In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
[attr="class","zavenreescroll"] Watching his last strike ring true he finally exhaled a sharp, held breath...the weight was lifted from him almost instantaneously...even with the entire palace shaking he felt the burden of mana loss hitting him like a train and he knew he would have to take some time to recuperate. Yet Rosalia, Vulkan and Hinota were all still stuck inside...fighting for their lives and the lives of millions of others below. Zaven would look at Ardere then to the portal as he would point. ”Guess that means our job is done...let’s regroup and hope the others do the same.” The Shadow of Dawn said before taking a step forward, before finally disappearing into the portal, appearing right where they started at the gates of Kikka to see the crumbling shadow palace above the city. He pulled out a pack of cigarettes and looked at the blood soaked cardboard before pulling out a single stick of tobacco. The hand rolled piece looked as if it had seen better days and chuckled as he put it to his lips before noticing his matches were gone and the man just sighed before laughing. He did not see if Ardere had followed him just yet but it was ironic...to endure all of that bullshit for a simple pleasure at the end...for it to just be taken away from him. Still as his mouth wet the wrapping paper, the taste of the tobacco at least danced across his tongue as he waited and watched it all come crumbling down. [break][break]
”Let harmonious voices return your feet. Hit the ground running from the jaws of defeat. Survive the night and a new dawn will arrive. In a flash of brilliance you finally realize. It always seems darkest before the sunrise.” A short poetic ending to such a fierce battle that seemed to drag on for what seemed like months...for it to just end with a quiet crumble was just...unsatisfying. Remembering the words Sven said to Ardere before the end was also something that stuck with him. After such a rigid, tense, and lighthearted jab after jab from the archdaemon...for the damn cursed bastard to straight up say nothing to him before its demise was...almost an insult...as if he really was of no help to this entire thing. Zaven was the captain of the prestigious Golden Dawn Magic Knight squad and he did not have anything to really care about except for the people he had under him...his role in his family was also more passive, yet this...event was an eye opener for him. Whenever he would finally feel the presence of Ardere he would hold out a cigarette for the man and jokingly say. ”We will need a lighter.” And if Ardere lit the cigarette for Zaven and then his own the Shadow of Dawn would inhaled a large mouthful before letting the strong smoke fill his lungs then be expelled once again. [break][break]
”Once this is all over...I am going to start up my own country. With the rising of a few powers in Clover and outside of Clover...there is going to come a time where a war will break out inside of our borders that we will have no choice but to draw out lines and choose sides.” He would say before taking another drag of his cigarette. He had no desire to rule, but he had the will to ensure that the people were safe...and if he could direct that will...then he would. He began to smoke and watch the skyline, the ambient mana around the area was dense and honestly it reminded him of a grand magic zone. He would not be surprised if the result of this battle would end up warping this whole area into something new. He could envision the future of this place and he knew that this place...would need the help of the MAgic Knights in order to come back to its former glory.
Post by Joseph Ravencrest✾ on Feb 23, 2021 0:24:56 GMT -5
“I'm going to have to disagree with you Verena. There was enough information to tell us the right strategy to take. This explained even why numbers might not be wholly accurate. I do my best in any situation to keep a logical and calm mind.” Because he knew how it felt like to not have one. This didn't mean he was always successful, but he did better than a few who had never lost themselves in the first place. An unstable mind is a terrifying place, worse than unnatural amalgamations, corpse islands, or what lead to the mind being lost in the first place. It wont always matter if you know the truth and it doesn't line up with what your mind insists is so. The truth doesn't fix how a gone mind changes actions and reactions. It would be a lie to say that Joseph was wholly unaffected after he became well again. It left a permanent change that can never be fully undone. “But your reasoning does show how she could have jumped to such conclusions.” Was he going to wait and find out the reasoning from the person herself? Not really. The junior wanted to ask Lilitu about her magic, but there really wasn't any time for that. She didn't seem bad, at least for a deamon. Of course it meant she had done certain things, but how bad or far it had gone wasn't something he wanted to know.
Sols words of the citizens were terrifying, but it was also one of the main things he had worried about in the first place when coming to the mission. There was a frown on the warm colored face, but he also couldn't deny it. “Any time a magic knight fell for an illusion, the citizens could see the truth in their homes. If people don't trust magic knights, then they will be unlikely to call when needing our help.” Those inside and those who hear from the survivors on the outside, even people who only know they lost family or friends might all look at the magic knights differently. “That could lead to so much death...” He was pretty sure the deamons didn't know or care about sign language, but the read head didn't feel much like verbally speaking anymore. He was mentally and emotionally exhausted from this entire event. ~I wish we could have met in better circumstances. If one can have many lives, then I hope your next one turns out better for you and your brother.~ Pale pink eyes felt heavy, As did the many events. Had he told Genisis everything important? Yes, he was certain. He couldn't remain to make sure though. The communication spell vanished as soon as the young man certain that he had no need of it. What should be done first? Maybe a bath at the Azure Deer base, take a bath in his dorm room near the base.
His boots moved against the ground, stopping briefly in front of the gate. The sooner he could rest at home, the quicker he could be able to write a full report on what happened during the mission. “Azure Deer Bases Dorm.” With that he walked through the gate.
Wordcount: 539 My Total: 8,331 The symbol ~ will be used in the post to reference when sign language is being used. Items with him: Just Peachy, Riding Gloves, and Grace of The Fallen.
Post 1, page 3. ecolocation cast, spending 10 mana. Shortwave telecommunication cast, spending 10 mana. 45/65 mana. Post 2, page 4. Shortwave telecommunication still being used, 5 mana. Not fighting, in combative situation +5 mana. 45/65mana. Post 3, page 4. Ashwood Miracle used, 11 mana. Not fighting, in combative situation. 34/65 mana. Post 4, page 4. reverberation cast, 10 mana. Not fighting at this time. 24/65 mana. Post 5, page 5. No spells being used, not fighting at this time, +10 mana. 34/65 mana. Post 6, page 6. Shortwave Telecommunication cast, -10 mana. 24/65 mana. Post 7, page 7. Shortwave Telecommunication still in use-5 mana. Not fighting at this time, 10 mana. 29/65 mana. Post 8, page 7. Shortwave Telecommunication still in use-5 mana. Not fighting at this time, 10 mana. 34/65 mana. Post 9, page 8. No spell in use, not in a combative situation. +10 mana/ 44/65 mana.
The explosion had been blinding, the well was destroyed easier then what Chisana had thought possible and the radius was far greater than anticipated. His golems were quickly snuffed out, and for a moment he thought Rosa and himself would follow along. Luckily, it would seem that they were saved by Lilitu, keeping in accord to their deal. While the lasting effects of making such a deal would have unknown results at this moment it had at least allowed the two Black Bulls to survive the explosion. Lilitu asked about his wellbeing and a warning to head through the portal to leave the town, even Lilitu didn’t seem to know what was going to happen now that the wells were destroyed and Chisana was willing to listen to this suggestion. Their mission felt complete, he wasn’t sure about the other groups but things seemed finished. Chisana planned to meet up with the rest of the groups when needed but for now he would return to his family estate. There was many things that he needed to look into and deal with due to this most recent development, Chisana was sure there wouldn’t be to much information for something like what he had done but he wouldn’t know till he combed the Shengxiao’s records and knowledge. [break][break]
Sighing deeply and feeling more drained than he was a second ago, he looked at the scene around him for the first time after the destruction of well. They were on islands that had been saved only by Lilitu’s shielding the rest of the ground was gone by a good measure and a crater replaced the majority of the Arena. The portal was to Chisana’s Right and a bridge from Rosa’s to his was being made once more by Lilitu. Chisana looked to his Vice-Captain, their relationship was strained and understandably so with the most recent development. While he had been bold and reckless Chisana wouldn’t come to regret his action anymore then the standard amount, they were alive now because of his deal. Granted he would lose his ability to reach the end goal he was chasing but it just meant that he needed to figure out where he would be going and what he wanted going forward. Chisana may never be able to become Vice-Captain or even a Captain anymore but that didn’t mean he couldn’t work towards being a mage of great power and influence he would just need to mold and adapt his plan now. [break][break]
“I’ll see you back at Headquarters for the brief, I ask you don’t mention this deal to anyone, but I understand if you do.” Chisana would calmly state to Rosalia. By kingdom law his deal with Lilitu should be reported and him immediately arrested to be put on trial for Treason and breaking multiple Taboos. Chisana hoped to quickly leave the scene to buy sometime but also felt that he would not be turned in so quickly. Chisana could only expect someone’s kindness to last so long, someday someone will find out and he will be branded a traitor or heretic. Chisana made his way through the portal and thought of his destination deciding to return home first.[break][break]
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COMBAT SUMMARY
[BREAK]
POW
020
DUR
001
SEN
030
CON
050
STA
042
[break]
MANA SKIN
senior+senior+senior(armor)
MANA REGEN
35 ic // 40 ooc
HEALTH
senior+senior
MANA POOL
70/115
[attr="class","chisanascroll2"]
TL;DR Chisana reflects on the recent events and thinks about how his life will be changing possibly for the worse. He mentally prepares himself for the future and after confirming that Rosa is safe and speaking a few words to her leaves for his families estate to gather his things as needed and do some research on his situation.
Rank & Element: Intermediate | Pure Aura Class & Type: Magic | Armor Magic Specializations: Physical Reinforcement Appearance & Lore: Another piece of Armor that was discovered in a pile of discarded items inside the Eldtritch House by Chisana. After some cleaning and rework it fits him quite well. This has been Upgraded from the original. Abilities:
Type & Uses: Burst Rank & Specialization: Intermediate | Physical Reinforcement Mana Cost: 22 Range & Speed: Self Stats Affected: +6 meters to speed. Description: Upon channeling mana into the armor, aura covers the body of the user and increases their speed by +6 meters. As a physical reinforcement spell it raises the users natural speed by +6m. The spell itself is active for three turns and can be used thrice, afterwards it needs to be recharged at the cost of 24 mana.
Rank & Element: Intermediate | Pure Aura Class & Type: Magic | Weapon Magic Specializations: Physical Reinforcement Appearance & Lore: These are a pair of Gauntlets that Chisana discovered while he was exploring the Eldritch House, somehow they seem to fit his hands perfectly and seem to be imbued with his Element of Pure Aura. They have been Upgraded to Int. Does at rank damage with each swing. Abilities:
Type & Uses: Burst Rank & Specialization: Intermediate | Physical Reinforcement Mana Cost: 22 Range & Speed: Self Stats Affected: +6 meters to speed Description: Upon channeling mana into the Gauntlets, Aura from the gauntlets envelop the user quickly. As a physical reinforcement spell it raises the users natural speed by +6m. The spell itself is active for three turns and can be used thrice, afterwards it needs to be recharged at the cost of 24 mana.
[attr="class","florencetext"] The vice captain would listen as the blood mage began to speak again not that he really addressed or counter any of her own points. Inside he would go on about how he apparently had more patience than her and how that somehow didn't make him a fool. He would also mention how they had the jump on the mana beast he of course tried to throw an insult at her about being a battle crazy. However as he said the last part the vice captains eyes would narrow. Not at the fact that he didn't trust her but more so the fact it could also mean something else in the bigger picture. My actions had nothing to do with my patience or lack of as you like to claim. Yes we did have the jump on the mana beast and we had to confirm that the mana beast wouldn't attack us was the word of the enemy. [break][break] Which at the time we didn't know if it was true not to mention the fact there was more than originally told. Which we didn't find out until after I made the choice I did. At the end of the way in the moment based on the information at hand that we had there was no real reason to trust the enemy. So why would I give our advantage of surprise to see and risk the keyword not working when I could instead use the surprise attack to try and take out a few of the mana beast. I won't deny it was risky but it was a risk I had more control over than putting all of my trust into hoping what the deamon said was true. It was also better than risking having to carry out another order I was given. So tell me in what world was that not a logical choice. Lydia of course wasn't going to tell the three juniors what her other possible order was as not even that captains were aware of it. [break][break] As Sol spoke about how the citizens of clover might not even trust the magic knights after what happened with the first attempt to defend kikka she couldn't say he was really wrong. You're right the citizens might not trust us but I can't truly answer that as I can't read there minds yes the magic knights failed then but I can't change the past. It was almost funny that the blood mage tired to bring her younger brother Into the fold as if it would tip the odds in his favor. I love my brother more than anything in the world but no he took an oath to defend the kingdom just like I did even if it cost us our lives he knows the risk that come with being a magic knight. Lydia would then address Joseph. If you think the enemy giving her word was enough to make a logical choice to trust her then I worry for the order if you become a captain or vice captain. As sol went to leave the glass mage would step in front of him. [break][break] You aren't heading home just yet I have some questions for you and I'm not asking. You to come with I'm telling you. Lydia would then look at the portal.Take me to Balgon Prison With that Lydia would step into the portal along with the blood mage before taking him to a temporary holding cell. [Break][break] [Exit/arrested sol]
[break][break]
[attr="class","florencelabel"] pow
[attr="class","florencelabel"] dur
[attr="class","florencelabel"] sta
[attr="class","florencelabel"] sen
[attr="class","florencelabel"] con
[attr="class","florencelabel"] speed
[attr="class","florencetag"]240+9
[attr="class","florencetag"]0
[attr="class","florencetag"]160
[attr="class","florencetag"]180
[attr="class","florencetag"]150
[attr="class","florencetag"]80m/s
[break]
[attr="class","florencelabel"] mana skin
[attr="class","florencelabel"] health
[attr="class","florencelabel"] mana regen
[attr="class","florencelabel"] mana pool
[attr="class","florencetag"]archmage
[attr="class","florencetag"]archmage
[attr="class","florencetag"]70 ic // 85 ooc
[attr="class","florencetag"]480/495
[break]
[attr="class","florencextra"]COMBAT SUMMARY
[break]
[attr="class","florencetext2"]Momentum 1/10 making Lydia's base speed 33m/s [break][break] Name of Spell: Caladbolg Elemental Type: Light [break] Rank & Spell Type: Senior/Attack Creation and Healing [break] Range & Speed: 80m,60m/s [break] Mana Cost: 30|15 [break] Stats Effected: +9 power [break] Applicable Perks: Quickshot,Apex Predator,Battle Knight,Master Healer,Healing specialist,Archangels Blessing [break] Description: When Lydia cast this spell a five foot long sword made out of glass appears in her right hand. She is able to hand the spell to someone else wants it's made. The blade of the sword is the attack part of the spell dealing senior damage to whoever get's hit by the spell. The hilt of the sword is the healing part of the spell healing anyone holds it for senior damage mana skin or health but not both at once. The spell is also able to counter hex and curse spells so long as Lydia meets the requirements when clashing with hex and curse spells. It is also able to heal missing body parts following the healing rules however because of master healer it takes two post less. Also thanks to healing specialist anyone that is not Lydia will gain an extra fifteen mana on top of there mana regen. For every fifty control Lydia has she is able to make an extra sword and because of archangels blessing regardless of how many people are being healed by the spell it's healing will not drop in rank. Thanks to her light magic Lydia's spell is able to move ten meters per second faster. [break][break] Name of Spell: Nuntius Deorum [break] Elemental Type: Light [break] Rank & Spell Type: Senior/Sensory/Communication [break] Range & Speed: Short Range Communication,60m/s [break] Mana Cost: 30|15 [break] Stats Effected: NA [break] Applicable Perks: Quickshot [break] Description: When Lydia cast this spell a halo made out of light appears over her head. This allows her to communicate with anyone in the same region area just by saying there name. She can connect with a total of six people at once who will also get a light in on there head however each person will only be able to hear and speak back to Lydia and not each other. If she is calling for back up the Reinforcements must wait two rounds before joining. [break][break] Name of Spell: Hildr [break] Elemental Type: Light [break] Rank & Spell Type: Transformation and Physical Reinforcement [break] Range & Speed: Self, 40m/s [break] Mana Cost: 50|25 [break] Stats Effected: +40m/s [break] Applicable Perks: Predators Mutation,Full Blitz [break] Description: When Lydia cast this spell her whole body get's cover in light transforming her into a mythological figure known as a Valkyrie. Her hair color changes to that of a brown color and he outfit looks like armor however it doesn't protect her from any damage. She also gains two white feather wings that allow her to fly at forty meters a second following the transformation rules. She can also choice to grow up to thirty five inches taller.She can also carry up to five other people on her back if she wishes but will most likely never do so. Predators Mutation also allows her to add speed buffs to her transport speed. The spell also has a Physical Reinforcement spell built into it buffing her speed by forty meters per second (normal Physical Reinforcement buff plus light magic.)
I don't know where the future[break][break] will take us,[break][break] But we will blaze it together.[break][break]
wc: ###
twc: ###
@tagme
[break]
[attr="class","ardereescroll"]Ardere continued his flurry of blows that seemed to be endless, furiously punching and kicking at Sven as if he were an immovable wall. The truth was that he was not. Maybe so, but I will be the stone that stands in your way, Daemon. All of you. Sven had been defeated and as the walls collapsed, the pillars that held this Shadow Palace crumbled at the fall of its master. Sweat dripping down his brow, the fire mage found himself out of breath. Exhausted and beat, his white form began to disintegrate. Plates of flaming armor fell to the ground and shattered like glass. He had won. [break][break] Finally, it's done Otousan. He wished to stand and bask his his victory, but there was no time. The enter Palace continued to collapse around them. Fortunately their escape was already crafted by Ito, who had been quite the help in their endeavors. As the two Captains exited the now destroyed lands of the Arch-Daemon Sven, they found themselves once again into the great city of Kikka. With front row seats to the death of their enemy, Ardere held hope that their comrades were safe. The veil of darkness that once held this place hostage was now torn apart. Kikka was free. [break][break] Laying on the ground, Ardere wasted much of his energy in the fight with the Daemon. Placing his last cigarette between chapped lips, the mage snapped in an effort to light both his and his comrade's. As they were lit, he inhaled harsh smoke into his lungs. Exhaling the smoke he held his arm up one last time. Throwing a ball of flame into the sky, this fire burst into a small sun. Changing the shape of the sun into the head of a lion, this head of flames now served as a beacon to let the world know; the Daemon were defeated. After this final act, the Crimson King laid down on the ground once more for some rest. I see. He said to his comrade. Ardere respected his friend and had confidence in him. It seemed there truly were other ways to make a difference outside of the Knights. His friends had chosen their paths and they would some day experience true greatness. As for the Captain, he chose this path. Before he had never thought it so, but now he realized that it would one day be his destiny to lead them. He had much to learn before arriving at that destination--at least he was walking in the right direction. [break][break] Then make it truly your own, a prosperous place. And you will do well, I'm sure. With a smile on his face, Ardere now felt this part of the tale come to a conclusion. After all this time, they had ended the suffering here. There was a long road of recuperation for this town yet, and much rebuilding would need to be done. But for now he merely basked in the positivity of their victory. He only had thoughts of his father in this town that they once called home. Memories of himself running down the streets filled his mind. It was here he took his Magic Knight Exam. Here he found his strength once again. The final thread in the story of his father's death had been cut. The Kasai was free of that weight now. He only had to stand up and relinquish it. [break][break] -Exit-
Rosa would watch Chisana carefully. His responses to her pain and annoyance almost made her roll her eyes a little. What a silly child. Trusting daemons, wanting power... [break][break]
The wizardess shook her head. She would be having none of it. To relate his presence right now but being up a serious discussion with Malcolm, hells, she’s even bringing it up with Zaven, how one should handle this.[break][break]
When the golems hit the well, Rosalia was pleased. Her calculations were correct, the explosions would’ve been damaging to both her and her squad-member. A small shield seemed to appear around her, presumably from the daemoness who tried being in Chisana’s favor. Rosa wouldn’t complain, just shove her hands in her pockets and watch the show.[break][break]
How was Zaven doing? Was he okay? Had he managed to defeat that big bad annoying daemon lord? Once the explosions finished, Rosalia would shake her head as she saw the portal that had appeared?[break][break]
Chisana then had the audacity to ask her not to report that he’d made a deal with a daemon. She gave him a glare. She was a Vice Captain of this Kingdom, and he’d just picked up the help of the enemy. Lydia would certainly agree with her that this was jail-worthy. Still, she would discuss it with Malcolm. If this child wanted to be Captain, the kingdom needed to know what it was getting at. And daemons were definitely not what Clover had signed up for. We’d had enough of them. More than enough. Perhaps she’d finally go train her spirit with Zaven at his villa. A good weekend to get some steam off... A chuckle rose to her lips as she passed through the portal into Hage. Well...it showed that the daemon didn’t know where their headquarters was, so that was pleasant.[break][break]
Rosalia would go to the most nearby tavern, pay for a broom for her and Chisana each and head home. Screw this day. They’d done their job, that’s all that mattered. And she wouldn’t play victim about it either. For once, she was generally curious about the Wizard King’s view of her reports. She rubbed her temples with one hand.[break][break]
A part of her just wanted to see Malcolm. He had the alcohol she needed. Hell, if he'd made dinner than she would straight up kiss him on the lips. While the model was never hungry, this once she was starving. For many things really, not just food. But food would do. She was hungry for some rest and respite, for some time alone to process her thoughts. While this "war" wasn't damaging to her psyche, she would have to explain what happened to Charles as well. Hopefully, he had recovered properly off of his own previous encounter with the daemons. They were all such asshats, trying to play good. Nah. She knew who would agree with her...her mind wandered off to the Vice of the Crimson Lions. They should try patching stuff up. It had been half a year already. She was certain the others missed her at the base.[break][break]
White Knight: Those with this skill can cause their defensive based spells and abilities cleanse debuffs. This mechanic works in the same fashion as healing does when removing debuffs.
Mana Conservationist: You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
Description: Rosalia summons forth a living barrier of gentle pale ice that swirls around herself and several allies of her choice. The barrier acts as an intermediate level defense spell that glistens under the sun, protecting the target from damage. If an enemy gets close enough to attack, however, the ice in the barrier will strike out against them, dealing intermediate damage and turning black.
This spell goes off of the projectiles/ammo/occurrences/ rules based on a mage’s control.[break][break]
Post by Hania Ravencrest✾ on Feb 26, 2021 0:33:49 GMT -5
Congratulations everyone, please roll 7d30 to find out what loot you found along the way.
Magic knights each gain 45 stars this equals to 5 stars per month the thread was ongoing.
Ard, Zaven and Lydia gain 24,000 Yul Rosalia, Sol and Verena gain 12,000 Yul Chisana gains 8,000 Yul Joseph gains 4,000 Yul
Yul was given at 2x the rank you started at for magic knights due to the large bunch of stars they were given while civilians were given yul at 3x the rank above the one they started at.
9 gives him a grand rank magic weapon - sold 7 gives him a spirit scroll 25 gives him a perk 4 gives him 12,000 yul 26 gives him 12,000 yul 13 gives him Grand rank magic armour - sold 6 gives him Free Archmage Spell
4 gives her Grand Magic Armour - Sold 5 gives her Grand Magic Armour - sold 28 gives her Grand Trinket or Accessory sold 30 gives her Grand Trinket or Accessory - sold 1 gives her Spirit Scroll 17 gives her Relic 23 gives her Grand Trinket or Accessory - sold
24 gives him a junior trinket or accessory 5 gives him junior magic armour 21 gives him 10 stats 7 gives him a relic 9 gives him a junior trinket or accessory 4 gives him 10 stats 17 gives him a spirit scroll
29 gives him junior magic armour - sold 2 gives him junior magic trinket or accessory - sold 21 gives him relic 7 gives him junior magic armour - sold 21 gives him relic 29 gives him junior magic armour - sold 9 gives him a 10 stats
28 gives him a relic 5 gives him a grand trinket or accessory - sold 27 gives him a relic 30 gives him grand magic armour - sold 19 gives him 12,000 yul 25 gives him free archmage spell 30 gives him grand armour - sold
3 gives him 4,000 yul 28 gives him a relic - Sold 23 gives him spirit scroll - Sold 5 gives him a perk 24 gives him an Intermediate magic trinket or accessory - Sold 3 gives him 4,000 yul 16 gives him an Intermediate spell
29 gives her 5 spell points 7 gives her a relic 26 gives her a perk 3 gives her a free junior spell 11 gives her a perk 24 gives her a junior magic armour - Sold 20 gives her 2,000 yul
28 gives her a free senior spell 26 gives her a free senior spell 12 gives her senior magic weapon - sold 30 gives her a relic 5 gives her senior magic trinket or accessory - sold 18 gives her 6,000 yul 6 gives her senior magic armour - sold
Rank & Element: Junior ¦ Spectra Class & Type: Relic ¦ Accessory (Pin) Magic Specializations: Attack Creation ¦ Hex and Curse Appearance & Lore: A small silver pin shaped like a raven covered and lackered in black paint. On the stomach are stars and moons, it can be seen sitting on a branch with roses.
This pin was gifted to Lydia from her longtime friend Alyssa at the point the captain found out she would be heading to Kikka. Alyssa knows full-heartedly that her friend is capable of looking after herself and taking out anything that she deemed a threat. It didn't put her heart or mind at ease so commissioned the pin as a method to help Lydia deal with things to come. There is a secret meaning to why the pin was designed the way it was, however, there is a good chance only the pair would know that.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ attack creation Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected:n/a Description: The weilder of this relic need only flatten their hand while having it pointing towards the sky, as they do a near invisible disk that is around the size of a basket ball appears above it. This disk moves almost like an active circular saw blade and can be thrust forward via mana tether by the flick of the weilder's hand. Using the ammo rules an additional disks can be made so long as the user has the required control. This ability deals Junior rank damage to the ones that are hit by the disks.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Hex and Curse ¦ Attack Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10m/s Stats Affected: Healing/debuff suppression, 25% junior debuff to Endurance Description: Pointing index and middle finger forward releases what can only be described as a two-millimetre tall faintly glowing thread from the tip of the wielders finger. This thread can reach up to three meters long before cutting off. Using the ammo rules additional threads can be made. This thread can be thrust forward with the use of the creator's mana tether although they can't control it past that. Those that are hit with the thread will feel a constricting feeling where it hit though no signs will be seen. The thread will deal not only a Junior rank of damage but an additional half rank of junior damage to those who are hit. While active even if another thread doesn't hit them they will still gain the half rank of junior damage, in addition to this if healed, cleansed or buffed clashing rules will come into place.
MADE BY NOVA
Valo Stark✾ gifted to you by Sol, this relic is classed as transferred and so bound to your account
Rank & Element: Junior ¦ Wraith Class & Type: Relic ¦ Accessory (necklace) Magic Specializations: Golem Creation Appearance & Lore: The pendant of this necklace is around seven point five centimetres long from tip to tip. The cylinder of the pendant is point six centimetres wide, within it seems to be a blue liquid surrounding an azure flame. The top of the cylinder is some sort of black metal shaped almost like a small flame, at the bottom is the same black metal but it comes to a point. From the top to bottom there is the same black metal curling around it loosely like a vine with flowers and leaves. It however has been known to change colour, the blue liquid and flame change to be orange and red while the black metal changes to white.
A darkened gift given with the purest of intentions from a brother to his beloved sister. As they were always fighting for survival he wanted her to remember that one person would always be there to protect her. For centuries he lived to his unspoken promise but she broke hers to him. He bore her no ill-will on this but still, the gift he gave her all that time ago was the reason his true life ended as it did.
After the sister realized what she did she could no longer find herself wearing her brother's gift. He mentioned nothing pretending nothing had changed, he didn't resent her but the twins she had favoured over him. To make amends and to protect the twins from the ire of her brother she placed the twins into the gift he himself gave her meaning he would now be protecting them too. Later due to a series of events two more wraiths would be joint to the pendant because they were precious to the man she herself had become fond of.
The two wraiths that she had added were that of a mother and daughter that she now wanted to protect. Neither had done anything wrong nor had they asked to become wraiths, the woman had taken it upon herself to add the pair not wanting them to be lost. They had been victims of circumstance and so in her mind deserved a chance to live on and help the one they loved like family, this allowed them that. The woman also knew that her own time was coming to an end so had decided something without breathing a word to anyone.
Soon enough her time did come to an end as she expected it would, but just before that she gave a single order to the two original wraith before she handed the necklace to the one she now held dear. What was said was "Dnaeqayq siz, hiedar qae siz oz im siz laengz labbia zes aelr" known to only the two wraiths her words meant "Protect him, listen to him as if his words were my own" begrudgingly the twins agreed though they went into mourning holding the hopes they would meet their mistress once more.
She didn't have to say anything to the two newer wraiths as they would do everything they could to help the one that now held the necklace naturally. This was due to their bond with him when they were living. Soon enough, the man in question would find out just how many last wishes were held within the gift he was passed by the now dead woman.
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown Rank & Specialization: Junior ¦ Golem Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: none Description: Charlotte appears as a beautiful young woman in her early to mid twenties. She stands at five foot five inches tall and has an lithe yet toned frame. She has long lavender hair that has corkscrew curls at the front but straight at the back and moon blue eyes. She normally wore pink a flower hair pin on each side of her hair. Gifted one mothers day from her daughter Nanami and the one she saw as her son Valo.
Around her neck, she wears a delicate choker of onyx and moonstone stars on a silver chain, at the bottom, there were five moonstone teardrop-shaped gems. This was the last anniversary gift her late husband James gave her. Her clothing was of a beautiful off the shoulder purple and black dress with silver hems and on the black at the front of the dress there was a few sakura blossoms stitched in with silver thread.
As Charlotte is a specialized wraith only one of her can ever be summoned at a time. She will help support people in need to get out of harm's way but can not be used as a mode of transportation due to her small stature. Charlotte is a warm and compassionate woman so will teach summoners her magic if requested. 3,000 words will be required to learn fire from her and 10,000 words is required to learn permeation.
Spells created for this wraith must use the elements 'Fire' and/or 'Permeation'. The spells must be Attack Creation, Trap (Attack Creation), Defense Creation, Restraining, Trap (Restraining), Healing, Hex and Curse, Trap (Hex and Curse) The mana pool of this wraith is 390 and can not be altered.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Golem Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: n/a Description: Kiyoshi appears as a handsome man in his mid-twenties, standing at six foot six inches tall. His physical appearance is that of a seasoned warrior. The male has long raven black hair that came to the bottom of his back and milky jade eyes. Around his forehead, he has a small gold circlet with a blue diamond in the centre. Kiyoshi wears a deep sanguine red shenyi made of silk and outer sanguine red silk robe with burnt gold hems and designs near the collar, shoulder and folds of his clothing. On his right side sits a sword. The sword is a simple jian of black and blue design, at the end of the hilt was two tassels one black and the other blue. The sword will only deal physical damage or is used to channel his fire magic from time to time. Though preferring sword Kyoshi is trained in a number of weapons and is more than capable in hand to hand combat.
As Kiyoshi is a specialized wraith only one of him can ever be summoned at a time. He will help others when ordered to but will blatantly refuse to carry anyone due to his royal heritage and so can not be used as a mode of transportation. Kiyoshi is a person that will always speak his mind and so can come across as brash and uncaring at the best of times. He isn't as willing to teach summoners his magic willingly so they would need to prove that they are worth his time and effort to teach them. 3,000 words will be required to learn fire and 10,000 words is required to learn sword from him.
Spells created for this wraith must use the elements 'Fire' and/or 'Sword'. The spells must be Attack Creation, Trap (Attack Creation), Hex and Curse, Sensory, Physical Reinforcement, Transformation The mana pool of this wraith is 390 and can not be altered.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Golem Creation Mana Cost: 8 ¦ 4 Range & Speed: 25 ¦ 10 Stats Affected: n/a Description: Anata appears to be an elegantly beautiful young woman around her mid-twenties. She is around five foot nine inches tall, her body is lithe making her appear delicate. It is clear that she was never meant for frontline battle but that doesn't mean she should be underestimated. She has milky jade eyes and long raven black hair that comes below her back, it's usually tied up by a delicate gold and red hair ornament. From the ornament four golden tassels, at the top of each, there is a ruby while at the bottom there is a pearl, below that there are two golden feathers on each, from the middle of the headdress at the hairline there is a flower within the middle is a pearl, dangling from that is a ruby teardrop gem that sits in the middle of her forehead. From her ears dangling golden earrings with an orb-shaped ruby at the bottom of them.
Around her neck sites a delicate golden necklace at the bottom of it there is five additional five gold pieces of gold dangling from it. Anata is normally found wearing a crimson and gold daxiushan made of silk. On the shoulders of her daxiushan phoenix can be seen embroidered with golden silk thread while the golden thread makes a simple design at the sleeves, the belt she wears is crimson red with golden hems and an intricate design in golden silk thread. From the belt, two crimson red tassels dangle at the centre which stops at her heels. Around her arms, she has a sash made from transparent golden silk.
As Anata is a specialized wraith only one of her can ever be summoned at a time. She will help others when she feels like it or is ordered to but will blatantly refuse to carry anyone due to her royal heritage and so can not be used as a mode of transportation. Anata is a caring person but she is more reserved in speaking her mind than her twin brother Kiyoshi as not to anger him. She is willing to teach summoners her magic but due to the time and effort needed to fulfil this task, she requests a small task as proof that they are serious about taking on her tutelage. 3,000 words will be required to learn water and 10,000 words is required to learn world tree from her.
Spells created for this wraith must use the elements 'Water' and/or 'World Tree'. The spells must be Attack Creation, Hex and Curse, Sensory, Defence Creation, Restraining, Trap (Restraining) The mana pool of this wraith is 390 and can not be altered.
Type & Uses: -- Rank & Specialization: -- ¦ Golem Creation Mana Cost: -- Range & Speed: -- Stats Affected: -- Description: Nanami looks to be four maybe five years old and stands at three-foot two inches tall with long silvery-white hair that stops just below the small of her back and lavender eyes. She wears a white lace bonnet with pink ribbons on either side, she wears what appears to be a two-piece white and baby pink dress but it is all the same dress. The sleeves of the dress and itself is white, with baby pink ribbons at the sleeve and collar, the second appears to be a pink checkered overdress split at the front tied with a pink bow. The dress itself stops just below her knees, she also wears white stockings that stop below her knees and black shoes. She may look innocent but she's a bit of a shin kicker to which Valo can attest to.
Nanami was only four years old when she passed and so was not an adult so could never have been able to be a combat wraith. Charlotte only agreed to her services after the fact if she could remain with her daughter, the request was granted by the daemoness Lilitu and so the young Nanami lives with the necklace's pendant with her mother and the twins. As she is a non-combatant she can not be trained or raised as the other three will be able to. She is purely within the necklace for plot reasons though she may turn up in missions and dungeons but is unable to deal any damage.
For plot reasons, she has the elements permeation and water but due to her age and understanding, she is unable to teach either of these. The specializations she has shown have been in sensory and supplementary construct but she is unable to gain spells for these as she never received a grimoire. As she is so young she also can not be used as a mode of transport and as a special wraith only one of her can be summoned. She has intermediate health in case she finds herself popping out in the middle of a fight she shouldn't be near. (Kids will be kids after all.)
Rank & Element: Junior ¦ Gemstone (moonstone) Class & Type: Relic ¦ Accessory (Bracelet) Magic Specializations: Healing ¦ Physical Reinforcement Appearance & Lore: A simple bracelet made of purple glass beads intwined within brown cord, at the front of the brace let there is a single moonstone around the size of a thumbnail set within gold, the bracelet is tied at the back once on it can't fall off unless purposely untied.
Found amidst the aftermath of Kikka, it's true origin is unknown. There have been many that have speculated that the bracelet was a gift from one young lover to another who was going off to war, the young man had been arrogant and believed that his fiance was being foolish for being worried for his well being, so left without the gift that was supposed to help him survive. It turned out that she was right to worry as her beloved was never seen again, heartbroken the young woman became a recluse refusing to interact with anyone, eventually, her heartache also caused her to pass and the bracelet itself wasn't ever seen again until it was unearthed within the destroyed park of Kikka.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Healing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25 ¦ 10 m/s Stats Affected: +4 control (Self) Description: The wearer of the bracelet only needs to brush his thumb over the moonstone to activate this ability. Once active the moon glow seems to glow faintly from it rune of moon stone appears above it, when that happens the weilder needs to speak the name of the one they want to heal. Once done the rune will shatter before a rune of moonstone dust will appear on the back of the person's neck healing them for junior rank damage while attempting to heal them of curses, hexes, debuffs, poisons or venoms, if they come into contact with curses, hexes or debuffs then clashing rules will come into play. With ammo rules additional runes can be made per trigger.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: 8 ¦ 4 Range & Speed: Self ¦ 10 Stats Affected: +2 m/s Speed Description: Tapping the moonstone of the bracelet once is enough to activate this ability, in doing so a very fine moonstone dust falls from the stone almost as if it is falling apart before it begins to forms around the feet of the wearer allowing him additional speed of +2 meters per second.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ healing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control Description: Turning the bracelet so the moonstone is on the same side as the palm of the wearer's hand is how this ability activates, a crescent moon moonstone gem appears on the forehead of the wearer, The gem itself is no bigger than a centimetre tall. While the gemstone in on the wearers head it will not only heal them for Junior rank damage but attempt to heal them of curses, hexes, debuffs, poisons or venoms, if they come into contact with curses, hexes or debuffs then clashing rules will come into play. With ammo rules, additional moonstone crescent moon gems can be made.
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
This sword doesn't look like it's anything to write home about at first, the blade is 30 inches (76.2cms) long, the sheath seems to be a deep blue almost black but has cracks in it showing a glowing red coming through. The base of the scabbard has a bronze kojiri with two additional hoops of bronze a little above it and at the top of the sheath. Around a quarter way down the sheath is tied read cord. The handguard and pommel are both made out of bronze while the hilt is around a quarter of the size of the blade which is covered in leather with diamond cut-outs showing the bronze below.
When drawn it takes on a completely different appearance than one might expect. the sword appears to be made out of a single piece of obsidian that is glowing red hot on the edge of the blade as if it was still red hot steel. Near the top of the blade, five silver runes have been etched into the blade. At the top of the hilt dangles a single string of four obsidian beads that continues onto a red tassel.
The exact origins of this sword can be traced back to the land of the rising sun. A famous master blacksmith was trying a new technique for making blades, for years he failed but he never gave up trying to make his masterpiece. Over the years it had become an obsession and due to it, he had lost a lot of credibility over time. This obsession had made him and his family a laughing stock, even putting them into financial straights but he wouldn't turn his back on what he had been trying to do.
Every noble house that had ever funded him withdrew their support and had begun to look elsewhere, more time passed and things were going from bad to worse. The family had downsized and were near the brink of being completely homeless, they were barely able to afford food to put on the table for their children let alone themselves. That was when something unforeseen happened, a high ranking noble merchant heard about the blacksmith, his obsession and found himself intrigued. Travelling to the man he was disgusted to see the run-down and ill-repair place the family called home. He spoke to the blacksmith while looking at just how bad things were, it was then he decided that the man and his family would become retainers for him.
He gave them a better home, a wage, the children were given a good education, all he asked was when the technique was mastered he would gain the first blade as an ancestral blade for his family. Taken aback by the generosity the man agreed, the young noble knew he was taking a gamble but he had an unnatural intuition for this kind of thing, soon enough breakthroughs were being shown thanks to the high-grade and exotic materials he now had access to. It had been less than a year since becoming a retainer to the family and the head was being presented with a unique looking katana, the thing was it wasn't the blacksmith that had presented the blade but his eldest son.
It had turned out that for his art the blacksmith had given his everything, understanding the gravity of the situation, the head of the family took the blacksmith's grieving family as part of his own making sure they lived a comfortable life. That same blade made from the obsessive blacksmith is still passed down the same family line it was made for, as father hands over leadership of the Kasai family so to the sword is passed.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 power Description: Moving their hand down the row of beads at the end of the hilt is how this ability is activated, a single polished shard of carbon matter standing of three meters tall and half a meter wide forms in front of the user, it can be controlled via the swords movements originally before it is sent forward towards a target dealing junior rank damage. With the use of ammo rules the shard begins to fragment into additional that can be created per trigger in addition to this with the use of the homing rules the these fragments are able to follow designated targets.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control Description: Whispering the word "Shhadh" is how to activate this ability. The blade seems to become covered in a light mist or dust of carbon matter almost as if the blade itself was bleeding or shedding as it starts to fall to the ground. Every time the wielder swipes with the blade it releases a three-meter by one-millimetre line of this dust towards an enemy dealing junior rank damage. With the use of ammo rules, additional lines of carbon dust can be produced on top of that using the homing rules the attack is able to follow designated targets.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: n/a Description: Moving a hand over the runes seen on the blade is how you activate this spell, the carbon dust once again seems to pour from the blade. Twisting the blade as if it was a key, makes the dust form into a replica blade that is able to deal junior rank damage, With the use of ammo rules, additional swords can be produced. These swords can be launched forward at an enemy via mana tether or handed to allies if needed and even be used by the wielder if they so desire.
MADE BY NOVA
Kami's Blessing
Rank & Element: Junior ¦ Solar Class & Type: Relic ¦ Accessory (Charm) Magic Specializations: Healing ¦ Defence creation Appearance & Lore: A simple white silk charm with a golden pheonix stitched into it that is two point five centimeters long and a quarter of that in width with the runes for health and protection on it that would be worn on a piece of clothing.
A mother to be who had a difficult pregnancy was worried that she would lose her first child before he could breathe his first breath started going to temples daily to pray. The travel itself was dangerous for her but she felt it was something that she needed to do for her unborn son to survive. Day in and day out she would go and pray, leaving offerings to the gods hoping that her prayers would be answered.
Soon enough they were as she gave prematurely one day within one of the temples and she was worried as she didn't hear her son cry, she prayed and pleaded with the gods to allow her child to live, that he was meant for great things. Just as she was about to give up hope a cry could be heard, it was as if the gods had finally answered her prayers.
It wasn't until her husband had come to collect the weakened woman and their then fragile son that they went home, before they left however the woman had a charm created that she kept on her son's clothing and made him promise that he would keep it with him wherever he went when he was old enough to understand. Ardere still keeps that promise to his mother to this day.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Healing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Control (self) Description: To activate this ability speak the word "iad" and the person's name they wish to heal, the moment that they do the person will be surrounded in a soothing warmth as if the sun has just touched them, healing them for junior rank damage. Those looking at the person will see the small twinkling of stars around the person's body. While surrounded in this ability it will attempt to cleanse any curses, hexes, debuffs, poisons or venoms that may be on the person via the cleansing rules bringing clashing rules into play. With the use of ammo rules additional people can be healed per trigger by speaking their names after uttering the initial "iad".
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Defense Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10m Stats Affected: +4 Durability (self) Description: Touching the charm is enough to activate a shield that acts like a second skin of the person that it is chosen to receive the shield. The shield itself looks like a semi-transparent galaxy, these include planets, moon, stars, constellations etc. This shield can protect against up to intermediate damage before the shield shatters, with the use of ammo rules additional shields can be created per round.
Rank & Element: Junior ¦ Compass Class & Type: Relic ¦ Accessory (Marking) Magic Specializations: Sensory ¦ Healing Appearance & Lore: This item appears as an intricate illumenecent runic circle that appears on the center of the back right hand of the weilder.
There was once a ruler of a far off land that loved their people but they were seen as a conquering dictator to those that didn't really know them. Their kingdom was inhabitable by the standards of everyone else due to it being a land surrounded by volcanoes. It was due to this that there was no way their nation could be self-sustaining and so for their peoples to survival she needed to invade other nations to give them what they needed.
They had tried bartering and pleading with their neighbours but with nothing of equal trading value they were scoffed at, so, it was the only opinion left to them. Over months they had carefully planned their next attack, however, it was on the day of the attack that the ruler had found out that they had planned the attack on the wrong nation as they got to the border of a completely different nation. It then became a running joke with their innermost confidants that they were actually quite incapable of actually reading a map.
Through specialized and mostly forgotten ancient magic a rune was added to the back of the rulers right hand that acted like a compass, this was to help make sure that they would never become lost going forward.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Healing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Touching the north point of the symbol activates this ability, the runic marking on the back of the wielder's hand starts to glow brightly before growing dull once more as what appears to be almost a wind surrounds them briefly before fading, this heals the wielder for junior rank damage per time the trigger is activated. This ability may only initially heal the used but through touch the ammo can come into play as a faint replica of the original marking is seen on the left hand of those that are affected by the mark.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Sensory ¦ Tracking Mana Cost: 8 ¦ 4 Range & Speed: 10m (+sensory x2) ¦ 10 m/s Stats Affected: +4 Sensory Description: Touching each point of marking starting with northeast is how this ability is activated, the symbol glows brightly for a moment before fading completely and appearing on the ground where what appears to be a three-dimensional holographic map around a tenth of the size of the area forms, soon enough with the will of the user the map will float in front of them. The map will show the area down to the smallest cracking a wall, it will even create life-like effigy to scale of the people in the area allowing the wielder and those close to them to be able to see if there any unknowns nearby.
Rank & Element: Junior ¦ Pure Aura Class & Type: Relic ¦ Weapon (Whip) Magic Specializations: Attack Creation ¦ Hex and Curse Appearance & Lore: An eldritch looking whip made of purple snake skin and teeth of an unknown mana beast. This whip is four meters (twelve foot) long with a tooth every ten centimeters (3.9 inches) the whips handle is just big enought to be held making it easy enough to control the handle has a snakes head that leades onto the whip itself and a tooth at the back.
The exact history of this whip is an unknown one as is the name of its creator. What little information there is on it says that it was found deep within the heart of the witches forest at the base of a great and ancient tree next to an unnamed grave.
Who the grave belongs to is unknown even until this day, many witches believe that it belonged to a former queen of the forest while others prefer a more romantic route saying that it is the grave of their beloved queen's late love and that the whip that was at the grave was a gift from their queen to them.
No one really knows the truth and they aren't really about to ask that type of question one way or the other. It is because of this the grave and whip will remain whispered rumours and nothing more.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Hex and Curse ¦ Attack Creation Mana Cost: 8 ¦ 15 Range & Speed: 25 m ¦ 10 m/s Stats Affected: +4 Power (self), 25% junior debuff to endurance Description: To activate this ability the thumb of the wielder must have touched the snakes head making it's eyes glow a sickly emerald green as to the tips of the teeth within the whip itself. When striking it's target it will deal junior rank damage as the teeth bite into the skin of the victim, this also reduces their endurance making any strike that comes after it more effective. With the use of ammo rules, this attack can be used on several enemies in one trigger.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +5 power (self) Description: Lashing the whip against the ground three times is how the spell activates, a purplish and green tooth around one meter tall and fifteen centimeter wide seen floating up from the whip, lashing the whip in the direction of an enemy will send the tooth in that direction dealing junior rank damage to the one that it hits. With the use of ammo rules, several additional teeth can be created per round.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Hex and Curse Mana Cost: 8 ¦ 4 Range & Speed: 10m ¦ 10 m/s Stats Affected: -2 m/s Speed, suppress healing/buffing Description: Cracking the whip before bringing it up into their hand the whip glows a royal purple, the aura moves out quickly almost like a mist to the maximum range allowed, this deals junior rank damage to everyone inside the aura while reducing their speed by 2 m/s and suppressing their healing and buffs bringing clashing rules into play against healing and cleansing.