill the man if she could help it, but she would have to assume they were an enemy unless they proved otherwise.
Her attention would be drawn back to Yuurei as he spoke up, it seemed he wished to ignore the figure all together, she wasn't entirely sure that was a wise idea, but she'd do as he told her, stepping once more through the portal to feel her body heal over slightly, it wasn't much, as if her body was still rejecting the mana that washed over her, she didn't understand why, but not much in this place made much sense to her. As Yuurei tried to continue forward, she couldn't help but continue to feel a niggling feeling in the pit of her stomach about the hooded figure and she'd reach out to grab her captain's arm.
"Dio..." Was all she'd mutter, hoping it would alert him to the fact they had not seen him since and there was a possibility, despite it being incredibly small that they could still save him, if her hunch was correct. Ultimately it would be down to her captain's decision.
❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀ ✽ ✿ ✾ ❀
WC: 336 | TWC: 7987 POW 00 | DUR 00 | CON 140 | SEN 100 | STA 68 MS: 4/16 | HP: 8/8 | MP: 165/165 (220) | RGN: 30 | SPD: 10m/s NOTES: Watercolour Wings (-15 Mana | 20m/s flight speed + predator's mutation) Mana Debuff -25% Total Momentum stacks building but not relevant due to flying [6/10] +Senior Healing (Halved to Int due to curse)
Post by Zaven Blake✧ on Aug 14, 2020 18:04:36 GMT -5
The cloaked figure did not pay the two much attention, Yuurei walking by and Hanami with her hesitation...the figure just sighed and let them walk past as it watched the door as it shook, the sunken knew where they were already. As the pair walked into the throne room they were met with a pair of red eyes as Dio had just finished skewering another figure, holding a scepter in his free hand as he held a very sinister smile on his face. ”Welcome to your final resting place you two...Yuurei and...Hanami wasn’t it? That is what Dio knew you ask. It is good that the three of you perish here where nobody will ever find you...or rather. I will continue to use Dio, and dispose of you two...I see that you all do not have the other key either...so...that is inconvenient of course, and I do not have the patience to keep waiting...so Shall we get this little speech done before I kill you and go back to hunting for this one’s mate.” He says as he throws the very lifeless body over into the throne before waving the scepter, a pure white aura outlined his body as a dark aura began to condense as he stepped towards the group.
The final battle is here...you both missed the deadline for posting, but the adventure is near the end so the repercussions of missing will become known as we move through the final confrontation... Hanami remember your healing is halved and the both of you have 25% Mana reduction.
Post by Zaven Blake✧ on Aug 17, 2020 20:05:06 GMT -5
Dio saw the two mages were standing still...it was a foolish thing to do...getting stage fright at this crucial moment. He outstretched his arm, holding the scepter forward as a wave of pure aura exploded forward. The attack was unavoidable as pieces of Dio became more twisted and mangled in the process. The attack deals an Automatic [Grand] damage and completely negates defensive spells.
After the attack the person before them merely smiled as if to say “was that it?” And he took another step forward before waving the scepter high above him, speaking in a tongue that was horrid on the ears. The aura around him began to spin and the mana level was off the charts.
These are the cause and effects...do not miss another round...if you do death is the penalty. Hanami remember your healing is halved and the both of you have 25% Mana reduction.
Post by Yuurei Krane on Aug 20, 2020 3:55:25 GMT -5
Yuurei would make it to the throne room and there he would see red eyes not too far from him. There he could see Dio was taking someone out before he decided to look at him with a sinister look on his face. It was then he would hear his words and he would shake his head because he wouldn’t be dying here. He heard about a key, but he didn’t know anything about it. He didn’t recall anybody mentioning such a thing, but soon enough he would move towards them as he could see a pure white aura going over towards the two of them. Soon enough, both of them would feel an explosion occurring towards them, and it would go through his defense as he would greatly hurt by the attack. He would look over to Hanami as he wasn’t sure if she was okay from that attack, but it seemed like not even he could have defended against it.
He had gotten on one of his knees as he was panting for air when he felt the pain that came from that attack. It was not fun to feel pain and he had felt it once again. The noble had been angered now as he would slowly get up from his position as he would look at him as he had lost his defense and decided that it was best to place them on him again.
“Wind Magic: Rashoumon, Wind Magic: Wind Tunnel.” He said this as he would like to see that happen again.
Yuurei would look over to Hanami who was on the ground and he could see that she might not be moving from the grand attack. His heart started racing as he was hoping that she wasn’t dead, but there was something telling him just that. Her mana signature was getting lower right now and he would place a leyline of healing on her to stop it. Still, he wasn’t sure if he was too late, but he would do the same thing for himself as well.
When he had stepped into the portal he had healed himself for a bit as he was looking at Dio or the Calamity as he was pissed right now. He had looked at all of his golems as they would start rushing towards Dio without hesitating. It wasn’t just that, but he had also made sure that all seven of them were covered in his Wind Tunnel.
While doing this, Yuurei would flip towards another page as he wasn’t happy with anything that was happening.
“Wind Magic: Titan.” He would say this as a huge golem would come out straight from the grimoire.
The pure wind would come out of his grimoire stronger than anything Yuurei could have ever thrown out. When his Titan came out he had placed his Rashomoun over that golem. Yuurei would give the golem the order to attack as well, and with that, the golem would summon five tornadoes straight towards Dio with pure anger coming from the Captain.
“You hurt her, you pay!” He was hoping to save Hanami’s life as he threw a bunch of attacks at the man, but would that be enough to keep her alive?
WC: 539 TWC: 11741 Yuurei's Stats Power: 0 Durability: 240(250)+21 +5 from dug in(276) Control: 220(225) Stamina: 120 Sensory: 150 +15 to durability against every affinity except stamina Item Brought: Ring of Leylines. +52 m/s -193 +70 422/608 Titan's Stats Power: 200 Durability: 90 Sensory: 90 Control 220 -50 Mana 355/405 Spell Sustained
Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support
Description: The user will be able to use the air around them and protect themselves and their allies from incoming attacks in any direction. The wind will be compressed with each other to make a huge wall depending on the direction of an attack. It will cut up any type of harmful things aimed at the user and their allies. When it finishes defending the wall will disperse, but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Spell: Wind Magic: Wind Tunnel Elemental Type: Wind Rank & Spell Type: Senior & Defensive Range & Speed: 80 meters & 40 m/s Mana Cost: 30 | 15 Stats Effected: +9 Durability Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will be able to create magical winds that will surround the user and their allies from incoming attacks in any direction. When attacks come towards the user or their allies the wind around them will spiral in the direction of any type of harmful things aimed at the user and their allies. The winding spiral will suck up the attack and will cause the spell to disappear if the wind spiral can handle it. The winding spiral will disperse but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Spatial Magic: Leyline of Healing SPOILER: Click to hide Type & Uses: Flow Rank & Specialization: Intermediate & Supplementary Construct | Healing Mana Cost: 15 | 8 Range & Speed: 40 meters & 20 m/s Stats Affected: + 6 Control Description: The ring is imbued with mana and creates a portal within 40 meters of the user’s visual. This portal will be about 8 meters in size and anybody that steps into the portal will have intermediate damage healed by the portal. If they stay inside of the portal for a full post they will heal a senior worth of damage. The more control the user has the more portals they can create.
Name of Golem: Wind Magic: King Bahamut Spell Element: Wind Spell Rank: Grand Mana Cost: 50 | 25 Type of Golem: Balanced Range and Speed: 120 meters & 57 m/s Health of Golem: Senior Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user will use their grimoire to produce a stronger intensified wind out in the open. This wind will compress itself into a huge golem, which will shape itself into that of a huge dragon. This golem is purely made out of wind, and use that to attack if it needs to when it comes into contact with enemies. Bahamut also attacks with its four limbs making use of the talons and the power behind each limbs. It has horns of what looks to be deer horns on its head. It has huge wings that are strong enough to damage enemies as well. Bahamut can be summoned as small as 1 feet to as big as 65 feet. This golem is able to take flight into the air. When Bahamut carries people its speed becomes 40 m/s due to weight and can only carry up to 5 people. The user can create more of these golems if their control allows them to.
Picture of King Bahamut SPOILER: Click to show Power 160 Durability 60 Sensory 60 Stat Pool 100
Name of Golem: Wind Magic: Titan Spell Element: Wind Spell Rank: Grand [Incarnate] Mana Cost: 80 | 40 Type of Golem: Heavy Range and Speed: 40 meters & 21 m/s Health of Golem: Grand Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user’s grimoire vibrates with immense power as wind starts to comes directly out of the grimoire. The wind that comes out of the grimoire is a large essence that come from the grimoire itself. It will fully form into a huge golem made out of wind. This golem resembles that of a humanoid creature with shape like eyes, a nose, and even a mouth. It has long arms with fingers and has an abdomen and also legs. When putting the legs together it will form into a spiral of wind that allows the golem to fly at will. Titan can be summoned as small as 1 feet to up to as big as 130 feet. When Titan carries people its stays at 21 m/s and can only carry up to 15 people.
Picture of Titan SPOILER: Click to show Power Durability Sensory Stat Pool 200 90 20
Name of Spell: Wind Magic: Tornado Elemental Type: Wind Rank & Spell Type: Grand Range & Speed: 150 meters | 75 AoE & 75 m/s Mana Cost: 50 | 25 Stats Effected: +19 Power Applicable Perks: Artillery Support | Signature Attack Description: Titan will used the power that comes from it being the essence of being from the grimoire to push their hands forwards to summon something terrifying. With this push Titan will summon a powerful tornado around a specific location within 150 meters. This tornado will take up a 75 meter radius in every direction and suck up anybody near it, rising them into the air, cutting them up with the strong wind and then throwing them away from Titan and the owner of the grimoire up to 16 meters. The user will push them back further for every 10 points in power Titan has they will be pushed away 5 meters more. Titan will be able to summon more tornadoes depending on their control, which is based on its owner’s control.
Combat summary:
Yuurei gets up from the ground activates his spells again. He gets his 7 King Bahamut's to attack Dio.
He summons his Archmage golems and then his golem used a spell towards Dio as well by summoning a bunch of tornadoes on him.
Post by Zaven Blake✧ on Aug 20, 2020 18:44:31 GMT -5
Dio looked at the little boy as he went to make a move. Of course he was not fast physically, but the moment he cast his shield and made a move to step toward the downed mage the charged spell he was preparing gathered even more power before he released it. ”That is good that you can still defy your own fate...I will savor every. Single. moment.” Dio said as he licked his lips. When The Bahamuts were cast he released the prepared and charged spell. ”Divine Darkness.” A single orb of energy floated from the scepter as he outstretched his hand, hearing the second spell from Yuurei being cast...and incarnate golem...very interesting. ”Polarizing Yin” He said simply as he outstretched his ruined, and twisted right arm as the pure white light made even more of Dio’s burnt and bloodstained skin break away.
”It’s not enough.” When the Bahamuts and Titan attacked Dio the orb of darkness...Divine Darkness spell exploded out The charged AoE spell lashed out at a speed of 90 m/s. The streaks of darkness, 14 in all...honed in on the Bahamuts as if they were mere flies. The resulting [Grand] damage, that would be dealt twice over would be more than enough to destroy them as the Polarizing Yin spell, executed from his right arm would shoot off like a cannon towards the Titan. Such a large target was easily the most targeted thing on the field, Polarizing Yin was even faster than the Dark spell. 100 m/s It also was dealing [ARCHMAGE] damage. The beam was 4 meters in diameter and unrelenting. Anything it would touch would be obliterated….this would stand true for the golem as it would be unable to dodge such a thing, the Titan would fall, being unable to dodge due to the size of the room which was quite under the size of 130 meters tall...The control room would also be destroyed in the process of this.
Poko would regain consciousness and activate her permeation just as the spell would reach the golem, but she would not have the strength to move.
The fight for survival is on, and there are no punches being pulled. Yuurei, you have spent over the past 3 rounds, including your most recent activations, 260, just wanting to make sure you are keeping track, also this round and the last are counted as In Combat and the mana regen is as such. If I am wrong on the usage, please let me know. Also you need to be aware of sizing. Using Vague terms such as huge to describe your grand incarnate golem...I am using the max size. It would be unable to move comfortably inside of the throne room, it would also crash into the control room above, thus destroying the functional way out. Also without listing you putting the defensive spell on your golems...they will not be there, therefore they will be destroyed.
Hanami remember your healing is halved and the both of you have 25% Mana reduction.
Hanami has dropped from this event, and we will be delivering her death. It is not personal, she has decided to drop from the adventure due to IRL problems. She has said her hiatus goodbyes,
Post by Yuurei Krane on Aug 25, 2020 11:53:33 GMT -5
Yuurei would see that his golems had been attacked and without a problem too. He didn’t see if any of his attacks would land on the monster in front of him, but he could only hope that his golems would have at least done something. Still, he was staring into the creature that was once Dio, and it would seem like things were getting dire. He had lost someone close to him right now, and now he was faced with a situation with having to kill this man. It annoyed him, but it seemed like there was nothing else to do. The noble couldn’t continue to waste his mana as he was, so he relaxed for a bit as he would flip his grimoire towards another page.
If this Calamity was strong enough to get rid of his golems without breaking a sweat, then this got several times harder for him. He was hurt physically and emotionally due to Hanami’s death, and he felt like it would have been easier if she were here still. His titan was still standing though, which meant that he needed to protect his golem more than anything.
“Wind Magic: Light Armament of Ares.” He said to himself as he would cover himself with another layer of armor and would place this one over his golem as well.
Yuurei would look at Dio as he wasn’t sure what was going to happen next, but things needed to end soon, or it wouldn’t look good for either of them.
His golem would continue to bring those six tornadoes right at Dio at 75 meters per second, but it was doing something as well. The arms of Titan would change into blades and would slash into the air five times as wind slashes would fly straight towards Dio at 75 meters per second. They would hurt for Grand Damage each as Yuurei prayed that this would work. He could have sent Titan forward to attack physically, but he knew that it wouldn’t be able to do much from up close and it was too big to move around.
WC: 351 TWC: 1525 Yuurei's Stats Power: 0 Durability: 240(250)+33 +6 from dug in(289) Control: 220(225) Stamina: 120 Sensory: 150 +15 to durability against every affinity except stamina Item Brought: Ring of Leylines. +55 m/s -130 +70 362/608 Titan's Stats Power: 200(+18) 218 Durability: 90 Sensory: 90 Control 220 -75 Mana 280/405 Spell Sustained
Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support
Description: The user will be able to use the air around them and protect themselves and their allies from incoming attacks in any direction. The wind will be compressed with each other to make a huge wall depending on the direction of an attack. It will cut up any type of harmful things aimed at the user and their allies. When it finishes defending the wall will disperse, but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Spell: Wind Magic: Wind Tunnel Elemental Type: Wind Rank & Spell Type: Senior & Defensive Range & Speed: 80 meters & 40 m/s Mana Cost: 30 | 15 Stats Effected: +9 Durability Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will be able to create magical winds that will surround the user and their allies from incoming attacks in any direction. When attacks come towards the user or their allies the wind around them will spiral in the direction of any type of harmful things aimed at the user and their allies. The winding spiral will suck up the attack and will cause the spell to disappear if the wind spiral can handle it. The winding spiral will disperse but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Golem: Wind Magic: Titan Spell Element: Wind Spell Rank: Grand [Incarnate] Mana Cost: 80 | 40 Type of Golem: Heavy Range and Speed: 40 meters & 21 m/s Health of Golem: Grand Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user’s grimoire vibrates with immense power as wind starts to comes directly out of the grimoire. The wind that comes out of the grimoire is a large essence that come from the grimoire itself. It will fully form into a huge golem made out of wind. This golem resembles that of a humanoid creature with shape like eyes, a nose, and even a mouth. It has long arms with fingers and has an abdomen and also legs. When putting the legs together it will form into a spiral of wind that allows the golem to fly at will. Titan can be summoned as small as 1 feet to up to as big as 130 feet. When Titan carries people its stays at 21 m/s and can only carry up to 15 people.
Picture of Titan SPOILER: Click to show Power Durability Sensory Stat Pool 200 90 20
Name of Spell: Wind Magic: Tornado Elemental Type: Wind Rank & Spell Type: Grand Range & Speed: 150 meters | 75 AoE & 75 m/s Mana Cost: 50 | 25 Stats Effected: +19 Power Applicable Perks: Artillery Support | Signature Attack Description: Titan will used the power that comes from it being the essence of being from the grimoire to push their hands forwards to summon something terrifying. With this push Titan will summon a powerful tornado around a specific location within 150 meters. This tornado will take up a 75 meter radius in every direction and suck up anybody near it, rising them into the air, cutting them up with the strong wind and then throwing them away from Titan and the owner of the grimoire up to 16 meters. The user will push them back further for every 10 points in power Titan has they will be pushed away 5 meters more. Titan will be able to summon more tornadoes depending on their control, which is based on its owner’s control.
Name of Spell: Wind Magic: Slash Elemental Type: Wind Rank & Spell Type: Grand Range & Speed: 150 meters & 75 m/s Mana Cost: 50 | 25 Stats Effected: +9 Power Applicable Perks: Artillery Support Description: Titan will used the power that comes it being the essence of being from the grimoire and shape it’s hand into that of blades. When it does that it will slash in the direction of it’s intended target(s) and send a wind slash flying straight towards them. The slash is about 75 meters longs and will move up to 150 meters. Titan will be able to throw out more slashes depending on their control, which is based on its owner’s control.
Name of Spell: Wind Magic: Light Armament of Ares Elemental Type: Wind Rank & Spell Type: Grand & Defensive | Transformation Range & Speed: 150 meters & 75 m/s Mana Cost: 50 | 25 Stats Effected: +12 Durability | +20 Durability to Light Applicable Perks: Dug In | Target | Strong Resistance | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will create a wind armor that covered their entire body and resembles the armor of Ares. It will be compressed to take the visual of the armor and if any attacks come into contact with the armor will be sliced up into nothing before they could hit the user. The armor is good enough to allow the user to see everything without hindering their movements and visuals. The armor itself is stronger than usual as it will have a stronger resistance to light magic as there will be a light energy source moving through it.
Post by Zaven Blake✧ on Aug 25, 2020 12:55:51 GMT -5
The attacks were not enough to break the boy it seemed, and the cheeky brat had enough gall to use the golem again to attack him, while pushing another defensive spell onto himself...very well. The human race was all the same anyway, so easy to kill yet so damned resilient. He said nothing as he saw the tornados coming, the spells being thrown by the titan were formidable indeed and he would not come out of this unscathed...but then again...with no way out of Atlantis now...the best thing to do was enjoy the time left, mutually assured destruction is always an option anyway. The best way to do so was always with the borrowed powers of Dio.
Waving the scepter forward, more of his skin flaked off as the light underneath became an inky darkness. color=purple]“Sphere of pure destruction.”[/color] He said as a grey orb appeared in front of the scepter. He sent it flying with a smile as the blades cut into him. The damage done was finally hurting the flesh as blood sprayed. ”Erupt” The sphere exploded outward sending 12 rays of pure aura mana, homing in on their targets. The rays each dealt [GRAND] damage with 9 being sent at Yuurei, and 3 being sent at the Titan at a speed of 90 m/s. When they hit their target it was as if it was being struck with pure energy. Anything it would touch would vibrate before exploding from an overload of energy.
Dio was huffing as he was low on mana and the Calamity still held control of Dio, though the aura of the entity was permeating the room.
Taking the hits from The titan, and launching a spell at the same time...Dio was still standing, although looking worse for wear...a mutually assured destruction was going to be the only way out. The rays would destroy without question. All of the rays homing in on their targets, the fight was attracting guests. The sunken had broken through downstairs.
Hanami remember your healing is halved and the both of you have 25% Mana reduction.
Hanami has dropped from this event, and we will be delivering her death. It is not personal, she has decided to drop from the adventure due to IRL problems. She has said her hiatus goodbyes,
Post by Yuurei Krane on Aug 27, 2020 12:08:44 GMT -5
Yuurei would look at the Calamity in front of him and it would seem like he was not happy. Yuurei’s attacks would land, but he was still standing. He could only imagine this wasn’t going to end well. Still, he needed to finish this not just for the world above, but because he needed to make sure that Hanami’s death was not in vain. He would watch Dio wave his scepter forward as he wondered what was going to happen now that he had done this. He could see that he would take the hit, but the thing is while he was doing that, he would attack back. It was wonderful to see for everything that he had done to Hanami and himself. Still, a bunch of orbs shot out a bunch of orbs straight towards him, and his Titan. This wasn’t good, and he figured if they were going to shoot out magic at each other than they might as well see who would be the last one standing.
The wind mage would just look at his golem and it would send nine tornadoes flying straight towards Dio’s damaged body. This time the tornadoes were much stronger than they were last time. The Tornadoes would avoid the rays of light that had been shot towards the two of them as Yuurei felt confident in his shields.
While the tornadoes had made their way towards Dio, the Titan’s blades would be swung as well as they would make their way towards Dio wherever direction he moved in. Yuurei would stand his guard as he had to test himself as the shield of the kingdom, which meant seeing if he could take the attack himself. The two attacks had nine each of them heading towards Dio at a speed of 75 meters per second and read to do two Grand damage. This was hopefully the final assault that was needed to put this man at rest. He did feel bad that things turned out this way, but what was a bit nerve-wracking was all of the Sunkens mana that he could feel coming from below.
Shit I need to end this and get out of here. If I don’t finish Dio off I will have to fight against more opponents, and I don’t have the mana nor the time for such a thing. He thought to himself as he was hoping to end this right here and now.
WC: 407 TWC: 12499 Yuurei's Stats Power: 0 Durability: 240(250)+33 +7 from dug in(290) Control: 220(225) Stamina: 120 Sensory: 150 +15 to durability against every affinity except stamina Item Brought: Ring of Leylines. +55 m/s -80 +70 352/608 Using the manhunter perk to not pay the sustain cost for my light armament of aries this post. Titan's Stats Power: 200(+28) 228 Durability: 90 Sensory: 90 Control 220 -50 Mana 230/405 Spell Sustained
Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support
Description: The user will be able to use the air around them and protect themselves and their allies from incoming attacks in any direction. The wind will be compressed with each other to make a huge wall depending on the direction of an attack. It will cut up any type of harmful things aimed at the user and their allies. When it finishes defending the wall will disperse, but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Spell: Wind Magic: Wind Tunnel Elemental Type: Wind Rank & Spell Type: Senior & Defensive Range & Speed: 80 meters & 40 m/s Mana Cost: 30 | 15 Stats Effected: +9 Durability Applicable Perks: Dug In | Target | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will be able to create magical winds that will surround the user and their allies from incoming attacks in any direction. When attacks come towards the user or their allies the wind around them will spiral in the direction of any type of harmful things aimed at the user and their allies. The winding spiral will suck up the attack and will cause the spell to disappear if the wind spiral can handle it. The winding spiral will disperse but will reappear when another attack occurs as long as the user sustains the cost. The user can create more than one of these depending on their control, which will allow them to defend themselves from multiple directions at the same time.
Name of Golem: Wind Magic: Titan Spell Element: Wind Spell Rank: Grand [Incarnate] Mana Cost: 80 | 40 Type of Golem: Heavy Range and Speed: 40 meters & 21 m/s Health of Golem: Grand Applicable Perks: Armament | Focused Golems | Ease of Creation | Puppet Master | Artillery Support Description: The user’s grimoire vibrates with immense power as wind starts to comes directly out of the grimoire. The wind that comes out of the grimoire is a large essence that come from the grimoire itself. It will fully form into a huge golem made out of wind. This golem resembles that of a humanoid creature with shape like eyes, a nose, and even a mouth. It has long arms with fingers and has an abdomen and also legs. When putting the legs together it will form into a spiral of wind that allows the golem to fly at will. Titan can be summoned as small as 1 feet to up to as big as 130 feet. When Titan carries people its stays at 21 m/s and can only carry up to 15 people.
Picture of Titan SPOILER: Click to show Power Durability Sensory Stat Pool 200 90 20
Name of Spell: Wind Magic: Tornado Elemental Type: Wind Rank & Spell Type: Grand Range & Speed: 150 meters | 75 AoE & 75 m/s Mana Cost: 50 | 25 Stats Effected: +19 Power Applicable Perks: Artillery Support | Signature Attack Description: Titan will used the power that comes from it being the essence of being from the grimoire to push their hands forwards to summon something terrifying. With this push Titan will summon a powerful tornado around a specific location within 150 meters. This tornado will take up a 75 meter radius in every direction and suck up anybody near it, rising them into the air, cutting them up with the strong wind and then throwing them away from Titan and the owner of the grimoire up to 16 meters. The user will push them back further for every 10 points in power Titan has they will be pushed away 5 meters more. Titan will be able to summon more tornadoes depending on their control, which is based on its owner’s control.
Name of Spell: Wind Magic: Slash Elemental Type: Wind Rank & Spell Type: Grand Range & Speed: 150 meters & 75 m/s Mana Cost: 50 | 25 Stats Effected: +9 Power Applicable Perks: Artillery Support Description: Titan will used the power that comes it being the essence of being from the grimoire and shape it’s hand into that of blades. When it does that it will slash in the direction of it’s intended target(s) and send a wind slash flying straight towards them. The slash is about 75 meters longs and will move up to 150 meters. Titan will be able to throw out more slashes depending on their control, which is based on its owner’s control.
Name of Spell: Wind Magic: Light Armament of Ares Elemental Type: Wind Rank & Spell Type: Grand & Defensive | Transformation Range & Speed: 150 meters & 75 m/s Mana Cost: 50 | 25 Stats Effected: +12 Durability | +20 Durability to Light Applicable Perks: Dug In | Target | Strong Resistance | Natural Resistance: Durability | Natural Resistance: Power | Natural Resistance: Sensory | Natural Resistance: Control | Artillery Support Description: The user will create a wind armor that covered their entire body and resembles the armor of Ares. It will be compressed to take the visual of the armor and if any attacks come into contact with the armor will be sliced up into nothing before they could hit the user. The armor is good enough to allow the user to see everything without hindering their movements and visuals. The armor itself is stronger than usual as it will have a stronger resistance to light magic as there will be a light energy source moving through it.
Combat Summary:
Yuurei and his golem stand there hoping his defense would be enough to stop the attack.
His golem sent out 9 grand tornado attacks and 9 grand slashes towards Dio.
These attacks weren't aim at the rays that were shot at them as he figured a trade off would be the best option.