Post by Hania Ravencrest✾ on Mar 10, 2022 19:54:33 GMT -5
Name of Spell: Final Respite
Elemental Type: Ice
Rank & Spell Type: Archmage ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 300m ¦ 125 m/s
Mana Cost: 80 ¦ 40
Stats Effected: +12 Power ¦ +25 m/s Speed, Knockback
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Elemental Oddity
Description:
Touching his index fingers to his thumbs creates a frost-like mist as he moves his hands past each other before pulling them back the frost like mist turning to almost look like a black smoke. The icy mist floats around the mages body not so close to touch it but close enough it almost changes their completion to seem paler. This allows the mage in question to move faster than their normal speed, more than this however the mist seems to condense around their hands almost making it seem like they are gauntlets of glass with a black sheen to them. Thrusting their hand forward can send the gauntlet in their targets direction. If it hits them it will cause a limb to become brittle as it becomes frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the mage has.
Name of Spell: Blizzard's Inevitibility
Elemental Type: Ice
Rank & Spell Type: Archmage ¦ Sensory (Illusion ¦ Homing) ¦ Attack Creation
Range & Speed: 150m (Aoe) ¦ 125 m/s
Mana Cost: 80 ¦ 40
Stats Effected: +16 Power ¦ -16 Sensory
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche, Elemental Oddity, Knockback
Description:
Hania flick's his left hand towards the right before flicking it to the left a heavy black frosted mist moving across the floor reducing the tempreture as it does so. This changes the area around him to look like they are caught on a dangerous snow covered mountain in the middle of a snow storm that could have an avalanche at any moment. The blizzard is so bad that the sight of a person is near non existant and what they may see may make them wish they couldn't are almost like spirits of people who had tried to get to the summit of the mountain but died trying, it is also because of this those inside the storm can't smell or taste anything, their fingers are so cold that it would be hard to move them and the only thing that could be heard is the harshmess of the wind. In addition to those senses being played with their mana senses are quite off as they wouldn't be able to tell with any great accuracy where true attacks were coming from or if they had been aimed towards them. With the use of ammo rules they may be able to protect their allies from the effects of the spell. This spell has a secondary function as Hania cause one of these apparent spirits to go towards a person after stating their name within the blizzard, the spirit will hunt and attack them without mercy. If it hits them it will cause the first area they hit to become brittle as it becomes almost frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the Hania has. Hania can only do this once per round the spell is active so multiple people can not be attacked at once.
To see through this illusion a person would need 175 sensory this is increased by 2 for every 10 control that hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Elemental Type: Ice
Rank & Spell Type: Archmage ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 300m ¦ 125 m/s
Mana Cost: 80 ¦ 40
Stats Effected: +12 Power ¦ +25 m/s Speed, Knockback
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Elemental Oddity
Description:
Touching his index fingers to his thumbs creates a frost-like mist as he moves his hands past each other before pulling them back the frost like mist turning to almost look like a black smoke. The icy mist floats around the mages body not so close to touch it but close enough it almost changes their completion to seem paler. This allows the mage in question to move faster than their normal speed, more than this however the mist seems to condense around their hands almost making it seem like they are gauntlets of glass with a black sheen to them. Thrusting their hand forward can send the gauntlet in their targets direction. If it hits them it will cause a limb to become brittle as it becomes frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the mage has.
Name of Spell: Blizzard's Inevitibility
Elemental Type: Ice
Rank & Spell Type: Archmage ¦ Sensory (Illusion ¦ Homing) ¦ Attack Creation
Range & Speed: 150m (Aoe) ¦ 125 m/s
Mana Cost: 80 ¦ 40
Stats Effected: +16 Power ¦ -16 Sensory
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche, Elemental Oddity, Knockback
Description:
Hania flick's his left hand towards the right before flicking it to the left a heavy black frosted mist moving across the floor reducing the tempreture as it does so. This changes the area around him to look like they are caught on a dangerous snow covered mountain in the middle of a snow storm that could have an avalanche at any moment. The blizzard is so bad that the sight of a person is near non existant and what they may see may make them wish they couldn't are almost like spirits of people who had tried to get to the summit of the mountain but died trying, it is also because of this those inside the storm can't smell or taste anything, their fingers are so cold that it would be hard to move them and the only thing that could be heard is the harshmess of the wind. In addition to those senses being played with their mana senses are quite off as they wouldn't be able to tell with any great accuracy where true attacks were coming from or if they had been aimed towards them. With the use of ammo rules they may be able to protect their allies from the effects of the spell. This spell has a secondary function as Hania cause one of these apparent spirits to go towards a person after stating their name within the blizzard, the spirit will hunt and attack them without mercy. If it hits them it will cause the first area they hit to become brittle as it becomes almost frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the Hania has. Hania can only do this once per round the spell is active so multiple people can not be attacked at once.
To see through this illusion a person would need 175 sensory this is increased by 2 for every 10 control that hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.