Post by Yugo on Feb 7, 2023 0:33:58 GMT -5
Name of Spell: Weapon: Olath Halrathn (Dark Saber)
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, Quickshot, knockback, Blinding
Description: The user reaches out their hand to their side and slightly behind them closing their hand as if they were holding a sword. a pitch black orb will form around 5 meters wide that then shrinks down to the size of a dinner plate the orb flies to the users hand, being so dark that it looks as if the hand has dissapeared, due to this activation it has the possibility of blinding opponents for a single round as stated in the blinding rules. The user then pulls their hand away in any direction as they pull out a sword made of condensed and solidified darkness. Due to the qualities of the blade where it may not look terribly sharp at first, those it hits would almost not realize they had been hit but feel like the area had been hit was out on a cold evening. When held this blade acts as a normal sword would and upon a successful hit it will deal junior Damage before knocking back the target by (2 meters + 5 every 10 POWER). The sword can either be held onto or will float around Yugo and be able to be launched in the general direction of enemies, in addition to this the sword can be handed to allies without dealing damage to them. With the use of ammo rules, additional swords can be made.
Name of Spell: Armor: Olath Nesst (Dark-man)
Elemental Type: Dark
Rank & Spell Type: Junior | Defense Creation
Range & Speed: 25m |10m]s
Mana Cost: 10 | 5
Stats Effected: +4 durability
Applicable Perks: SELF-REPAIRING, Quickshot
Description: The user casts this spell simply by snapping their fingers and saying "Thir'ku (Change)" summoning a magical circle that starts at their waist and spreads upward and downward as two circles wash over them, the circles move at an equal pace till they have traveled fully away from the body. The armor is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, his arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. The armor has the ability to withstand intermediate damage without breaking as per the clashing rules. If the armor isn't destroyed then it will repair itself on the following round. With the use of ammo rules, additional armor can be forged for allies.
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, Quickshot, knockback, Blinding
Description: The user reaches out their hand to their side and slightly behind them closing their hand as if they were holding a sword. a pitch black orb will form around 5 meters wide that then shrinks down to the size of a dinner plate the orb flies to the users hand, being so dark that it looks as if the hand has dissapeared, due to this activation it has the possibility of blinding opponents for a single round as stated in the blinding rules. The user then pulls their hand away in any direction as they pull out a sword made of condensed and solidified darkness. Due to the qualities of the blade where it may not look terribly sharp at first, those it hits would almost not realize they had been hit but feel like the area had been hit was out on a cold evening. When held this blade acts as a normal sword would and upon a successful hit it will deal junior Damage before knocking back the target by (2 meters + 5 every 10 POWER). The sword can either be held onto or will float around Yugo and be able to be launched in the general direction of enemies, in addition to this the sword can be handed to allies without dealing damage to them. With the use of ammo rules, additional swords can be made.
Name of Spell: Armor: Olath Nesst (Dark-man)
Elemental Type: Dark
Rank & Spell Type: Junior | Defense Creation
Range & Speed: 25m |10m]s
Mana Cost: 10 | 5
Stats Effected: +4 durability
Applicable Perks: SELF-REPAIRING, Quickshot
Description: The user casts this spell simply by snapping their fingers and saying "Thir'ku (Change)" summoning a magical circle that starts at their waist and spreads upward and downward as two circles wash over them, the circles move at an equal pace till they have traveled fully away from the body. The armor is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, his arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. The armor has the ability to withstand intermediate damage without breaking as per the clashing rules. If the armor isn't destroyed then it will repair itself on the following round. With the use of ammo rules, additional armor can be forged for allies.