In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Willow Omens on Oct 7, 2020 4:35:56 GMT -5
For everyone's recuperation time, Willow spent twice as much on her own. Whenever bedding would be provided, she spent much more time resting and knocked out than the rest of her compatriots. She was out of it having one of her disembodied experiences with those two voices that plagued her normally, having come to call them her Shoulders. One cloaked in a somber gentle blue with no features. The other Enwrapped in a powerful mute red with just as many features as the other. Looking in a mirror the whole time, in her dreams at least, she saw a warped version of herself.
Something that was trying to tell her what she needed to do next, what she needed to try and remember, what memories weren't there, or were there that shouldn't be. But, that couldn't be right. She was who she was. And that thing in the mirror, it wasn't her. She just--She woke up.
She needed to see Cyrus for some reason, she couldn't put her thumb on it, but the first thing she did once she was up, was look for something to drink, and then head home to New Haven for time off.
Post by Joseph Ravencrest✾ on Oct 8, 2020 13:26:20 GMT -5
The darkness was short lived, something as unexpected as when it had taken them in the first place. All the sounds from all round were different, slowly changing it back to a melodious tune. It hadn't been so long ago since the worlds songs were all in tune before he had left the azure deers base. Even if that is factually true, the ebbing in of the return of such things felt like something from long ago was returning. A pulling tiny grip on his shirt occurred before all the mixed feelings could wiggle their way through. His grip on the child had left before the blacking out, when he was certain he was secure. Josephs clothes had a wet and unclean look and smell to it, to the point that he was briefly mystified how the child could so easily latch on to the fouled fabric. The only real thanks should go to the magic knights that were able to stop the evils in the first place, but he was not so cruel of heart to point that out to one so small. Cobborn wasn't going to expect someone so young to understand the bigger picture though, this wasn't the right place, time, or sort of person. It went this way until the golem stopped, with the child clinging to his person, and the man letting her. Even in such a disheveled state, his warm orange hair still beautifully shimmered a pale yellow, creating a gradation that looked much like a dawn breaking in.
He helped everyone off the thing, though it was only four people. It was when they were near other survivors that the child let go of him, rushing towards a survivor. Joseph hoped that was a parent, despite how unlikely that was. The worlds orchestra of sounds that created its unique and beautiful tune was already back to 'normal' at this point. Their pale pink eyes held a tired expression as the azure deer started his way back to his own base. He needed to get back, write a report, than get a fresh change of clothes and a good bath. Don't think of what happened, not yet. The junior may not have looked his best, but they still needed to hold themselves with pride and poise for as long as possible. He did his very best, and he would get stronger so that if there was a next time? Then maybe his best wouldn't be so pathetic. There would be no point in which he would feel satisfied with who he was, not until reaching the top of their own potential. What was that? It didn't matter yet, not until that wall was hit.
[attr="class","florencetext"] As the deamon died smiling at Lydia the vice captain would pull her sword out of it's neck. The smile didn't bother the glass mage at all. She would wipe the blood off her sword before putting it away and turning to face the others who had just woken up. For some reason that Lydia couldn't explain something inside her felt different. It was almost as if more of Silas' memories were clearer to but it seemed fate still wouldn't allow her to pick and chose when she could feel them. Unknown to the vice captain at the moment her hair didn't fully return to normal. Her normal pink hair would now have streaks of orange in it. As the priest spoke Lydia would nod her head to show that she was actually paying attention. After everyone was actually was up and could actually process information the vice captain would speak to everyone as a whole. You all did a good job defending the town and the kingdom from the deamon that. I'd recommend that those of you that are magic knights to write a report and give it to your captain Lydia would then turn to face the priest. I can help heal and find missing citizens [break][break] [EXIT]
[break][break]
[attr="class","florencelabel"] pow
[attr="class","florencelabel"] dur
[attr="class","florencelabel"] sta
[attr="class","florencelabel"] sen
[attr="class","florencelabel"] con
[attr="class","florencelabel"] speed
[attr="class","florencetag"]255+21
[attr="class","florencetag"]0
[attr="class","florencetag"]167
[attr="class","florencetag"]60
[attr="class","florencetag"]220
[attr="class","florencetag"]30m/s
[break]
[attr="class","florencelabel"] mana skin
[attr="class","florencelabel"] health
[attr="class","florencelabel"] mana regen
[attr="class","florencelabel"] mana pool
[attr="class","florencetag"]archmage
[attr="class","florencetag"]archmage
[attr="class","florencetag"]70 ic // 85 ooc
[attr="class","florencetag"]315/435
[break]
[attr="class","florencextra"]COMBAT SUMMARY
[break]
[attr="class","florencetext2"]Items: Sword of The Fallen Hero. Apex: 5/5 [break][break] Name of Spell: Caladbolg [break] Elemental Type: Light [break] Rank & Spell Type: Senior/Attack Creation and Healing [break] Range & Speed: 80m,60m/s [break] Mana Cost: 30|15 [break] Stats Effected: +9 power [break] Applicable Perks: Quickshot,Apex Predator,Battle Knight,Master Healer,Healing specialist,Archangels Blessing [break] Description: When Lydia cast this spell a five foot long sword made out of glass appears in her right hand. She is able to hand the spell to someone else wants it's made. The blade of the sword is the attack part of the spell dealing senior damage to whoever get's hit by the spell. The hilt of the sword is the healing part of the spell healing anyone holds it for senior damage mana skin or health but not both at once. The spell is also able to counter hex and curse spells so long as Lydia meets the requirements when clashing with hex and curse spells. It is also able to heal missing body parts following the healing rules however because of master healer it takes two post less. Also thanks to healing specialist anyone that is not Lydia will gain an extra fifteen mana on top of there mana regen. For every fifty control Lydia has she is able to make an extra sword and because of archangels blessing regardless of how many people are being healed by the spell it's healing will not drop in rank. Thanks to her light magic Lydia's spell is able to move ten meters per second faster. [break][break] Name of Spell: Balmung [break] Elemental Type: Light [break] Rank & Spell Type: Grand/Attack Creation [break] Range & Speed: 150m,95m/s [break] Mana Cost: 50|25 [break] Stats Effected: +12 power [break] Applicable Perks: Quickshot,Apex Predator,Battle Knight [break] Description: Lydia's grimoire opens up and she touches the page and as she moves her hand back as a broadsword made entirely of light starts to form. The blade of the sword looks like a normal sword but the guard form into two lion heads. The weapon is five feet long and weights ten pounds. For every fifty control Lydia has she is able to make another blade because of her light make her spell also moves an extra ten meters per second faster. [break][break] Name of Spell: Gandiva [break] Elemental Type: Glass [break] Rank & Spell Type: Senior/Hex and Curse [break] Range & Speed: 80m,50m/s [break] Mana Cost: 30|15 [break] Stats Effected: -9 power [break] Applicable Perks: Quickshot,Malicious Mage [break] Description: When Lydia cast this spell a bow made out of glass appears in her hands. The bow itself weight three pounds pounds and is four feet long. Lydia can then make an arrow appear upon hitting the target the arrow doesn't do any damage but will leave behind a rune like viable mark showing the hex taking affect.It is also able to able to damage the target one rank lower than the spell rank following the hex rules rule.(This damage only takes effect when using the opponent is trying to use a healing spell to cleanse the spell as per hex rules). It is also able to lower the potency of healing following the hex rules. For thirty control Lydia has she is able to make another arrow. [break][break]
Post by Zaven Blake✧ on Oct 28, 2020 14:34:33 GMT -5
These are for Estart
Silver Tongue
Rank & Element: Junior | Silver Class & Type: Relic | Trinket (Ring) Magic Specializations: Sensory | Transformation Appearance & Lore: Serena was a cruel and unusual daemon, but she did have taste...and knew her way with words. The Silver Tongue helped with that, while also ensuring that she always looked fashionable even in the midst of battle. This ring looks like a serpent coiled in a single circle, with its head resting about mid knuckle, embedded with various black gemstones in intricate patterns on its scales, ruby eyes and a unique tongue that seems to move on its own. Abilities:
Type & Uses: Silver | Trigger | 4 uses | 15 Jamming Rank & Specialization: Junior, Sensory Mana Cost: 8 | 4 Range & Speed: 10m + 10 for each 10 points the player has in sensory AoE, 10m/s Stats Affected: Description: Using extremely fine silver flecks to make what looks like cloud of mist the wielder of this ring to create to anyone who views it within range, as this spell is only of jr rank it can only either remove hearing or alter it to hear things that aren't actually there. Those who have 15 or more sensory can see through these illusions with ease but with more training it is sure to become more difficult and affect more senses. As per the ammo rules the wearer of this ring is able to prevent this ability affecting the allowed number of allies.
Type & Uses: Silver | Flow | 3 turns | 2 Overheat Rank & Specialization: Junior, Transformation Mana Cost: 8 | 4 Range & Speed: Self,10m/s Stats Affected: NA Description: The user is able to change the looks of their face; eye color, hair color and length, general shape of the head through the use of silver mana flecks that are released from the mouth of the snake ring. Allowing for an easier time in espionage in missions or in social situations where one needs to hide. If copying a person, the user needs to be within 5 meters of the intended target. If the user is wanting to transform into another player's character, a player-owned npc or a staff-owned npc OOC permission must be sought and a time onf 2 posts have to be spent near the target before the user can transform into said target. At Junior rank they can only transform into one person.
Type & Uses: Silver | Burst | 2 turns | 2 uses Rank & Specialization: Junior,Sensory(Tracking) Mana Cost: 11 | 12 recharge Range & Speed: 25m, 10m + 10 per to character's sensory AoE, 10m/s Stats Affected: Sight, Mana Sensing Description: Silver mana flakes permeate the area and a solid silver map is created in front of the user of the spell. All those inside of the outline are marked by the spell, alies in a bold silver speck, while those that are enemies or are otherwise hostile towards the user are represented as tarnished silver, nearly blackened spots on the map.
MADE BY NOVA
Rider’s Armor
Rank & Element: Junior | Bone Class & Type: Magic | Armor (upper body) Magic Specializations: Golem Appearance & Lore: A piece of the Undertaker set, it resembles the upper body; ribs, spine, etc. and allows the user to summon a golem made of the bones of the long dead from the earth around them. It was said that the undertakers, in times of crisis would don this armor to summon companions to do their bidding while they prepared plots. Abilities:
Type & Uses:Bone |Flow | 3 turns active | 2 overheat Rank & Specialization: Junior, Golem Mana Cost: 8|4 Range & Speed: 35m,9m/s Stats Affected: NA Description: Creates a bone predator golem that will respond to the user's will. The golem stands at 2.5 meters tall and looks like a large humanoid creature, the bones of a troll, broken, chipped away, and ancient. The max amount golems that can be made is 2.
Name of Spell: Trollsbane Spell Element: Bone Spell Rank: Junior Mana Cost:8 | 4 Type of Golem: Predator Applicable Perks: n/a Description: Please fill out the bottom row of the table with the Stats of the Golem, including any bonuses from Perks in (parentheses).
Post by Zaven Blake✧ on Oct 28, 2020 14:37:53 GMT -5
For Hinota
Nozomu kara yami
Rank & Element: Junior | Darkness Class & Type: Relic | Trinket (Hairpin) Magic Specializations: Healing | Defense Appearance & Lore: A treasure for sure, the Nozomu kara yami was discovered while cleaning Raque after the daemon attack. It is unknown where the hairpin came from, but even the locals that found it were reassured of their worries once this piece was in their hands. When touched a pleasant feeling of serenity is given to the user, soothing the person so that their mind can be calm and collected for any task at hand as well as healing their wounds with the embrace of the darkness, which was odd considering the element of darkness that surrounds it. The hairpin also makes the wearer feel protected as if they are always being watched over.
The Hairpin is made of polished Augite with a small white jade flower at its end. Abilities:
Type & Uses: Darkness | Trigger | 4 uses Rank & Specialization: Junior, Healing Mana Cost: 8 | 15 recharge Range & Speed: 25m, 10m/s Stats Affected: +2 control (user only) Description: When triggered the rose at the end of the hairpin glows a purple hue before the user extends the power of the relic to a nearby ally. The target feels as if they are being held by a comforting presence healing their body for a moment, healing the target for [Junior] rank and dispelling curses of the same rank.
Type & Uses: Darkness | Burst | 2 active | 2 uses Rank & Specialization: Junior, Healing Mana Cost: 11 | 12 recharge Range & Speed: 25m, 10m/s Stats Affected: +2 control (user only) Description: The Hairpin mingled with the mana of the darkness reaches out to a target ally and attaches itself to that user. This allows them to feel that touching embrace, instilling confidence as it heals the target for[Junior] rank and dispelling curses of the same rank.
Type & Uses: Darkness | Flow | 3 turns | 2 Overheat Rank & Specialization: Junior, Defense Mana Cost: 8 | 4 Range & Speed: 25m, 10m/s Stats Affected: +4 Durability (user only) Description: The hairpin glows and the dark mana floods the area around the user before finally being ordered in a direction. A wall 2 meters high is erected, imbuing the user with some extra durability as well as offering them a temporary shield from an incoming attack. The wall has 2x [Junior] Rank in health
MADE BY NOVA
Last Edit: Oct 28, 2020 14:59:19 GMT -5 by Zaven Blake✧
Post by Zaven Blake✧ on Oct 28, 2020 14:57:37 GMT -5
For Willow
Fragmented Soul
Rank & Element: Junior | Gemstone (Rose quartz) Class & Type: Relic | Weapon (Dagger) Magic Specializations: Attack | Hex and Curse Appearance & Lore: The fragmented pieces of the Orb of souls, a dangerous item that Serena was using as a way to trap the inhabitants of Raque while also acting as a weapon in the event that the user finally perishes or when the orb had collected its fill. The fragmented pieces that were found were carved, polished, and turned into a matching dagger set and left as a gift for the recovering mage, Willow.
The Blades are the sharpened pieces of the broken orb along with a hidden tang. A blacksmith then used ebony wood and brass for the pommel, handle, and guard while also ensuring the original power of the orb still remained in some capacity. Abilities:
Type & Uses: Gemstone (Rose quartz) | Trigger | 4 uses Rank & Specialization: Junior,Attack creation Mana Cost: 8 | 15 recharge Range & Speed: 25m, 10m/s Stats Affected: +2 power Description: Using the orb of souls mana, the relic glows a deep blue hue and then becomes like a thrown weapon as the user can channel mana into the blade, it creates a wave of gemstone that flies toward its target dealing [JR] damage.
Type & Uses: Gemstone (Rose quartz) | Flow | 3 turns | 2 Overheat Rank & Specialization: Junior,Attack creation Mana Cost: 8 | 4 Range & Speed:, 10 meter AoE,10m/s Stats Affected: +2 power Description: Slamming the blades down into the ground a detonation occurs as shards of Rose Quartz explode from the ground to attack all within range for [JR] damage.
Type & Uses: Gemstone (Rose quartz) | Flow | 3 turns | 2 Overheat Rank & Specialization: Junior,Hex and Curse Mana Cost: 8 | 4 Range & Speed:25m, 10m/s Stats Affected: -4 power Description: The orb of souls power still resides into the blades, but a simple cut can leave a lasting wound. As soon as the target is cut with the mana infused blade the hex goes into effect, weakening their own power and ability to fight back.
MADE BY NOVA
Fragment of Madness
Rank & Element: Junior | Shadow Class & Type: Magic | Supp Item (Broom) Magic Specializations: Transportation Appearance & Lore: A Broom made of ebony wood and carved magical runes and formulae on it that give the user access to the shadows of the world around them. The wood is said to be from the tree that was once standing on top of Hangman’s Hill in Raque. It stands at a length of 2 Meters, and can comfortably seat two people. It looks liked it is made specifically for riding as it dips down to allow the riders to sit, before curling to a rams horn at the top, with the straw bristles being fire mana treated for strength. Abilities:
Type & Uses:Shadow |Burst | 2 turns active | 2 uses Rank & Specialization: Junior, Supp Constructs Mana Cost: 11| 12 Recharge Range & Speed: 25m,10m/s Stats Affected: NA Description: When activated the user is able to use the shadows nearby to speed up their movement by stitching shadows together, often creating an erratic pattern.
MADE BY NOVA
Traveler’s Jacket
Rank & Element: Junior | Leather Class & Type: Magic | Armor (Long Coat) Magic Specializations: Defense Appearance & Lore: A leather Duster that was once the signature article of clothing of famed explorer Don Fla’ Minco Marquez. The Jacket was his lucky piece that had gotten him through thick and thin. After being saved by the heroes of Raque he bequeathed the jacket to Willow as he had long since put his adventuring days behind him. Abilities:
Type & Uses: Leather |Burst | 2 turns |2 uses Rank & Specialization: Junior, Defense Mana Cost: 11|12 recharge cost Range & Speed: 25m, 10m/s Stats Affected: +4 durability Description: A wall is erected where the user directs, strong and flexible and ready to withstand an attack of its rank or lower. The Wall is exactly 3 meters tall, 1 meter in depth, and 2.5 meters wide, and is formed when the leather belts that hold the jacket closed fly forth and expand with mana coursing through them. The wall has 2x Junior in health before it is destroyed.
Post by Zaven Blake✧ on Oct 28, 2020 15:02:49 GMT -5
For Joseph
Just Peachy
Rank & Element: Junior | World Tree Magic Class & Type: Relic | Spear Magic Specializations: Attack | Healing Appearance & Lore: A piece of floating Peach Wood that was found in the aftermath of the Raque invasion. This piece of wood, once touched by Joseph was found to be blessed by the spirits as it took on a form that would be needed by the master that had found it. A priest had examined it and saw it to be a piece of wood that was once the conjoining pieces between the Gnome and Undine spirit altars. When held the user feels calm and warm as if standing like a tree underneath the rays of the warm sun. Abilities:
Type & Uses: World Tree | Flow | 3 turns | 2 Overheat Rank & Specialization: Junior, Attack Creation Mana Cost: 8 | 4 Range & Speed: 25m,10m AoE,10m/s Stats Affected: +2 power Description: The power of the World tree surges through the relic, slamming it down into the ground, or throwing it at a target will result in an AoE that makes the ground errupt as the roots of the ancient tree explode out of the ground dealing [JR] Rank in Damage.
Type & Uses: World Tree | Flow | 3 turns | 2 Overheat Rank & Specialization: Junior, Attack Creation Mana Cost: 8 | 4 Range & Speed: 25m,10m/s Stats Affected: +2 power Description: Waxwood is also known as a temperamental wood used in simple weapon making because of its beautiful grain. Either by throwing, stabbing, or even slashing at the target, a surge of power from the roots of the world tree well through the relic and strike out at the enemy in question for [Jr] Rank in damage.
Type & Uses: World Tree | Burst | 2 turns | 2 uses Rank & Specialization: Junior, Healing Mana Cost: 11 | 12 recharge Range & Speed: 25m,10m/s Stats Affected: +2 control (user only) Description: Extending the spear to the nearest ally, any who touch it are filled to the brim with healing mana that will linger like a root having taken hold in their own mana as the World Tree mana makes contact with another. This heals Jr Rank each turn and can attempt to cleanse a Jr. Rank Curse.
MADE BY NOVA
Riding Gloves
Rank & Element: Junior | Bone Class & Type: Magic Accessory | Gloves Magic Specializations: Supp. Construction Appearance & Lore: A pair of Gloves, with singular pieces of bone woven into the mesh lining, making it look like a polished overlay of the bones inside one’s hand. These gloves were ceremonial gloves given to undertakers during times of crisis...these gloves function as a part of a set of equipment that all follow the same premise. Abilities:
Type & Uses:Bone | Burst | 2 turns active | 2 uses Rank & Specialization: Supp constructs Mana Cost: 11| 12 recharge Range & Speed: 25m,10m/s Stats Affected: +4 power Description: This spell creates a chariot with a shielded front plate that extends 1 meter high, by 1.5 meters in width and is enough for two people to fit on. The Chariot is made of polished bone of a singular creature of unknown origin and has a skeletal manticore propelling the chariot forward. It cannot fly.
MADE BY NOVA
Grace of the Fallen
Rank & Element: Junior | Water Class & Type: Magic | Armor (Greaves) Magic Specializations: Physical Reinforcement Appearance & Lore: The greaves of the fallen, a set of armor that was used by the ancient sea dragon hunter’s “Tempest’s Judgement” They allow one to move faster on the water without having to actually step into the water. They are made of an unknown lightweight material with a teal/orange color that is said to encompass the water of the old world. The greaves are always cool to the touch and never seem to scratch or dent. Abilities:
Type & Uses:Water | Flow | 3 active | 2 overheat Rank & Specialization: Junior | Physical Reinforcement Mana Cost: 8|4 Range & Speed:Self | 10m/s Stats Affected: +5m/s Description: Water mana and the ancient water inside the boots begins to circulate at high velocity and imparts on the user the ability to move faster for a moment.