In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Sumire Honoka on Jun 29, 2023 4:37:19 GMT -5
Name:Sumire Honoka Tracker Link:this Element needing to be used: song (preferably water for future) What service are you requesting?: Item (accessory, weapon etc) How many spells/item slots: all i get XD What rank do you want the spells, item, item spells, mana beast to be?: Intermediate Any additional information you want to add: Whatever best for Sumire Total Cost: 12000 Have you sent half the cost? I sent it all! Update status: Mutually agreed cancellation due to plot. Funds have been returned.
Post by Kea Vermillion on Jul 3, 2023 22:27:44 GMT -5
Name:Kea Vermillion Tracker Link:his tracker~ Element needing to be used:light or lava What service are you requesting?:Spells How many spells/item slots: 5 spells What rank do you want the spells, item, item spells, mana beast to be?:intermediate Any additional information you want to add:one light attack creation spell, one lava attack creation spell, one lava defense creation spell, one lava restraining spell that effects speed, one lava restraining spell that will debuff mana regeneration Total Cost: 10.000 Have you sent half the cost?yes
Update status:Order complete
Last Edit: Aug 17, 2023 17:05:28 GMT -5 by Hinota Yuiee✾
Name:Asahi Tracker Link:blackclover-shatteredgrimoires.com/thread/5706/asahis-tracker Element needing to be used: Sword What service are you requesting?: Spells How many spells/item slots: 1 What rank do you want the spells, item, item spells, mana beast to be?: Intermediate Any additional information you want to add: I need a spell so I am able to utilize more swords than my arms allow by employing a mana tether Total Cost: 2000 Have you sent half the cost? One time freebie Update status: I will update the progress of how far along in your order I am.
Saeka Zhongli As discussed you ordered to many spells so I'm treating them as 2 separate orders. Your intermediate spells are complete. As a lot of Sensory spells can't be dual spec'd I made an additional intermediate spell to make up for this. You have 48hrs to tell me if you want any changes done.
Name of Spell: Shadowed Thorns Elemental Type: Shadow Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Hex and Curse Range & Speed: 40m ¦ 20 m/s Mana Cost: 20 ¦ 10 Stats Effected: +4 Power, -5 m/s Speed Applicable Perks: Elemental Oddity, Apex Predator, Sinister Magic Description: Bringing both hands to cover her mouth she brings her dominant down to be behind her back as she leans forward and puts her index finger to her lips with a wink as if to indicate she's telling a secret that is only for them to know activates this spell. Shadow-like wisps seem to sprout from the centre of her hand creating what looks to be a lavender-coloured shadow rose around 12" in length, this shadow has the scent of the flower it is portraying. The end of the rose seems to have been sharpened to a point. Saeka then throws the shadow at her intended target, if it manages to land it will not only do Intermediate rank damage but the shadow will seem to quickly take root around the body digging in thorns as it does so slowing them by 5 m/s. With the use of ammo rules additional shadow roses can be created.
Name of Spell: Deathly Sweet Elemental Type: Shadow Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing) Range & Speed: 20m ¦ 20 m/s Mana Cost: 20 ¦ 10 Stats Effected: +4 Power, -6 Sensory Applicable Perks: Elemental Oddity, Apex Predator, Master illusionist Description: Bringing both her hands to her mouth as if to cover it, she bends at the knees as she closes her eyes for a brief second allowing her eyes to flash pink but not to be seen while she flattens her hands blowing a kiss. A baby pink heart of shadow seems to form above her flattened hand for a few seconds before bursting open. As it does, the surroundings of the area look completely different. The surroundings look like they are completely made out of candy and other sweet treats. Trees have chocolate trunks and bright candy floss canopies, buildings seem to be made out of gingerbread and other edible foods with colourful sugar glass windows and icing. The food's colours seem to match the season that the spell is being used in as do small details like sugar icicles and decorations, there are also several dozen citizens made from marshmallows wandering around. While in the illusion the scents of the foods within the illusion would fill the air making near impossible to smell anything else. 30 sensory is required to disperse this illusion but this increased by +2 for every 10 control that she has and wanes by -2 every round, this can be lessened further by sensory mages using map spells as per the sensory rules. With the use of the ammo rules, she can prevent her allies from being affected by the illusion. There is a deadly secret within the sugary dream that she has created however, this takes the form of the marshmallow people that seem to be wandering around, it isn't the guards that someone needs to worry about but the ordinary town people as they with the use of the homing rules seem to lock on to a target designated by Saeka and approach as they get close they will attempt to latch on, if they are able to do so they will do intermediate damage, these marshmallow citizens will continue to follow their target until they are taken out by another spell, hit another object or hit their target. Even if the illusion is seen through the attack remains in the form of a jagged pastel rainbow orb of shadow, with the use of the ammo rules additional weaponized marshmallow citizens/orbs of shadow can be created.
Name of Spell: Darkened Surveillance Elemental Type: Shadow Rank & Spell Type: Intermediate ¦ Sensory (Map) Range & Speed: 20m (+sensory x2) ¦ 20 m/s Mana Cost: 20 ¦ 10 Stats Effected: N/A Applicable Perks: Elemental Oddity Description: Making a steeple with her hands close to her chest, she moves her hands up as she does so in a fluid movement she presses them together until she gets to her face where her wrists are connected and she can cup her head in it. Smiling shadow tendrils seem to move from her fingertips spreading quickly around the area mapping her surroundings, routes and the people within the area. Once finished the shadows disperse leaving a highly detailed 3d model 1/10th the size made from lavender shadow, this map fills the area with the scent of lavender. Within the model effigies of animals and people can be seen. Change to being pink, unknown/neutral effigies remain lavender, enemies become red and anything dead is black. This also allows Saeka to have some sort of indication of how strong each effigy is as above them are small daggers in their indicated colour. 1 = Junior, 2 = Intermediate, 3 = Senior, 4 = Grand, 5 = Archmage.
Name of Spell: Unwilling Prey Elemental Type: Shadow Rank & Spell Type: Intermediate ¦ Sensory (Tracking) Range & Speed: 40m (+sensory x2) ¦ 20 m/s Mana Cost: 20 ¦ 10 Stats Effected: N/A Applicable Perks: Elemental Oddity Description: Whispering the words 'Run and hide little mouse' while touching a target will leave a small dagger-like mark made from baby pink shadow no bigger than an inch in length where Saeka touched. This spell doesn't function like a map spell but rather like a tracking device allowing her to track specific targets so long as they are within range via her mana tether allowing her to enjoy her game of cat and mouse even if they attempt to run. With the use of ammo rules, she is able to make more tracking marks.
[b]Name of Spell:[/b] Shadowed Thorns [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Intermediate ¦ Attack Creation ¦ Hex and Curse [b]Range & Speed:[/b] 40m ¦ 20 m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +4 Power, -5 m/s Speed [b]Applicable Perks:[/b] Elemental Oddity, Apex Predator, Sinister Magic [b]Description:[/b] Bringing both hands to cover her mouth she brings her dominant down to be behind her back as she leans forward and puts her index finger to her lips with a wink as if to indicate she's telling a secret that is only for them to know activates this spell. Shadow-like wisps seem to sprout from the centre of her hand creating what looks to be a lavender-coloured shadow rose around 12" in length, this shadow has the scent of the flower it is portraying. The end of the rose seems to have been sharpened to a point. Saeka then throws the shadow at her intended target, if it manages to land it will not only do Intermediate rank damage but the shadow will seem to quickly take root around the body digging in thorns as it does so slowing them by 5 m/s. With the use of ammo rules additional shadow roses can be created.
[b]Name of Spell:[/b] Deathly Sweet [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Intermediate ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing) [b]Range & Speed:[/b] 20m ¦ 20 m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +4 Power, -6 Sensory [b]Applicable Perks:[/b] Elemental Oddity, Apex Predator, Master illusionist [b]Description:[/b] Bringing both her hands to her mouth as if to cover it, she bends at the knees as she closes her eyes for a brief second allowing her eyes to flash pink but not to be seen while she flattens her hands blowing a kiss. A baby pink heart of shadow seems to form above her flattened hand for a few seconds before bursting open. As it does, the surroundings of the area look completely different. The surroundings look like they are completely made out of candy and other sweet treats. Trees have chocolate trunks and bright candy floss canopies, buildings seem to be made out of gingerbread and other edible foods with colourful sugar glass windows and icing. The food's colours seem to match the season that the spell is being used in as do small details like sugar icicles and decorations, there are also several dozen citizens made from marshmallows wandering around. While in the illusion the scents of the foods within the illusion would fill the air making near impossible to smell anything else. 30 sensory is required to disperse this illusion but this increased by +2 for every 10 control that she has and wanes by -2 every round, this can be lessened further by sensory mages using map spells as per the sensory rules. With the use of the ammo rules, she can prevent her allies from being affected by the illusion. There is a deadly secret within the sugary dream that she has created however, this takes the form of the marshmallow people that seem to be wandering around, it isn't the guards that someone needs to worry about but the ordinary town people as they with the use of the homing rules seem to lock on to a target designated by Saeka and approach as they get close they will attempt to latch on, if they are able to do so they will do intermediate damage, these marshmallow citizens will continue to follow their target until they are taken out by another spell, hit another object or hit their target. Even if the illusion is seen through the attack remains in the form of a jagged pastel rainbow orb of shadow, with the use of the ammo rules additional weaponized marshmallow citizens/orbs of shadow can be created.
[b]Name of Spell:[/b] Darkened Surveillance [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Intermediate ¦ Sensory (Map) [b]Range & Speed:[/b] 20m (+sensory x2) ¦ 20 m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] N/A [b]Applicable Perks:[/b] Elemental Oddity [b]Description:[/b] Making a steeple with her hands close to her chest, she moves her hands up as she does so in a fluid movement she presses them together until she gets to her face where her wrists are connected and she can cup her head in it. Smiling shadow tendrils seem to move from her fingertips spreading quickly around the area mapping her surroundings, routes and the people within the area. Once finished the shadows disperse leaving a highly detailed 3d model 1/10th the size made from lavender shadow, this map fills the area with the scent of lavender. Within the model effigies of animals and people can be seen. Change to being pink, unknown/neutral effigies remain lavender, enemies become red and anything dead is black. This also allows Saeka to have some sort of indication of how strong each effigy is as above them are small daggers in their indicated colour. 1 = Junior, 2 = Intermediate, 3 = Senior, 4 = Grand, 5 = Archmage.
[b]Name of Spell:[/b] Unwilling Prey [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Intermediate ¦ Sensory (Tracking) [b]Range & Speed:[/b] 40m (+sensory x2) ¦ 20 m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] N/A [b]Applicable Perks:[/b] Elemental Oddity [b]Description:[/b] Whispering the words 'Run and hide little mouse' while touching a target will leave a small dagger-like mark made from baby pink shadow no bigger than an inch in length where Saeka touched. This spell doesn't function like a map spell but rather like a tracking device allowing her to track specific targets so long as they are within range via her mana tether allowing her to enjoy her game of cat and mouse even if they attempt to run. With the use of ammo rules, she is able to make more tracking marks.
Post by Kenja Ravencrest on Jul 28, 2023 9:51:39 GMT -5
Name:Kenja Ravencrest Tracker Link:Tracker Element needing to be used: Lightning What service are you requesting?: Spells How many spells/item slots: 4 What rank do you want the spells, item, item spells, mana beast to be?: Intermediate Any additional information you want to add: Speed and hand to hand combat. Electric Blue Lightning. A healing spell be nice too. Flight Total Cost: 8k Have you sent half the cost? Sending full amount after this post. Update status: Complete
Last Edit: Aug 29, 2023 17:26:59 GMT -5 by Hinota Yuiee✾
Name of Spell: Aeshiri-Ko Elemental Type: Shadow Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Homing) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power, Blind Applicable Perks: Elemental Oddity, Apex Predator Description: With a grin whispering "Simple and sweet what a treat" creates a lavender shadow seal with black wisps in front of Saeka from the seal what could be mistaken as an ornate obsidian dagger with a lavender mist almost encasing it around the size of a ruler seems to start to move from the seal. What this actually is, is a dagger made from pure black shadow with a lavender shadow surrounding it. Saeka can hold this dagger or with the use of her mana tether with the use of the homing rules designate her target can send it towards her intended victim knowing that it will follow them like a missile until it hits them, something else or they get out of range, she can also (if she's feeling nice) hand over the dagger to an ally so they can use it. This dagger can do junior damage if it lands a successful hit while causing them to possibly end up blind for a single round with the use of the blinding rules. With the use of ammo rules, additional daggers can spawn from the seal.
Name of Spell: Deadly Floof Elemental Type: Shadow Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Illusion ¦ Homing) Range & Speed: 10m ¦ 10 m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power ¦ -4 Sensory ¦ Knockback Applicable Perks: Elemental Oddity, Apex Predator, Master Illusionist Description: Placing her palms together as if ready to pray she keeps her hands together twisting them till the fingers of her right hand are pointing left with the back of her right hand facing her and the fingers of her left hand are pointing right, she then twists them again until they are back in the praying position once more and does the same thing but in the opposite way where the back of her left hand is facing her before sliding her hands away from each other allowing a lavender shadow like mist to fall from her hands. As it does it goes to the maximum allowed range and changes the entire area into a bright toy store filled with all sorts of colourful plushies and other soft toys of different sizes. At first, they may not seem threatening that is until you notice that they will pull open their stitching and pull out size-appropriate knives. One of these many plushies will hold a secret, their silvery knife is in fact shadow covered by the illusion, with the use of the homing rules Saeka can designate who she wants this plushie to go after and it will do everything in its power to land an attack until it hits them, something else or the opponent can get out of range.
To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. Even if the illusion is seen through the daggers will remain and will be seen for what they truly are, pure black shadow with lavender inlay. If it manages to land a hit it will do junior rank damage and knock the person back for 2m with an additional 5m being added for every 10 power she possesses. With the use of the ammo rules not only can she protect her allies from the illusion but additional plushies to hold shadowy knives.
Name of Spell: Duck, Duck... Swan... Elemental Type: Shadow Rank & Spell Type: Junior ¦ Sensory (Illusion) ¦ Hex and Curse Range & Speed: 10m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: junior endurance debuff Applicable Perks: Elemental Oddity, Sinister Magic, Master Illusionist Description: With her arms fully extended towards the ground she brings her hands together in a reverse prayer position, keeping them together she brings them up into a prayer position in front of her chest breaking them apart just at the palms so she creates a steeple as her eyes close they glow a deep royal purple for a brief second and a bright white shadow falls from the middle of her hands in the form of what looks like feathers and goes to the max allowed range. The entire area looks like it should with a very noticeable swan and cygnet outbreak. These swans and cygnet range from a meter tall in regard to the cygnet to 3m tall in regard to the actual swans, if you get too close to the cygnet the swans will seemingly become aggressive and will rush at you. They, however, won't be able to do any damage. Anyone within range will find themselves taking an additional 25% junior rank damage on each hit they take while inside the affected area. To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. With the use of the ammo rules can she protect her allies from the illusion and debuff.
[b]Name of Spell:[/b] Aeshiri-Ko [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Junior ¦ Attack Creation ¦ Sensory (Homing) [b]Range & Speed:[/b] 25m ¦ 10m/s [b]Mana Cost:[/b] 10 ¦ 5 [b]Stats Effected:[/b] +2 Power, Blind [b]Applicable Perks:[/b] Elemental Oddity, Apex Predator [b]Description:[/b] With a grin whispering "Simple and sweet what a treat" creates a lavender shadow seal with black wisps in front of Saeka from the seal what could be mistaken as an ornate obsidian dagger with a lavender mist almost encasing it around the size of a ruler seems to start to move from the seal. What this actually is, is a dagger made from pure black shadow with a lavender shadow surrounding it. Saeka can hold this dagger or with the use of her mana tether with the use of the homing rules designate her target can send it towards her intended victim knowing that it will follow them like a missile until it hits them, something else or they get out of range, she can also (if she's feeling nice) hand over the dagger to an ally so they can use it. This dagger can do junior damage if it lands a successful hit while causing them to possibly end up blind for a single round with the use of the blinding rules. With the use of ammo rules, additional daggers can spawn from the seal.
[b]Name of Spell:[/b] Deadly Floof [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Junior ¦ Attack creation ¦ Sensory (Illusion ¦ Homing) [b]Range & Speed:[/b] 10m ¦ 10 m/s [b]Mana Cost:[/b] 10 ¦ 5 [b]Stats Effected:[/b] +2 Power ¦ -4 Sensory ¦ Knockback [b]Applicable Perks:[/b] Elemental Oddity, Apex Predator, Master Illusionist [b]Description:[/b] Placing her palms together as if ready to pray she keeps her hands together twisting them till the fingers of her right hand are pointing left with the back of her right hand facing her and the fingers of her left hand are pointing right, she then twists them again until they are back in the praying position once more and does the same thing but in the opposite way where the back of her left hand is facing her before sliding her hands away from each other allowing a lavender shadow like mist to fall from her hands. As it does it goes to the maximum allowed range and changes the entire area into a bright toy store filled with all sorts of colourful plushies and other soft toys of different sizes. At first, they may not seem threatening that is until you notice that they will pull open their stitching and pull out size-appropriate knives. One of these many plushies will hold a secret, their silvery knife is in fact shadow covered by the illusion, with the use of the homing rules Saeka can designate who she wants this plushie to go after and it will do everything in its power to land an attack until it hits them, something else or the opponent can get out of range.
To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. Even if the illusion is seen through the daggers will remain and will be seen for what they truly are, pure black shadow with lavender inlay. If it manages to land a hit it will do junior rank damage and knock the person back for 2m with an additional 5m being added for every 10 power she possesses. With the use of the ammo rules not only can she protect her allies from the illusion but additional plushies to hold shadowy knives.
[b]Name of Spell:[/b] Duck, Duck... Swan... [b]Elemental Type:[/b] Shadow [b]Rank & Spell Type:[/b] Junior ¦ Sensory (Illusion) ¦ Hex and Curse [b]Range & Speed:[/b] 10m ¦ 10m/s [b]Mana Cost:[/b] 10 ¦ 5 [b]Stats Effected:[/b] junior endurance debuff [b]Applicable Perks:[/b] Elemental Oddity, Sinister Magic, Master Illusionist [b]Description:[/b] With her arms fully extended towards the ground she brings her hands together in a reverse prayer position, keeping them together she brings them up into a prayer position in front of her chest breaking them apart just at the palms so she creates a steeple as her eyes close they glow a deep royal purple for a brief second and a bright white shadow falls from the middle of her hands in the form of what looks like feathers and goes to the max allowed range. The entire area looks like it should with a very noticeable swan and cygnet outbreak. These swans and cygnet range from a meter tall in regard to the cygnet to 3m tall in regard to the actual swans, if you get too close to the cygnet the swans will seemingly become aggressive and will rush at you. They, however, won't be able to do any damage. Anyone within range will find themselves taking an additional 25% junior rank damage on each hit they take while inside the affected area. To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. With the use of the ammo rules can she protect her allies from the illusion and debuff.
Name of Spell: Houpetor Scet Elemental Type: Light Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Restraining Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +4 power ¦ -2 m/s speed ¦ -5 Mana Regen Applicable Perks: Apex Predator, Snake Binding, Blinding, Knockback Description: Touching only the index finger to the opposite wrist keeping an inch between the palms creates an orb light that appears around the size of a ping pong ball, taking his hands away quickly makes the orb grow to the size of a basketball giving the potential to blind anyone within 20m for a single round with the use of the blinding runes. Pushing his hand towards the ball he is able to direct it in the general direction that he wants to send it. If it successfully hits a person then it will not only do intermediate damage that leaves second-degree burns and knocks back the person by 4m with an additional 5m being added for every 10 power he has, it will also seemingly grow tendrils that will wrap around the body. These tendrils will do no damage, however, they will not only reduce a person's speed by 2m/s and reduce the amount of mana a person can regain per round but also cut their spell cap by 50%. To break through the tendrils they need to take intermediate damage, although, due to the Snake Binding perk they will remain until the end of the round even if broken. With the use of ammo rules, additional orbs can be created but the speed will go down by -1 for every additional person trapped within the tendrils.
Name of Spell: Letnic Thekrel Elemental Type: Lava ¦ Light Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Defense Creation Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +2 power ¦ +4 Durability Applicable Perks: Apex Predator, Self-Repairing, Blinding, Knockback Description: Placing the back of the palms together with their dominant hand towards them and the other facing outwards, keeping the back of their hands together they twist their hands around so the dominant hand is facing outwards while the other faces towards them before moving the hands so the dominant going to the sky and the weaker going to the earth. Above the one facing the sky an orb of light in the shape of a sun is seen whereas below the other is an orb of lava shaped like a crescent moon. Bringing the hands away they bring the sun and moon together creating a swirling lava light orb that climbs up his hands and covers his body in this elemental mixture like a second skin. This second skin always looks like it's in motion and requires senior rank damage to break, however, if damaged but not completely broken then it will repair itself at the beginning of the following round, this can happen three times before it will no longer repair itself. On top of this, due to the heat being given off by the shield aspect of this spell if they get within melee range (1m) a person will gain minor second-degree burns. On a successful melee strike a burst of light and lava will create a flash of blinding light that gives the possibility the opponent could be blinded for a single round as per the blinding rules, in addition to this they will be dealt intermediate damage that will also cause them to be knocked back by 4m with an additional 5m being added for every 10 power they posses, where the strike will also burn the skin with severe second-degree burns.
Name of Spell: Gralika Uclar Elemental Type: Lava Rank & Spell Type: Intermediate ¦ Restraining ¦ Defense Creation Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +6 Durability ¦ -10 Mana Regen Applicable Perks: Self-Repairing, Snake Binding Description: Speaking the spell's name backwards allows the spell to be activated. Once it is a circle of lava appears on the ground it is 3m from one side to the other meaning whoever it is surrounding is at the 1.5m epicentre point at creation. At current the spell is in a semi-active state and it would be easy to believe it to be a transformation spell, it, however, doesn't fully activate until someone is within 25m of it at that point whip-like tendrils lash out from the lava attempting to bind the one who got close to it (This does not guarantee a successful strike). If successful the bindings will do no damage but will do severe 2nd-degree burns while reducing mana regeneration by 10 and cutting a person's spell cap by 50%. The whip-like tendrils require intermediate damage before they are destroyed but due to the snake binding perk, the binding will remain in place even if destroyed until the beginning of the new round. Additionally, when an attack is incoming the lava will almost seem to erupt like a volcano creating a wall that is two meters tall and defending the person inside, this will remain in effect until the shield is destroyed which requires senior damage or the spell is cancelled. if the shield isn't destroyed then it will repair itself at the beginning of each round, although, this can only happen three times after which it will not and eventually break. This shield is a double edges sword as it surrounds from all sides it will protect the person within regardless of angle, however, it also makes it near impossible to attack an opponent. With the use of ammo rules, additional lava circles can be created.
Name of Spell: Ioth Uthraxx Elemental Type: Light ¦ Lava Rank & Spell Type: Intermediate ¦ Restraining ¦ Attack Creation Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +4 Power ¦ 1/2 Junior Endurance Debuff Applicable Perks: Apex Predator, Snake Binding, Blinding, Knockback Description: Saying the spell's name in the wrong order (Uthraxx Ioth) while snapping their thumb and ring finger on their dominant creates a burst of blinding light that has the potential to blind a person for a single round as per the blinding rules. When the light has dimmed after that split second what appears to be a magic circle in front of him it's bright but dripping with lava. From the magic circle, a shard of light with a spiralling lava inlay starts to show itself. The shard looks to be around six inches long and three inches wide. Pushing their hand forward he can send the shard in the general direction of an enemy, if it lands a hit successfully it will deal intermediate damage and leave serious second-degree burns where it hit while also knocking them back for 4m with an additional 5m being added for every 10 power he as. Moreover, the lava almost takes on the attributes of creeping ivy and spirals around the enemy with light shards occasionally flickering through binding the enemy. While this restraint is in place the enemy in question will take an additional 1/2 rank in junior damage every round thereafter until it is destroyed. This restraint requires intermediate rank damage to be destroyed but due to the snake binding perk will remain in place until the end of the round. With the use of the ammo rules, additional shards can be created.
Name of Spell: Plythu Geou Elemental Type: Light ¦ Lava Rank & Spell Type: Intermediate ¦ Restraining ¦ Attack Creation Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: 1/2 Junior Strength Debuff ¦ -5 Mana regen Applicable Perks: Snake Binding, Apex Predator Blinding, Knockback Description: Keeping their arms close to them with their dominant hand going to shoulder level with the palm flat facing forward while the other hand was stretched fully by the thigh but with the palm facing the ground five rings of twisted light and lava surround the user. These circles are twenty-four inches from the user and are three inches thick and begin to spin in the opposite direction from one another the light becomes brighter possibly blinding people within a 20m radius as pieces of light break free from the rings that are still covered in gloopy lava for a single round as per the blinding rules. these lava-covered light pieces are the size of a golf ball and by flicking their hand in the general direction they want the lava-covered light pieces to go in. When a successful hit lands the lava will stick to a person's body dealing severe 2nd-degree burns to that location, but it will also debuff a person's strength by 1/2 junior rank making their physical/melee attacks weaker, additionally, it also reduces their mana regen by 5 and cuts their spell cap by 50%. The restraint requires intermediate damage before it is destroyed, however, due to the snake binding perk, even if destroyed it will remain until the end of the round. Further, on the successful hit, the person will find they have taken intermediate damage and would find themselves being knocked back 4m with an additional 5m being added for every 10 power the wielder has. With the use of the ammo rules, additional lava-covered light pieces can be created.
[b]Name of Spell:[/b] Houpetor Scet [b]Elemental Type:[/b] Light [b]Rank & Spell Type:[/b] Intermediate ¦ Attack Creation ¦ Restraining [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +4 power ¦ -2 m/s speed ¦ -5 Mana Regen [b]Applicable Perks:[/b] Apex Predator, Snake Binding, Blinding, Knockback [b]Description:[/b] Touching only the index finger to the opposite wrist keeping an inch between the palms creates an orb light that appears around the size of a ping pong ball, taking his hands away quickly makes the orb grow to the size of a basketball giving the potential to blind anyone within 20m for a single round with the use of the blinding runes. Pushing his hand towards the ball he is able to direct it in the general direction that he wants to send it. If it successfully hits a person then it will not only do intermediate damage that leaves second-degree burns and knocks back the person by 4m with an additional 5m being added for every 10 power he has, it will also seemingly grow tendrils that will wrap around the body. These tendrils will do no damage, however, they will not only reduce a person's speed by 2m/s and reduce the amount of mana a person can regain per round but also cut their spell cap by 50%. To break through the tendrils they need to take intermediate damage, although, due to the Snake Binding perk they will remain until the end of the round even if broken. With the use of ammo rules, additional orbs can be created but the speed will go down by -1 for every additional person trapped within the tendrils.
[b]Name of Spell:[/b] Letnic Thekrel [b]Elemental Type:[/b] Lava ¦ Light [b]Rank & Spell Type:[/b] Intermediate ¦ Attack Creation ¦ Defense Creation [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +2 power ¦ +4 Durability [b]Applicable Perks:[/b] Apex Predator, Self-Repairing, Blinding, Knockback [b]Description:[/b] Placing the back of the palms together with their dominant hand towards them and the other facing outwards, keeping the back of their hands together they twist their hands around so the dominant hand is facing outwards while the other faces towards them before moving the hands so the dominant going to the sky and the weaker going to the earth. Above the one facing the sky an orb of light in the shape of a sun is seen whereas below the other is an orb of lava shaped like a crescent moon. Bringing the hands away they bring the sun and moon together creating a swirling lava light orb that climbs up his hands and covers his body in this elemental mixture like a second skin. This second skin always looks like it's in motion and requires senior rank damage to break, however, if damaged but not completely broken then it will repair itself at the beginning of the following round, this can happen three times before it will no longer repair itself. On top of this, due to the heat being given off by the shield aspect of this spell if they get within melee range (1m) a person will gain minor second-degree burns. On a successful melee strike a burst of light and lava will create a flash of blinding light that gives the possibility the opponent could be blinded for a single round as per the blinding rules, in addition to this they will be dealt intermediate damage that will also cause them to be knocked back by 4m with an additional 5m being added for every 10 power they posses, where the strike will also burn the skin with severe second-degree burns.
[b]Name of Spell:[/b] Gralika Uclar [b]Elemental Type:[/b] Lava [b]Rank & Spell Type:[/b] Intermediate ¦ Restraining ¦ Defense Creation [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +6 Durability ¦ -10 Mana Regen [b]Applicable Perks:[/b] Self-Repairing, Snake Binding [b]Description:[/b] Speaking the spell's name backwards allows the spell to be activated. Once it is a circle of lava appears on the ground it is 3m from one side to the other meaning whoever it is surrounding is at the 1.5m epicentre point at creation. At current the spell is in a semi-active state and it would be easy to believe it to be a transformation spell, it, however, doesn't fully activate until someone is within 25m of it at that point whip-like tendrils lash out from the lava attempting to bind the one who got close to it (This does not guarantee a successful strike). If successful the bindings will do no damage but will do severe 2nd-degree burns while reducing mana regeneration by 10 and cutting a person's spell cap by 50%. The whip-like tendrils require intermediate damage before they are destroyed but due to the snake binding perk, the binding will remain in place even if destroyed until the beginning of the new round. Additionally, when an attack is incoming the lava will almost seem to erupt like a volcano creating a wall that is two meters tall and defending the person inside, this will remain in effect until the shield is destroyed which requires senior damage or the spell is cancelled. if the shield isn't destroyed then it will repair itself at the beginning of each round, although, this can only happen three times after which it will not and eventually break. This shield is a double edges sword as it surrounds from all sides it will protect the person within regardless of angle, however, it also makes it near impossible to attack an opponent. With the use of ammo rules, additional lava circles can be created.
[b]Name of Spell:[/b] Ioth Uthraxx [b]Elemental Type:[/b] Light ¦ Lava [b]Rank & Spell Type:[/b] Intermediate ¦ Restraining ¦ Attack Creation [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +4 Power ¦ 1/2 Junior Endurance Debuff [b]Applicable Perks:[/b] Apex Predator, Snake Binding, Blinding, Knockback [b]Description:[/b] Saying the spell's name in the wrong order (Uthraxx Ioth) while snapping their thumb and ring finger on their dominant creates a burst of blinding light that has the potential to blind a person for a single round as per the blinding rules. When the light has dimmed after that split second what appears to be a magic circle in front of him it's bright but dripping with lava. From the magic circle, a shard of light with a spiralling lava inlay starts to show itself. The shard looks to be around six inches long and three inches wide. Pushing their hand forward he can send the shard in the general direction of an enemy, if it lands a hit successfully it will deal intermediate damage and leave serious second-degree burns where it hit while also knocking them back for 4m with an additional 5m being added for every 10 power he as. Moreover, the lava almost takes on the attributes of creeping ivy and spirals around the enemy with light shards occasionally flickering through binding the enemy. While this restraint is in place the enemy in question will take an additional 1/2 rank in junior damage every round thereafter until it is destroyed. This restraint requires intermediate rank damage to be destroyed but due to the snake binding perk will remain in place until the end of the round. With the use of the ammo rules, additional shards can be created.
[b]Name of Spell:[/b] Plythu Geou [b]Elemental Type:[/b] Light ¦ Lava [b]Rank & Spell Type:[/b] Intermediate ¦ Restraining ¦ Attack Creation [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] 1/2 Junior Strength Debuff ¦ -5 Mana regen [b]Applicable Perks:[/b] Snake Binding, Apex Predator Blinding, Knockback [b]Description:[/b] Keeping their arms close to them with their dominant hand going to shoulder level with the palm flat facing forward while the other hand was stretched fully by the thigh but with the palm facing the ground five rings of twisted light and lava surround the user. These circles are twenty-four inches from the user and are three inches thick and begin to spin in the opposite direction from one another the light becomes brighter possibly blinding people within a 20m radius as pieces of light break free from the rings that are still covered in gloopy lava for a single round as per the blinding rules. these lava-covered light pieces are the size of a golf ball and by flicking their hand in the general direction they want the lava-covered light pieces to go in. When a successful hit lands the lava will stick to a person's body dealing severe 2nd-degree burns to that location, but it will also debuff a person's strength by 1/2 junior rank making their physical/melee attacks weaker, additionally, it also reduces their mana regen by 5 and cuts their spell cap by 50%. The restraint requires intermediate damage before it is destroyed, however, due to the snake binding perk, even if destroyed it will remain until the end of the round. Further, on the successful hit, the person will find they have taken intermediate damage and would find themselves being knocked back 4m with an additional 5m being added for every 10 power the wielder has. With the use of the ammo rules, additional lava-covered light pieces can be created.
Name of Spell: Arshes B'luthel Elemental Type: Lightning Rank & Spell Type: Intermediate ¦ Physical Reinforcement Range & Speed: self ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: Junior strength buff, knock back Applicable Perks: n/a Description: Saying the spell's name creates a blue lightning bolt marking on the back of both hands when set blue lightning starts to crackle all the way up to the elbows increasing strength by a junior rank of damage. On a successful hit, a person will find themself gaining first-degree burns, in addition to this, they will find themselves being knocked back by 4m with an added 5m being added for every 10 power the wielder has.
Name of Spell: Nizzre' Zotreth Elemental Type: Lightning Rank & Spell Type: Intermediate ¦ Healing Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +2 Control Applicable Perks: Master Healer Description: Saying the spell's name creates a blue lightning bolt marking on the left-hand side of the caster's neck, around their entire body blue lightning starts dancing up and down their body in waves. This will heal for intermediate-rank damage, it is also able to heal grazes, small cuts and bruises, after two rounds it can regrow small digits like fingers and toes. This spell will actively attempt to cleanse hexes, curses, toxins, poisons and other negative effects as per the clashing rules. With the use of the ammo rules, saying a target's name will create a lightning bolt on the left-hand side of that person's neck, however, for every person over the initial person it will grow weaker by decreasing in potency by a single rank per person.
Name of Spell: O'gothin Maral Elemental Type: Lightning Rank & Spell Type: Intermediate ¦ Transformation (Transmutation ¦ Transportation) Range & Speed: 40m ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +2 m/s Speed Applicable Perks: Predator's Mutation Description: Saying the spell's name creates a blue lightning bolt marking on each shoulder blade around six inches in height, from these markings a set of feathered wings shaped like that of a snowy owl, the tips of each feather take on a light electric blue colour making them seem to shimmer under the correct light. The wings themselves are 18 inches long and are capable of flying and being used as a mode of transportation allowing the caster to travel at 12 m/s in the sky thanks to the predator's mutation perk, however, when on the ground they will find that their speed is increased by +2 m/s. When being used as a mode of transportation Kenja can carry two additional people, with the use of the ammo rules, he can create additional sets of wings on his allies, although, for each pair made they will find the speed is reduced by -1 m/s.
Name of Spell: Velg'larn's Velvel Elemental Type: Lightning Rank & Spell Type: Intermediate ¦ Physical reinforcement Range & Speed: self ¦ 20m/s Mana Cost: 20 ¦ 10 Stats Effected: +10 m/s Applicable Perks: Full Blitz Description: Saying the spell's name creates a blue lightning bolt marking the right ankle of the caster, from the marking comes a wave of blue lightning that starts to spiral around the ankles settling on a ring after a few seconds, this allows the user the caster to speed to increase by 10 m/s.
[b]Name of Spell:[/b] Arshes B'luthel [b]Elemental Type:[/b] Lightning [b]Rank & Spell Type:[/b] Intermediate ¦ Physical Reinforcement [b]Range & Speed:[/b] self ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] Junior strength buff, knock back [b]Applicable Perks:[/b] n/a [b]Description:[/b] Saying the spell's name creates a blue lightning bolt marking on the back of both hands when set blue lightning starts to crackle all the way up to the elbows increasing strength by a junior rank of damage. On a successful hit, a person will find themself gaining first-degree burns, in addition to this, they will find themselves being knocked back by 4m with an added 5m being added for every 10 power the wielder has.
[b]Name of Spell:[/b] Nizzre' Zotreth [b]Elemental Type:[/b] Lightning [b]Rank & Spell Type:[/b] Intermediate ¦ Healing [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +2 Control [b]Applicable Perks:[/b] Master Healer [b]Description:[/b] Saying the spell's name creates a blue lightning bolt marking on the left-hand side of the caster's neck, around their entire body blue lightning starts dancing up and down their body in waves. This will heal for intermediate-rank damage, it is also able to heal grazes, small cuts and bruises, after two rounds it can regrow small digits like fingers and toes. This spell will actively attempt to cleanse hexes, curses, toxins, poisons and other negative effects as per the clashing rules. With the use of the ammo rules, saying a target's name will create a lightning bolt on the left-hand side of that person's neck, however, for every person over the initial person it will grow weaker by decreasing in potency by a single rank per person.
[b]Name of Spell:[/b] O'gothin Maral [b]Elemental Type:[/b] Lightning [b]Rank & Spell Type:[/b] Intermediate ¦ Transformation (Transmutation ¦ Transportation) [b]Range & Speed:[/b] 40m ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +2 m/s Speed [b]Applicable Perks:[/b] Predator's Mutation [b]Description:[/b] Saying the spell's name creates a blue lightning bolt marking on each shoulder blade around six inches in height, from these markings a set of feathered wings shaped like that of a snowy owl, the tips of each feather take on a light electric blue colour making them seem to shimmer under the correct light. The wings themselves are 18 inches long and are capable of flying and being used as a mode of transportation allowing the caster to travel at 12 m/s in the sky thanks to the predator's mutation perk, however, when on the ground they will find that their speed is increased by +2 m/s. When being used as a mode of transportation Kenja can carry two additional people, with the use of the ammo rules, he can create additional sets of wings on his allies, although, for each pair made they will find the speed is reduced by -1 m/s.
[b]Name of Spell:[/b] Velg'larn's Velvel [b]Elemental Type:[/b] Lightning [b]Rank & Spell Type:[/b] Intermediate ¦ Physical reinforcement [b]Range & Speed:[/b] self ¦ 20m/s [b]Mana Cost:[/b] 20 ¦ 10 [b]Stats Effected:[/b] +10 m/s [b]Applicable Perks:[/b] Full Blitz [b]Description:[/b] Saying the spell's name creates a blue lightning bolt marking the right ankle of the caster, from the marking comes a wave of blue lightning that starts to spiral around the ankles settling on a ring after a few seconds, this allows the user the caster to speed to increase by 10 m/s
Post by Kenja Ravencrest on Sept 22, 2023 12:40:57 GMT -5
Name: Kenja Tracker Link:link Element needing to be used:Lightning What service are you requesting?:Spells, Item How many spells/item slots: Three spells What rank do you want the spells, item, item spells, mana beast to be?:Intermediate Any additional information you want to add:I just got Attack Creation soI'd like three offensive spells.
For the first spell, a bolt of lightning that delivers a potent shock and burns where hit but also inflicts a temporary blindness akin to the sudden blinding flash of the lightning itself.
The second spell can be anything to help aid in offense or brawling. Maybe something that combines PR and Attack Creation?
For the third spell, an area of effect offensive transmutation spell. Something that turns the surrounding environment into treacherous terrain, such as a boiling sticky tar pit, slippery oil, or a treacherously freezing slippery sheet of ice.
Total Cost:6,000 Have you sent half the cost?Will send full cost plus tip here shortly.
Name:Yugo Tracker Link:blackclover-shatteredgrimoires.com/thread/2680/yugo-brightheart-beaulieu-tracker?page=1&scrollTo=12777 Element needing to be used: Darkness | Paint What service are you requesting?: Spells How many spells/item slots: 5 What rank do you want the spells, item, item spells, mana beast to be?: 1 Junior | 4 Intermediate Any additional information you want to add: Fairy tale and folklore themed. 3 intermediate golem spells, one intermediate defensive spell, one intermediate attack spell. Total Cost: 5k Yul (family discount) Have you sent half the cost? no. Update status: I will update the progress of how far along in your order I am.
Post by Sol Delothosin✾ on Nov 3, 2023 5:00:30 GMT -5
Name:Sol Delothosin✾ Tracker Link:Sols Tracker Element needing to be used: Decay What service are you requesting?: Spells How many spells/item slots: 3 What rank do you want the spells, item, item spells, mana beast to be?:Archmage and two Senior Any additional information you want to add: this can be themes, mana colours, scents (for those who use elements that can produce such things), magic specs preferred... etc Total Cost:Paid Have you sent half the cost? Update status: I will update the progress of how far along in your order I am[/b]
Name of Spell:[/b] Yin'xir'ziji Elemental Type: Sword Rank & Spell Type: Junior ¦ Attack creation ¦ Physical Reinforcement Range & Speed: 25m ¦ 10 m/s Mana Cost: 10 ¦ 5 Stats Affected: +2 Power, +6 m/s Speed Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback Description: To activate this spell the wielder moves their non-prominent hand to their side as if going to draw a blade on their opposite side what looks like a basic weak and brittle and chipped longsword appears on their other side frost easily seen across the blade showing its element. The sword itself appears to be 35 inches (88.9 cm) made out of steel and is double-bladed with a tarnished bronze hollow ground cross section and pommel. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite, if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Name of Spell: Xar'zith Aphyon Elemental Type: Ice Rank & Spell Type: Junior ¦ Attack Creation ¦ Physical Reinforement Range & Speed: 25m ¦ 10m/s Mana Cost: 10 Charges: 1 Uses: 2 Rounds Cooldown: 3 Rounds Description: Bringing the sword up before him pointing to the sky with his prominent hand with his other against the flat of the blade before quickly turning the blade to be turned towards the ground causes not only a mist to fall from the blade and pool around the wielders feet allowing them to move faster but cause a single shard of ice two inches long and a quarter inch thick to fall from the blade. Using the flat of the sword the holder of the sword can send the shard in the general direction of an enemy causing Junior rank damage as well as minor frostbite to the area touched. In addition to this, the shard of ice can cause a knockback that will send the person 2m back with an additional 5m being added for every 10 power the wielder has. With the use of ammo rules, additional shards can fall from the sword.
Name of Spell: Korit'al Rei Elemental Type: Sword Rank & Spell Type: Junior ¦ Attack creation Range & Speed: 25m ¦ 10 m/s Mana Cost: 10 ¦ 5 Stats Affected: +4 Power Applicable Perks: Apex Predator, Battle Knight, Knockback Description: Placing their prominent hand three inches from his chest with the palm facing towards them, they then quickly move their hand as if they are gripping onto something the index finger's nail having to touch the bottom of the thumb. When this is done a basic chipped bronze shortsword with snow falling from the blade showing its element appears in the hand pointed towards the sky. The short sword is 12 inches (30 cm) in length, has a leather grip and a hexagonal crossguard with a small bronze pummel at the top. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Name of Spell: In'loilfrey Elemental Type: Ice Rank & Spell Type: Junior ¦ Attack Creation Range & Speed: 10m ¦ 10m/s Mana Cost: 10 Charges: 1 Uses: 2 Rounds Cooldown: 3 Rounds Description: Turning the blade towards the ground the holder touches the pommel and stabs it into the ground stating the abilities name, in doing so the snow that seems to be drifting off the blade starts to land on the ground and quickly expands. The snow becomes three feet deep in a matter of seconds as it reaches its maximum range dealing everyone who is caught within it Junior rank damage not only giving them minor frostbite but also knocking them back by 2m with +5m being added for every 10 power the wielder has. With the use of the ammo rules, more snowdrifts can be made but it will cause the aoe range to be split between them. (Example 2 would be 5m, 3 would be 3.33m etc)
Name of Spell: Drejan Q'elak Elemental Type: Sword Rank & Spell Type: Junior ¦ Attack Creation ¦ Physical Reinforcement Range & Speed: 25m ¦ 10 m/s Mana Cost: 10 ¦ 5 Stats Affected: +7m/s Speed Applicable Perks: Full Blitz Description: Using their index finger on their prominent hand they slash diagonally left to right, halfway down a rune will appear made out of snow upon gripping the rune it melts to become a basic cutlass that is 28 inches (71cm) in length with chips and scratches down the blade made out of silver with a black lackered hilt which has a guard that covers the hand. The blade itself has snowy wisps coming from it showing its element. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Name of Spell: Xar'zith Glei'ten Elemental Type: Ice Rank & Spell Type: Junior ¦ Physical Reinforcement Range & Speed: Self ¦ 10m/s Mana Cost: 10 Charges: 1 Uses: 2 Rounds Cooldown: 3 Rounds Description: Pointing the cutlass at the ground and moving it in a circle around the size of a dinner plate directly in front of them anti-clockwise causes the snow wisps to reach the ground. Once they do the snowy mist will climb up the holder's legs making them look like they are almost wearing a pair of spectral trousers allowing them to move that much faster.
Name of Spell: Relgas Wielg Elemental Type: Ash Rank & Spell Type: Junior ¦ Attack ¦ Hex and Curse Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Affected: -2 m/s Speed ¦ +2 Power Applicable Perks: Sinister Magic, Apex Predator, knockback, blinding Description: Using their prominent hand, they create a cross over their heart starting from above, right, diagonally left, and then the same on the other side. once done a sword made of a dagger 6 inches in length appears in his hand. This dagger does junior-rank damage on a successful hit while leaving a grey ash marking in the shape of a dagger where the person is hit making them slightly slower. In addition to this, the force of the hit not only causes some of the ash to loosen giving the chance to potentially blind as per the blinding rules but causes the person hit to be knocked back 2m +5m for every 10 power the caster has. With the use of the ammo rules, additional daggers can be created. These daggers are able to float and be thrown like projectiles or handed over to other people.
Name of Spell: Loxen Garmth Elemental Type: Ash Rank & Spell Type: Junior ¦ Attack ¦ Hex and Curse Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Affected: 1/4 Junior Endurance Debuff ¦ +2 Power Applicable Perks: Sinister Magic, Apex Predator, knockback, blinding Description: Bringing up their primary hand they have it face out at the same time the second hand comes up having the fingers touch, sliding until the palms touch as they do ash begins to fall from beneath the two palms with a deep breath they bring their hands apart creating a ball of ash around the size of a medicine ball. When hit by the ball a person is dealt junior rank damage and will find that there is a small grey sphere marking where they were hit indicating that the next hit they take will do slightly more damage, in addition to this not only does some of the ash breaks away from the ball giving the potential to blind as per the blinding rules while knocking the person back due to the sheer force by 2m with an additional 5m being added for every 10 power they posses. With the use of the ammo rules, additional ash balls can be created.
Name of Spell: Relgasic Inloilfrey Elemental Type: Ash Rank & Spell Type: Junior ¦ Attack ¦ Hex and Curse Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Affected: 1/2 Junior Strength Debuff ¦ +2 Power Applicable Perks: Sinister Magic, Apex Predator, blinding Description: Touching the fingertips together before sliding the dominant hand over the other as they bring their hands to their mouth releasing a strong yet silent breath creates an ash cloud over the hands of the caster that quickly forms into what could be described as almost glove-like but with claws that are three inches (7cm) long. These claws will do junior rank damage and will find that there is a grey marking of three claw marks where the strike hits decreasing how much physical damage they can do per strike slightly. In addition, as the claw moves it leaves a trail of ash potentially blinding a person within melee range as per the blinding rules.