Post by Rosalia on Sept 15, 2020 15:34:30 GMT -5
Hello everybody! I happily present to you the items, as created by yours truly, that Noble rolled- two magic weapons, and the relic gifted to Zaven by Silas. I hope you like them!
Rank &Element: Junior|Boil
Class &Type: Relic Weapon
Magic Specializations: Attack Creation|Healing
Appearance & Lore:
Atlantis has waged many wars in the past, but one King, forgotten by name, wielded a weapon so terrifying that the men and women of his own army gave it the name “Catastrophe.” A weapon that glowed a menacing orange and red light in the darkness, making the King a horrifying enemy and a target, easy to spot. But the wielder had no fear, for when the enemies approached, he could slow them in their tracks and take care of them before they could utter their own names. Any enemy to Atlantis had the land grow hot, the lakes and rivers turn dry and their crops grow scarce when angering the King, and while his own people loved him, the other nations called him a Tyrant, able to control the weather gods. While the answer was much simpler, in the hidden magic of the great axe, the details were learned much later by Atlantean scholars, who then threw it into the Royal Treasury, hiding it from light evermore. Until now.
The great axe that feeds on moisture and mana, Catastrophe is a horrifying weapon to behold coming towards you from the other side of the battlefield. With its shape being built of mana-reinforced ancient metals of two different kinds, the weapon has two very different melting points, allowing for the edges to grow hot enough to glow, while the base remains stable. It is a heavy weapon, impossible to pick up by most and requiring years of training to achieve true finesse and control over it’s abilities. The leather wraps around the large hilt provide much space for manoeuvring while the spiky back is just as sharp as the front, giving Catastrophe a small potential for stabbing.
Abilities:
The user of the Catastrophe weapon automatically attains the Battle Knight Perk as the weapon’s mana blends in with their own and unlocks new pathways for them.
Tyranny
Despot of Justice
I Do What Must Be Done
Rank & Element: Grand | Poison
Class & Type: Imbued Magical Weapon
Magic Specializations: Attack Creation|Hex
Appearance & Lore:
A weapon belonging to the infamous Atlantean serial murderer known as “Black Chains,” the Scorpion’s Eclipse has murdered over 25 sages and elder leaders of Atlantean society in the span of a month. With its quiet restraining and offensive capabilities, its user can tie down, and slowly sap the life away from their enemy. By spreading their mana out and connecting with the weapon, the user gets access to the poison element that this magical weapon has.
A heavy looking glove made out of black metal that conforms to the hand that wields it, the Scorpion’s Eclipse earns its name from the long titanium chain attached to it, as well as the stinger made out of crystalized blue nightshade. The intricate designs and red that span around the fist of the glove are mysterious in the way that no-one could gather out of the killer what they meant. Was he part of a dark cult? A rebellion? Black Chains was known to use the weapon not only as tool of murder and torture, but also a method of escape, due to the strong long titanium chains that respond to the user’s mana.
Abilities:
Shadowbane
Rank & Element: Grand | Water
Class & Type: Imbued Magical Weapon
Magic Specializations: Healing
Appearance & Lore:
A weapon belonging to a famous sword dancer of Atlantis ‘court, the Dagger called the Puppeteer of the Current is said to have the power to control the water currents within a room, bending them to the user’s will when coming into contact with their mana. Gorgeous, and equally as dangerous, the crystalline blade, made out of Orichalculm is surprisingly lighter than it looks. The hilt is the heaviest part of it, having been made out of pearls and then decorated with gold. The blade itself is shaped like a hook, with two sharp pointy edges, between which most necks would fit surprisingly easily. So what more is there to say about the curious functionality of the Puppeteer of the Current, other than that its user was an enchanting dancer by day and a horrifying enemy to assassins at night?
Abilities:
Backwash
Catastrophe
Rank &Element: Junior|Boil
Class &Type: Relic Weapon
Magic Specializations: Attack Creation|Healing
Appearance & Lore:
Atlantis has waged many wars in the past, but one King, forgotten by name, wielded a weapon so terrifying that the men and women of his own army gave it the name “Catastrophe.” A weapon that glowed a menacing orange and red light in the darkness, making the King a horrifying enemy and a target, easy to spot. But the wielder had no fear, for when the enemies approached, he could slow them in their tracks and take care of them before they could utter their own names. Any enemy to Atlantis had the land grow hot, the lakes and rivers turn dry and their crops grow scarce when angering the King, and while his own people loved him, the other nations called him a Tyrant, able to control the weather gods. While the answer was much simpler, in the hidden magic of the great axe, the details were learned much later by Atlantean scholars, who then threw it into the Royal Treasury, hiding it from light evermore. Until now.
The great axe that feeds on moisture and mana, Catastrophe is a horrifying weapon to behold coming towards you from the other side of the battlefield. With its shape being built of mana-reinforced ancient metals of two different kinds, the weapon has two very different melting points, allowing for the edges to grow hot enough to glow, while the base remains stable. It is a heavy weapon, impossible to pick up by most and requiring years of training to achieve true finesse and control over it’s abilities. The leather wraps around the large hilt provide much space for manoeuvring while the spiky back is just as sharp as the front, giving Catastrophe a small potential for stabbing.
Abilities:
The user of the Catastrophe weapon automatically attains the Battle Knight Perk as the weapon’s mana blends in with their own and unlocks new pathways for them.
Tyranny
Type Uses: Trigger | 4 to Jam
Rank & Specialization: Junior| Attack Creation AOE
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 5 square meters | 10m/s
Stats Affected: +4 Power if one Individual|+2 Power if on Multiple Targets [Battle Knight]
Description:
The user of Catastrophe sends his mana through the weapon, taking a hold of the Boil element. A sauna-like wave of heat spreads through the air as the weapon responds to the user, and the mana is radiated outwards for as far as the range of the weapon allows. Upon the decision of the user, the Tyranny spell detonates, like an AOE bomb that is perfectly timed, dealing junior boil damage to all within range. Those impacted by the spell have the water within the air promptly detonate all around them and burn them with its heat.
Rank & Specialization: Junior| Attack Creation AOE
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 5 square meters | 10m/s
Stats Affected: +4 Power if one Individual|+2 Power if on Multiple Targets [Battle Knight]
Description:
The user of Catastrophe sends his mana through the weapon, taking a hold of the Boil element. A sauna-like wave of heat spreads through the air as the weapon responds to the user, and the mana is radiated outwards for as far as the range of the weapon allows. Upon the decision of the user, the Tyranny spell detonates, like an AOE bomb that is perfectly timed, dealing junior boil damage to all within range. Those impacted by the spell have the water within the air promptly detonate all around them and burn them with its heat.
Despot of Justice
Type & Uses:Trigger | 4 to Jam
Rank & Specialization: Junior| Attack Creation and Healing
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters | 10m/s
Stats Affected: +4 Sensory if one Individual|+2 Sensory if on Multiple Targets [Battle Knight]
Description:
The user of Catastrophe sends his mana through the weapon, taking a hold of the Boil element. A sauna-like wave of heat spreads through the air as the weapon responds to the user, and the mana is radiated outwards for as far as the range of the weapon allows. The user can condense the wave of heat and send it towards enemies or allies via the use of ammo rules. At intermediate level, as this spell grows, it obtains healing. Upon use the allies get healed for junior health, while the enemies get damaged by junior damage as a burst of scorching heat suddenly impacts them from all sides.
Rank & Specialization: Junior| Attack Creation and Healing
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters | 10m/s
Stats Affected: +4 Sensory if one Individual|+2 Sensory if on Multiple Targets [Battle Knight]
Description:
The user of Catastrophe sends his mana through the weapon, taking a hold of the Boil element. A sauna-like wave of heat spreads through the air as the weapon responds to the user, and the mana is radiated outwards for as far as the range of the weapon allows. The user can condense the wave of heat and send it towards enemies or allies via the use of ammo rules. At intermediate level, as this spell grows, it obtains healing. Upon use the allies get healed for junior health, while the enemies get damaged by junior damage as a burst of scorching heat suddenly impacts them from all sides.
I Do What Must Be Done
Type & Uses: Trigger | 4 to Jam
Rank & Specialization:Junior| Attack Creation
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters | 10m/s
Stats Affected: +4 Power to the one Individual wielding the axe[Battle Knight]
Description:
The user of Catastrophe sends his mana through the weapon, taking a hold of the Boil element. It feels comforting in their hand, as the great axe begins to glow further as its sharp blades heat up dangerously. The weapon acts like a dangerous beacon of light and with each slash, sends forwards a wave of boil mana, that takes away moisture from the impacted target’s body, dealing junior rank damage.
Rank & Specialization:Junior| Attack Creation
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters | 10m/s
Stats Affected: +4 Power to the one Individual wielding the axe[Battle Knight]
Description:
The user of Catastrophe sends his mana through the weapon, taking a hold of the Boil element. It feels comforting in their hand, as the great axe begins to glow further as its sharp blades heat up dangerously. The weapon acts like a dangerous beacon of light and with each slash, sends forwards a wave of boil mana, that takes away moisture from the impacted target’s body, dealing junior rank damage.
MADE BY NOVA
Scorpion’s Eclipse
Rank & Element: Grand | Poison
Class & Type: Imbued Magical Weapon
Magic Specializations: Attack Creation|Hex
Appearance & Lore:
A weapon belonging to the infamous Atlantean serial murderer known as “Black Chains,” the Scorpion’s Eclipse has murdered over 25 sages and elder leaders of Atlantean society in the span of a month. With its quiet restraining and offensive capabilities, its user can tie down, and slowly sap the life away from their enemy. By spreading their mana out and connecting with the weapon, the user gets access to the poison element that this magical weapon has.
A heavy looking glove made out of black metal that conforms to the hand that wields it, the Scorpion’s Eclipse earns its name from the long titanium chain attached to it, as well as the stinger made out of crystalized blue nightshade. The intricate designs and red that span around the fist of the glove are mysterious in the way that no-one could gather out of the killer what they meant. Was he part of a dark cult? A rebellion? Black Chains was known to use the weapon not only as tool of murder and torture, but also a method of escape, due to the strong long titanium chains that respond to the user’s mana.
Abilities:
Shadowbane
Type & Uses: Flow
Rank & Specialization: Senior|Attack Creation and Hex
Mana Cost: 38 ¦ 19 (Use for 5 turns before overheating for 4 turns for 7 ¦ 6)
Range & Speed: 80m | 40 m/s
Stats Affected: N/A
Description:
Upon pouring their mana into this weapon, its owner activates the crystalized nightshade at the tip of the chain making the whole weapon, and attacks coming from the Scorpion’s Eclipse, to suddenly attain the Poison element. This works only if the attacks and weapons used while the user has this element are held in some way by the user (aka connected to touch by him). All attacks done by fist suddenly dealing grand physical damage additionally upon impact from the crystalized nightshade it starts to do a premeditated kind of poison damage while the Shadowbane spell is active. The damage starts off at [JR] rank, and with each landed hit with the nightshade tip, the rank of damage dealt jumps until it reaches [Senior]. It works like a growing Dot. After the second landed hit (aka the INT damage one) a debuff is applied working with the Hex Power and Control Rules that can completely negate healing. Even though this isn't a traditional attack spell and works more like a dot the poison can still be negated via clashing rules.
Rank & Specialization: Senior|Attack Creation and Hex
Mana Cost: 38 ¦ 19 (Use for 5 turns before overheating for 4 turns for 7 ¦ 6)
Range & Speed: 80m | 40 m/s
Stats Affected: N/A
Description:
Upon pouring their mana into this weapon, its owner activates the crystalized nightshade at the tip of the chain making the whole weapon, and attacks coming from the Scorpion’s Eclipse, to suddenly attain the Poison element. This works only if the attacks and weapons used while the user has this element are held in some way by the user (aka connected to touch by him). All attacks done by fist suddenly dealing grand physical damage additionally upon impact from the crystalized nightshade it starts to do a premeditated kind of poison damage while the Shadowbane spell is active. The damage starts off at [JR] rank, and with each landed hit with the nightshade tip, the rank of damage dealt jumps until it reaches [Senior]. It works like a growing Dot. After the second landed hit (aka the INT damage one) a debuff is applied working with the Hex Power and Control Rules that can completely negate healing. Even though this isn't a traditional attack spell and works more like a dot the poison can still be negated via clashing rules.
MADE BY NOVA
Puppeteer of the Current
Rank & Element: Grand | Water
Class & Type: Imbued Magical Weapon
Magic Specializations: Healing
Appearance & Lore:
A weapon belonging to a famous sword dancer of Atlantis ‘court, the Dagger called the Puppeteer of the Current is said to have the power to control the water currents within a room, bending them to the user’s will when coming into contact with their mana. Gorgeous, and equally as dangerous, the crystalline blade, made out of Orichalculm is surprisingly lighter than it looks. The hilt is the heaviest part of it, having been made out of pearls and then decorated with gold. The blade itself is shaped like a hook, with two sharp pointy edges, between which most necks would fit surprisingly easily. So what more is there to say about the curious functionality of the Puppeteer of the Current, other than that its user was an enchanting dancer by day and a horrifying enemy to assassins at night?
Abilities:
Backwash
Type & Uses: Flow
Rank & Specialization: SeniorHealing
Mana Cost: 38 ¦ 19 (Use for 5 turns before overheating for 4 turns for 7 ¦ 6)
Range & Speed: 80m | 40 m/s
Stats Affected: N/A
Description:
As dangerous as the two-bladed dagger looks, the Current is ever flowing, ever-changing and runs both warm and cold, blending with the mana of the user once they decide to use it. They can create a water current with their mana and have it run over the skin of a wounded ally, healing them for [Senior] rank health and mana skin while also cleansing curses and debuffs (based on the healing rules), washing them away. It is a beautiful swirl of clean water that looks like liquid glass.
Rank & Specialization: SeniorHealing
Mana Cost: 38 ¦ 19 (Use for 5 turns before overheating for 4 turns for 7 ¦ 6)
Range & Speed: 80m | 40 m/s
Stats Affected: N/A
Description:
As dangerous as the two-bladed dagger looks, the Current is ever flowing, ever-changing and runs both warm and cold, blending with the mana of the user once they decide to use it. They can create a water current with their mana and have it run over the skin of a wounded ally, healing them for [Senior] rank health and mana skin while also cleansing curses and debuffs (based on the healing rules), washing them away. It is a beautiful swirl of clean water that looks like liquid glass.
MADE BY NOVA